What's the one thing...
I've seen this on a couple of threads now: What's the one thing you wish you had known when you were a new player - that one tip that would help you immensely in game?
For me, when playing killer, I wish I had known that the survivors could see your red stain (it took me a while to figure this out).
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When I was first starting to play killer, I would search lockers excessively. Wish someone told me not to do that.
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That self care is a bad perk and med kits are better.
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In contrast to many new players I didn't know about quick attacks. I would always lunge. A carry over from other games where I would always hold down M1. I adapted very quickly to the survivor movements where 360s and such didn't cause me to miss.
So when I found out about tapping M1 instead of holding it was more of a, oh wow, than a wish I've known that sooner.
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That you can actually loop a pallet instead of instantly dropping them.
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How looping works. I had no idea what I was getting myself into back then since I hadn´t encountered a game that functions similarly before (if there is any). It took me quite some time to figure out how to run each structure, both as Killer and Survivor, and if it weren´t for fan made guides I´d never learned certain things.
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DO NOT LOOP OR CHASE A KILLER NEAR HOOKED SURVIVORS. Its alot harder for them to make it out safely and I ended up getting my team killed too often.
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Stay away from the exit gates during End game.
Don't hate on me for sweating now, trying to remove all of the sweat I got from those early tbags.
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As a survivor, I wished that I knew kindred was a thing early on, so my teammates can get me off hook
As a killer, I wished that I knew that barbecue was a perk
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That both walking and running leave scratch marks.
I crouched THE WHOLE time.
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Walking doesn't leave scratchmarks...only running/sprinting
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Sorry, I meant that I thought that walking also left scratch marks lol. Thought it said something like "Something that you believed" 😅
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It's hard to pick just one thing, especially since I went in knowing a few things already.
Basic Looping would probably be the biggest game-changer though. You pick up bad habits, and they're hard to break. I had no idea what looping was until I watched someone on youtube.
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yeah timings of things is pretty hard to learn, I'll agree there, it took me a while to get the timing of the flashlight down, even now I still often start it too early.
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This, and that as a surv I should be doing something at all times, be it totems, gens, healing, saving, something beyond popping by myself over there.
As killer, how utterly enjoyable to it to yoink a surv off what they were doing. Teaches them head-on-a-swivel and bring extra underwear!
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Locker bad
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That Self-Care and Urban Evasion aren't needed and they hold you back from learning faster.
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that survivor's health bar doesn't go down quicker if you repeatedly hit them on hook💀
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don't try and be competitive at this game, it will just make you miserable.
I started this game with a very competitive nature, watching some of the best players in the community like Otz, Tru3, and a few others whos names are escaping me made me want to play killer at a very high level and also being able to do this with most if not all killers. This drove me insane with anxiety and stress. While I definitely have become a very good player on both survivor and killer, as well as being able to play well with just about any killer (except nurse because shes a different beast) with any perk set up. I was actively hitting myself against a wall because of the amount of pressure I put myself under. this game is much more fun if you don't go in expecting to be better every match. Now I just do weird builds with killers and make gross plays as survivors, and its a bit easier to click the find match button now.
I instead put my competitive nature into other games more built for it. Smite season 8 is starting next week and im ready to break into masters as a jungle main finally after being stuck in high diamonds as a fill player.
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As killer, I didn't know how to lunge for the longest time. I actually found out how to do this because I read some tips on the DBD subreddit. If it wasn't for that, I wonder how long it would've taken me to figure that one out, lol.
As survivor, I didn't know doing stuff such as running to lockers and fast-vaulting triggered a notification for the killer. I eventually found out after I played a few killer matches myself. That, and the killer always found me.
Bonus: Thought self care was OP. Couldn't play without spine chill, still can't.
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100% this. I've definitely become a lot less competitive over the past year, but the stress is still there. Even if I was having a really good game, sometimes I'd still get frustrated at being outplayed rather than impressed. But now, I just go with the flow. Am I still nervous? Yes. But do I take it seriously serious? No.
At the end of the day, we're all just here to have fun.
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Self care is not a bad perk. It's just a noob trap because it's easy to misuse.
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Yeah.......its still a bad perk.
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The difference between a fast and medium vault.
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It's not. Survivors are at their strongest when they split up and rush gens and only heal when absolutely necessary. Self Care is perfect for that. You can stay split up, but you still have the opportunity to heal wherever you'd like in appropriate situations without wasting any extra time for your team. Bringing a medkit is good too, but Self Care is far from bad on its own.
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Exposed only means killer can down you with one hit, not that they can see your aura.
Change buttons immediately so pallet drop isn't same button as heal.
Had no idea for longest time that BT is a perk not something base kit and that's why some players would pull me off hook in front of killer and I wouldn't go down when they hit me. Needing to mend also confused me, didn't understand why I could heal without a medkit while mending but still not be fully healed.
That even though the tutorial has you attempt escape you shouldn't immediately attempt escape every match on first hook.
As killer know when to break off a chase.
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How the Shrine of Secrets worked, because then I wouldn't have spent shards on characters I don't play just because I wanted their perks
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That BBQ & Chili is a perk that exists and killers weren't hackers for immediately finding you after someone was hooked lol
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As survivor... I'd tell myself not to be afraid to die and take risks, as I would play way too safe at the start. To try some new things like 360, go for "weird" ways in chases and other things, not caring if you're gonna get down in 10 seconds, because if you die, you'll learn from what worked and what not and will come back stronger from it.
I'd also say be careful to approach a hook if everything is suddenly too quiet against Bubba.
As killer, I wish I knew lower sensitivity on controller would be lifechanging and would try different sensitivities from the start, until I find the one fit for me. Because until then, I missed survivors everytime and missed hits way more often than now.
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the pig/ghost face crouching is not another survivor the amout of times i ran to them to get healed
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I wish i knew that i could do a lunge attack and that bubba can use multiple charges in one swing animation.
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sorry but that one made me laugh! I've often thought a crouching piggy was another survivor.
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Its the head now. Before it was the neck. (Where the killers camera is)
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A visual indicator of what scratchmarks look like when I played survivor. Had no idea what they were for a long time even as killer. I just saw them and thought "survivor is this way" instead of understanding what caused them. The tutorial if that ever gets an overhaul could better explain this along with a vast number of things.
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That the grind in this game qas only going to get bigger the more I played
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I wish I was told not how to learn how to play. This game is a lot like For Honor. It starts out fun, challenging, but fun. The more you learn about how the game actually works, and the meta and such, it becomes less and less fun. What used to be a scary, unique, and fun game turned into a frustrating, repetitive, slog of a game
Getting better at the game really wasn't worth it
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yah until i realized there was stealth killers in the game this happend alot some times i would get close enough to pig to realize she had a knife Ghostface I started realizing that when you watch him he like glows white then I started watching videos about this game and realized my mistake with pig and ghost face I thought it was a Survivor cosmetic
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Efficiency as survivor
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You don't need to hide in the corner/locker for 2 minutes every time you hear the heartbeat
Also it's not a good idea to drop pallets in advance so they serve as a barricade while you're working on a gen
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I have never seen a new player properly understand the hook escape/struggle mechanic. They always try to escape, because both the tutorial and the button prompt text imply that this is something they should do. The struggle timer is also excessively unforgiving, and if you don't already know you're gonna need to mash the spacebar, the hook will kill you before you have a chance to really get with the program. It makes for a miserable first experience.
Speaking of the tutorial, while the survivor tutorial is a lot better than it used to be, it does not teach you anything about pallets or looping. This seems like a bizarre oversight. (I have not bothered to do the newer killer tutorial yet.)
Also, the entire Bloodweb system is both intimidating and confusing. It is overwhelming to a new player, and the grindiness is immediately presented in a real massive uphill-battle way (which is accurate, but also scares people away). You cannot begin to enjoy this game without doing a bunch of homework, which sucks. I have had a lot to say about the Bloodweb system here on this forum so I won't belabor the point, but it needs a redesign to uncouple the increasingly insurmountable perk grind from everything else.
I'd love to see the new player churn numbers, because I bet they are out of control. Ensuring a very negative first experience in your game drives new players away, and DBD is one of the biggest perpetrators of this that I have ever seen in a video game.
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That the tracks we left behind while running were bright red scratch marks that could be seen across map. I thought I was leaving behind faint footprints.
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I think being taught the concept of how perks work in the tutorial would have been something I'd like to have known ,It was a real slap to the face once I got into the wetworks of the game and got me off put for a good while, took me awhile to understand how perks work and all of that jaz
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I wish I had known that DbD is not even remotely the game that's advertised. That's not to say I don't find it fun, it's just that DbD is advertised as hide-and-seek but it's gameplay is... Not that.
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Look behind you!! ALWAYS look behind you!!
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Not to attempt escape off the hook of course.
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How truly abusive some SWF and really a large part of the community can be.
I haven't played DBD in a few days now, hoping to leave it for good. I would have rathered know a couple years ago how bad it was and that things wouldn't get any better no matter how much time I put into the game.
I feel kinda stupid for putting in all the hours I have now; and for the money spent. Wasn't all bad I suppose, but the bad sure seems to outweigh the good...I think it would have been better if I never tried to play killer in the first place. Survivor has never been much of a problem though.
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As survivor, it was hard to know/understand what gave the killer a loud noise notification and what didn't (including the fact that some things only give a loud noise indication if the killer's near you, while others give a loud noise notification universally).
As killer, it was hard to know that some of the killers had sound cues other than the heartbeat. So, based on the perk/power descriptions, I'd think I had perfectly silent stealth, but actually survivors would be hearing other noises to alert them.
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I wish I had known when I first started out that the hook progression was solely time based. My first couple matches were as survivor and I kept getting hit on hook so I thought that's what you were supposed to do to get the bar to go down faster.
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When I first started playing killer, I didn't know about the advanced mind games you could play.
And when I first started playing survivor, I didn't understand the power of looping. While playing immersed was fun, I should have been focusing on my chases.
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I wish had known that pallets and windows were completely ineffective against certain killers sometimes distance is the only way to play.
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