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Killer Perk buffs and Quality of life suggestions
This list is so long so bear with me, perks are one of the most important aspects in DBD and to me killers have more useless perks than survivors since most killer perks tend to have more conditions, requirements, bad on their own but good with other perks and really gimmicky and unnecessary cool downs like Coup de Grace with a limit use, Blood Echo with having 2 cool downs, dragons grip, beast of prey etc. this is my idea for buffing killers perks and I’m going to go over all of them whether they need buffs, rework, quality of life improvements, leave them as they are or leave them alone if I don’t know how I would buff them. After this list I will do the same list for survivor perks so here we go
A nurse’s calling - its fine the way it is
Agitation - it’s fine the way it is
Bamboozle - add a timer to the hud
BBQ & Chili - fine the way it is
Beast of Prey - Remove bloodlust 1 requirement, make it where once you start in a chase you become undetectable for 20/25/30 sec
Bitter Murmur - reveal every survivors aura instead of survivors within 16 meters of a complete gen
Blood Echo - remove the 60/70/80 sec cool down and make it where the duration is the same as the cool down like make ur choice and instead of just 45 sec it should be 40/50/60 sec
Blood Warden - buff tier 1 & 2 instead of 30/40/60 it should be 40/50/60
Bloodhound - Not sure maybe make the blood last 2 sec longer
Brutal Strength - to me it’s fine
Corrupt Intervention - its fine
Coulrophobia - when survivors r out of ur terror radius, it should persists for 10 sec like leader
Coup De Grâce - Buff the numbers from 40/50/60 % to 80/90/100 and instead of tokens, always have it the increased lunge ranged and when injuring a survivor the perk goes on cooldown for like 100/80/60 sec
Crue Limits - make it map wide and decrease the duration like 10/15/20 sec to balance it
Dark Devotion - to me it’s fine
Dead Man’s Switch - make it where it blocks a generator being worked on or when it’s touched instead of when survivors leave the generator
Death Bound - it should reveal auras instead of location
Dear Stalker - it’s fine
Discordance - it’s fine
Distressing - not sure but it should show us the meters instead of percentage
Dragon’s Grip - make it like make your choice , remove 80 sec cooldown to match it with the exposed duration ( 40/50/60 sec) and when no one doesn’t touch the gen for 30 sec it shouldn’t go on a cooldown
Dying Light - remove bonus healing speed for obsession and buff the penalty from 3/3.5/4% to 3/4/5% or maybe keep the penalty the same but obsession also gets the penalty but u still don’t get a token when you hook the obsession
Enduring - Bring back where it affects Ds and Head on
Fire up - buff the numbers for each Token from 3/3.5/4% to 3/4/5%
Forced Penance- not sure
Franklin’s Demise - it’s fine
Furtive Chase - I like Yerv’s idea for the change were it should Pulsate in and out instead of being taken away while in chase
Gearhead - remove the 2 hit requirement and make it where when they hit a good or great skill check the generator is highlighted yellow and it goes on cool down when downing a survivor for 30/25/20 sec
Hangman’s Trick - buff the aura number from 2/4/6 to 8/10/12
Hex:Blood Favor - make it a normal perk instead of a hex , increase the range from 16m to 24m and make it 20 sec
Hex:Devour Hope - on 2 tokens it should always give you a movement speed permanently until hex is destroyed
Hex:Haunted Ground - it’s fine
Hex:Huntress Lullaby - make it effect every skill check
Hex:NOED - Not sure
Hex:Retribution - make it where if the survivor cleanses the hex totem or any other hex totem they become exposed for 20/25/30 sec hence the definition of Retribution: punishment inflicted on someone as vengeance for a wrong or criminal act.
Hex:Ruin - not sure
Hex:The Third Seal - remove basic attack and instead of blindness it should be oblivious
Hex:Thrill of the Hunt - it’s fine
Hex:Undying - not sure
Hoarder - it should show aura instead of location for like 4/5/6 sec
In all Ears - decrease the cooldown from 60/50/40 sec to 40/35/30 sec
Infectious Fright - it’s fine
Insidious - I have no idea
Iron Grasp - it’s fine
Iron Maiden - it should reveal aura
Knock Out - remove basic attack and make survivors crawl 50% slower until they recover from dying state
Lightborn - I have no idea
Mad Grit - it’s fine I guess
Make your Choice - it’s fine
Mindbreaker - it’s fine
Monitor & Abuse - it’s fine
Monstrous Shrine - make it affect every hook
Nemisis- make it where it also makes them exposed for 30 sec
Oppression - make the cooldown lower from 120/100/80 sec to 100/80/60 sec
Overcharge - just make the skill check harder
Overwhelming Presence - same with Coulrophobia, when survivors r out of ur terror radius, it should persists for 10 sec like leader
Play with Your food - remove the 10 sec cooldown whenever u receive a token or just make it 5 sec cooldown
Pop goes the Weasel - it’s fine
Predator - it should increase the volume of survivor footsteps
Rancor - it should reveal survivors aura instead of location
Remember Me - buff the numbers from 8/12/16 sec to 15/20/25 or reverse the nerf
Save the Best for Last - it’s fine
Shadowborn - not sure
Sloppy butcher - it’s fine
Spies from the Shadows - bring back the range to 32/40/48 and give the notification a crow sound
Spirty Fury - it’s fine
Stridor - Buff it where all tiers have regular breathing are 25% louder but injured survivors are 30/40/50 % louder
Surge - increase the loss progress from 8% to 10% and remove basic attack requirement
Surveillance - it’s fine
Territoial Imperative - remove the 32 meters requirement or make it where if survivors come within 8/10/12m of a hooked survivor their aura is shown
Thanatophobia - buff the numbers from 4/4.5/5% up to 16/18/20% to 5/6/7% up to 20/24%/28%
Thrilling Tremors - it’s fine
Tinkerer - it’s fine
Trail of Torment - it’s fine
Unnerving Presence - Coulrophobia and Overwhelming presence make it passive for 10 seconds and also instead of making the skill checks difficult make it where it slows down their progress bar on generators
Unrelenting - instead of just basic attack make it also affect killer powers
Whispers - make it where it doesn’t work on hooked survivors
Zanshin Tactics - add an affect where when a survivor drops a pallet or vault a window they get the hindered status effect and their movement speed is decreased by 6/8/10% for 5 seconds
Those are all of the perks I would like to hear all survivors and killers opinion on these changes and please let me know ur suggestions for these buffs, if you agree or disagree please explain why
Comments
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Cant believe people is still making better balance decisions than a group a devs who are being payed to do It. I'd pay to see any of those changes make It to live game, specially Dragons Grip. I still cant understand how they made It so that It goes on cooldown even if you dont get benefit out if It, unbelievable...
So many perks just need number changes to make them actually useful yet there they are, collecting dust....
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