Perk ideas

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tt_ivi_99
tt_ivi_99 Member Posts: 1,463
edited January 2021 in Feedback and Suggestions

Im not gonna name any of the perks because I just dont care about the names, if you read this post and you feel like it, you can name them yourself.

- Killer perks:

1: After being stunned 6/4/2 times the perk activates. When the perk is active, press the Attack Button to destroy any pallet in the game that hasnt been dropped. Can be used once per trial.

2: After a gen is done, all gens being worked on will be blocked by The Entity for 10/15/20 seconds.

3: When you hook the Obsession you gain a token, each token gives you a stackable 1% movement speed bonus, you loose a token whenever you vault a window or break a pallet through the pallet break animation.

4: Hex Perk: For as long as the Hex perk is active, all Hex perks will look like dull totems for all survivors and the killer. Whenever a totem is cleansed, the auras of all generators progression is revealed to you. (Shows cursed notification when interacting with a totem)


- Survivor perks:

1: Whenever you stun the killer 4/3/2 times, the perk activates. When the perk is active press the Active Ability button to Endure yourself when in any health state. Enduring yourself takes 5 seconds (self-heal animation) and the effect lasts for 15 seconds, the Enduring progres bar resets whenever you stop the action. While in the Enduring Status effect... you all know how It goes. Can be activated once per trial.

2: Start the trial knowing all the Hex perks a killer has, your cleansing speed is 10/15/20% faster.

3: Whenever the killer gains a movement speed bonus, the perk activates for 10 seconds, during that time you gain a 3/4/5% movement speed bonus and you see the killers aura if he is within 12m of you.

4: No one can heal you and you cant heal your teammates. Eliminates the ability of the Entity to block gens, windows or pallets within 24m of you.

Post edited by Mandy on