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Design: Possible key rework
1: remove keys from bloodweb
2: guarantee one key in the last opened chest in each game.
(Only chance for keys is the last chest. Secondary objective in a sense to open all chests.)
3: key/hatch mechanics remain the same from the gameplay standpoint.
(Asking for more change is unlikely to happen due to development priorities)
Thoughts?
Comments
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almost the same as what I suggested a while ago:
No Keys in bloodweb
No ability to bring a key into the match
Chance to find keys in the match
If you find a broken key, the other half will spawn somewhere and you can use the broken key to find it (though still not easy) then through a mending type action you can fix the key and use it to escape.
Bonus points to escaping through the door with a key.
Thats it, I wouldnt want keys to be guaranthee'd
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I think keys should just be removed in general. Their good aura reading add-on's should go to maps so people will actually use them.
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