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New perk designs

SloppyJalopy
SloppyJalopy Member Posts: 21
edited January 2021 in Feedback and Suggestions

New perk ideas or reworking older perks to make them more balanced, both Survivor and Killer perks welcome

Post edited by Gay Myers (Luzi) on

Comments

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    Second wind=After preforming a safe unhook, Second wind activates. After getting unhooked or unhooking your self after 10/5/0 seconds you are healed back one health state.

  • Shroompy
    Shroompy Member Posts: 7,915

    Monstrous Shrine

    After hooking a survivor on a hook, that hook becomes marked

    The next survivor to be hooked on that same hook will suffer from 7/8/9% faster entity progression and suffer from the deep wounds status effect once unhooked.

    After a marked hook is used it is no longer marked

    Start the trial with 0/1/2 marked hooks

  • The_C12H15NO2
    The_C12H15NO2 Member Posts: 335

    Lightweight:

    Scratch marks stay visible for 1/2/3 seconds fewer than normal plus your footsteps make 25/50/75% less noise.

  • matthewg64
    matthewg64 Member Posts: 79

    New perk For killer

    miffed

    You are burdened from your travels, annoyed with the extra distance you have to go you snap in action

    every 175 meters walked the perk activates. Grants a 10/15/20% boost to any action.