Sound cues, Deathslinger, and Undetectable

Saltjar34
Saltjar34 Member Posts: 766
edited January 2021 in Feedback and Suggestions

As we all know, Deathslinger sucks. It's mostly because there's barely any counterplay against him in chase. My idea is to weaken him the same way Huntress is balanced. First, make it so every time Slinger raises his rifle, it makes a loud CLANK sound. Judging by the many oil add-ons he has, it's safe to assume that he doesn't exactly oil the redeemer that often. This comes at the cost of making his reload silent. Second, remember those clinking cowboy boots in stereotypical western movies? Give those to Slinger and make it so that you can hear them in a 16 meter radius.

Now how does this change anything? Simple, it gives Slinger most of Huntress' weaknesses which the latter is always the generally favored killer.

Now about undetectable. The most annoying part about this effect is that survivors can still hear you. It's especially annoying since Wraith is loud as heck and Myers has asthma. Here a suggestion, make it so the killer is unable to make sound cues while undetectable. It makes Beasts of Prey and Night Shroud useful during chase, the former on Huntress since it is her perk. This shouldn't affect the killer's power since Iri Brick already exists and we're looking forward for the Spirit phase glitch to come back (By that I mean noises created by the killer's power like revving the chainsaw or ringing the wailing bell. Noises from the killer created by them using their power such as Huntress holding her breath, Demo roaring after a shred, or Nurse screaming after a blink are suppressed).

If there needs to be lore reasons for this then fine. Huntress is a hunter so it would make sense if she would have knowledge on how to sneakily approach her prey. Pyramid Head would lift his great sword about an inch from the ground. Demo would learn to walk on his toes (Some big cats do this if I'm not mistaken). Myers gets an inhaler with limited contents (And scratched mirror gets replaced by "The Beast's Inhaler" or something). I can go on but what do you think about this idea?.

Post edited by Saltjar34 on

Comments

  • MikeyBoi
    MikeyBoi Member Posts: 542

    I couldn’t imagine using beasts of prey over monitor on slinger. A decent audio cue before slinger is about to shoot his gun is when he’s reloading his gun prior to shooting. Survivors that listen to it play more safe/ pre slam pallets and will juke wide left/right depending what angle they’re being chased from.

  • Kees_T
    Kees_T Member Posts: 811

    Huntress have her weakness because she can easily down multiple survivors in a short amount of time, Deathslinger in the other hand, can only harm 1 survivor at a time during a short time.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Yeah that's the issue. I would personally switch the audio cue for Slinger's aim then reload due to the problem of guessing. Currently the only couterplay against Slinger in chase is to play safe which can get tedious sometimes. By giving the audio cue on the aim instead of reload, it allows split second mind games for both Slinger and the survivor which I assume is what everyone wants based on the complaints I've read.

    But yeah, maybe the clinking shoes are a little too much. For the sake of keeping Slinger's synergy with M&A, what if his boots can only be heard in a 16 meter radius? After all, I've already suggested that Undetectable removes all sound cues. The only thing the clinking shoes will prevent is synergy with Oblivious.

  • Saltjar34
    Saltjar34 Member Posts: 766

    Yes, I agree. Slinger can't exactly snipe survivors across the map. I've already edited the post and made my suggested downside less severe (The clinking boots can only be heard in a 16 meter radius to keep the M&A synergy and Slinger's reload is silent at the cost of his aim creating noise). Still, I sometimes wonder how a secondary terror radius is supposed to keep Huntress from sniping people across the map.