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The Problem With BBQ&Chilli <> We're Gonna Live Forever And How To Easily Balance It.

So. before all of y'all take out your pitchforks and throw your torches at me, just read through the thread and think about it for a minute.

After mentioning and suggesting this idea to pretty much every dbd friend I have and all of them agreeing that it's an amazing idea I feel like maybe it will actually change something if I post it here.

So I know "Problem" is a strong word and there is probably going to be a big ammount of killers who will say there is no problem at all, however as someone with currently 1632 hours, all achievements and almost constant Rank 1 on both killer and survivor, I do see a simple fairness problem with BBQ&C

Before I get to the point let's take a look at the past and at the facts to these perks.
((If you don't care just scroll down to the bold font to see the idea))

I think we can all agree that originally grinding bloodpoints was pure hell. But it always was a bit of a bigger hell for survivors, since even a bad killer can get a lot of points while a bad survivor will just die with maybe not even 3000 points. And even after a decent, nice, fair and most important: long game, Killers often ended/end up with around ~28K points while Survivors usually have around 19-21K.
Of course I know that the good ones still often manage to get around 28 as well but I'm talking about the majority/average here now.

Then on the 27th July 2017 we got "A Lullaby for the Dark" and with this, survivor finally got a perk to get extra BP! Which was/is David King's "We're Gonna Live Forever". A perk that does literally nothing except giving you extra points at the end of the game if you addept your play style and be (more) altruistic.

Shortly after the perk already got nerfed and from the 200% extra points went down to only 100% extra points. Which kinda sucks but I guess is fair for the bloodpoint economy.

However, this wouldn't be dead by daylight if not at least one side of the two complains and obviously killer wanted a "BP farming perk" as well. (cough cough distressing cough cough)
When I think back, I remember that at this point I thought to myself "that's so stupid, killers get much more points anyways so they don't need the "Point Farming Perk". I still lowkey feel like killers really don't need this but hey, at least it's fair and since I play both sides anyways I can only profit from it.

So two months later on the 14th September 2017 the killer mains of dbd got leatherface and with him a perk to farm blood points
And what's that? At the same time it's a perk to encourage killers to not camp! :O Everyone should be happy right?

well no. like we all know BBQ&Chilli got changed to a stack system as well and thus pretty much absolutely destroying any encouragement to not camp, since if you camp and success you're getting those 4 stacks and the double points anyways.

Now I did and still do agree that the change to the stack system was just fair since the killers only got double points while at least one survivor was hooked and they couldn't exceed the 32K point limits anyways.
However, the way it did get changed, I feel like that still up to today it's just simply not fair, to give the killers such a strong perk (the aura effect) AND give double points pretty much for free (since you have to hook them anyways, so you don't even have to adept your play style) at the end of the game just for using the perk while Survivors have to "earn" their stacks and get absolutely nothing out of their perk.

Now one solution would be to give We're Gonna Live Forever some extra bonus as well, but I think this would risk too much of another unbalanced problem depending on what it actually could do.

My solution would be very simple, balanced and awesome for both sides.

Simply split up BBQ&Chilli into two perks.

The first perk would still be BBQ&Chilli except the bonus points part. So it simply a perk that will reveal survivors auras after hooking someone.

The second and thus new perk would be INSERT PERK NAME HERE
This perk would be a mix of the Bonus Points from BBQ&Chilli and Devour Hope.
Every time someone gets unhooked while you are at least 24m away from the hook you get one stack. At the end of the game you will get 15/20/25% bonus points for each stack you have.
This way we have a perk to give killers bonus points for doing something AND reduce the ammount of camping a little bit. And since they have to "risk not getting a kill" it's even fairer since survivors have to "risk getting killed" to geit their stacks.

This way we would have 2 absolutely balanced BP farming perks and everyone can be happy.

I'd like to hear your opinion if you agree or disagree and what you would change.
At the same time I'm giving the devs 100% consent to take this idea fully from me without any copy right problems ;P

.Thank you for your attention.

Comments

  • yeet
    yeet Member Posts: 1,832
    edited September 2018
    Killer perks have to be more powerful than survivor perks, killers also cant afford dead perkslots like survivors can.
  • Tzeentchling9
    Tzeentchling9 Member Posts: 1,796
    WGLF got nerfed because lobbies ques were destroyed by Survivors earning more BPs than Killers and farming for stacks was out of control.

    Calling Distressing a farming perk. And so many Survivors are running No One Left Behind too, amiright? LMAO

    BBQ was always a stack system and I have no idea how you think killers are getting more stacks by camping.
  • EldritchElise87
    EldritchElise87 Member Posts: 626

    How doe's needing to hook each survivor at least once encourage camping again? If anything it avoids tunnelling.

    Killers need more BP's, on average, than survivors.
    -Don't keep add-ons.
    -Cant use chests.

    • Need to keep using bloodwebs on all killers to keep them viable, if they wan't to use different killers, survivors just need to get the teachables, and then only pump BP's into the main skin they want to use.
  • Jack11803
    Jack11803 Member Posts: 3,930

    @yeet said:
    Killer perks have to be more powerful than survivor perks, killers also cant afford dead perkslots like survivors can.

    I shouldn’t get a dead perk slot regardless, with WGLF it is. It doesn’t even gurentee the 100%, and it’s not even normal to do every game like BBP. It’s so dead it’s not even a “BP PERK SLOT”. The perk needs more ways to get tokens.

  • Wolf74
    Wolf74 Member Posts: 2,959

    The first 3 answers pretty much summed it up pretty well. Of course the 4th is a gain a known survivor main.^^

  • Jack11803
    Jack11803 Member Posts: 3,930
    edited September 2018

    @Wolf74 said:
    The first 3 answers pretty much summed it up pretty well. Of course the 4th is a gain a known survivor main.^^

    Did you just assume my main!? You ass, I play both!

  • DomTheSkunk
    DomTheSkunk Member Posts: 24

    @yeet said:
    Killer perks have to be more powerful than survivor perks, killers also cant afford dead perkslots like survivors can.

    I'm sorry I can simply not agree with this. Yes killer perks are overall more powerful than survivors that still doesn't justify to give a perk that is on its own already so insanely strong double points for free.

    @Tzeentchling9 said:
    WGLF got nerfed because lobbies ques were destroyed by Survivors earning more BPs than Killers and farming for stacks was out of control.

    Calling Distressing a farming perk. And so many Survivors are running No One Left Behind too, amiright? LMAO

    BBQ was always a stack system and I have no idea how you think killers are getting more stacks by camping.

    I mean I never said the WGLF nerf was unjustified, I even said it wasn't good for the BP Economy

    And yeah Distressing is a farming perk. I never said it's a good one but it simply is. you get extra point in return for a disadvantage (bigger terror radius). Ofc some killers (or mostly just the doctor) profit from this so it's even a win win. Still it's a farming perk. not a good one but NOLB isn't really great either.

    And I'm sorry but I don't understand why people think I am complaining about camping. All I'm saying is that BBQ&C originally was put into the game to MOTIVATE killers to not camp, by giving them double points as long as someone is hooked. This motivation however was taken away again by simply making it the stack system it now is.

    @ToastfaceKilla said:
    How doe's needing to hook each survivor at least once encourage camping again? If anything it avoids tunnelling.

    Killers need more BP's, on average, than survivors.
    -Don't keep add-ons.
    -Cant use chests.

    • Need to keep using bloodwebs on all killers to keep them viable, if they wan't to use different killers, survivors just need to get the teachables, and then only pump BP's into the main skin they want to use.

    Again. I don't understand where you guys got the part that BBQ&C would encourage camping. I never said something like that lmao. All I said was that they took the encourage meant to not camp away. I never said it encourages the camping.

    And another again: I never said killers "shouldn't get more points". I said it's simply very unbalanced to have a very strong perk that every killer uses in the first place for it's effect but even gives you double points for free. there is literally no reason to not use it once you got it.

    @Jack11803 said:

    @yeet said:
    Killer perks have to be more powerful than survivor perks, killers also cant afford dead perkslots like survivors can.

    I shouldn’t get a dead perk slot regardless, with WGLF it is. It doesn’t even gurentee the 100%, and it’s not even normal to do every game like BBP. It’s so dead it’s not even a “BP PERK SLOT”. The perk needs more ways to get tokens.

    at least someone gets it.

    @Wolf74 said:
    The first 3 answers pretty much summed it up pretty well. Of course the 4th is a gain a known survivor main.^^

    sigh of course a comment like this comes from a killer main. ^^


    People. PLEASE stop twisting my words around. I never said BBQ&C encourages camping. I said the original idea, to promote NOT to camp, was just very hard damaged by the way the perk got changed. I guess saying "destroyed" is exaggerated, but unless you see all 3 other survivors on a gen on the other side of the map there isn't really a reason to leave the hook anyways even with BBQ&C.

    And to get back to WGLF just simply think about it for a minute. How many times have you seen WGLF being used and how many times do you see BBQ&C?
    And to all those killers who use BBQ&C in every single build, be honest. Do you use it for the aura effect or for the bonus point? I think we can all agree that the majority uses it simply for the aura effect while we don't mind the double points for free.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @DomTheSkunk said:

    sigh of course a comment like this comes from a killer main. ^^

    At least I am not hiding my main preference.
    To many survivor mains beat the dead horse with the "I'm a killer main" meme.