Feedback and Suggestions

Feedback and Suggestions

Killer perk feedback

Member Posts: 24
edited January 2021 in Feedback and Suggestions

This perk's focus is to not get gen rushed throughout the match. The idea is there, but not sure what the best effect would be.

When a generator has been completed, a [X] second timer counts down. If another generator has been completed during this count down, (possible different effects)

1) this perk cools down for [X] seconds and the entity blocks 3 random generators until another generator has been finished.

2) the entity blocks that generator, a dull totem becomes lit, and that generator does not count towards the remaining generators to escape. When this generator is blocked by the entity, it loses [X]% progress (like Ruin). When the hex totem becomes cleansed, the entity unblocks that generator. If there are no dull totems left on the map, a new one is created.

Not sure about timing with [X]. What are your thoughts? Too powerful? What would you change?

Post edited by Gay Myers (Luzi) on

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.