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Nightmare Rework Idea

Onyx_Blue
Onyx_Blue Member Posts: 1,060
edited February 2021 in Feedback and Suggestions

Nightmare:

The lullaby heard while asleep is now classed as a Terror Radius. (Is still non-directional)

Slightly decreased movement speed when placing a Snare.

Maximum amount of Snares is reduced to 6.

Snares Hinderance effect no longer stacks.

Gen Projection is locked in when reaching 85% charge.

The Gen Projection of Freddy no longer appears in the Generator, only the blood effect.

Dream Pull is now an alternate power. Press the Alternate Power button to switch between Snares and Pull. - new prompt (X on Console, E on PC)

Survivors Sleep Timer is extended to 90 seconds.

Hitting an awake Survivor no longer places them into Dream World.

A Survivor hit with Dream Pull experiences a 100% acceleration on their Sleep Timer.

Failed skill-checks reset the Sleep Timer and pause it for 2 seconds.

Failed skill-checks while experiencing an accelerated Sleep Timer only returns the Sleep Timer to normal speed.

Survivors cannot be hit with Dream Pull while their Sleep Timer is accelerated.

Survivors only start to fall asleep 20 seconds from the start of the Trial.

Remember Me - additionally highlights the auras of Exits Gates every time a Generator is fully repaired.

Red Paint Brush - additionay, Failed skill-checks no longer halts Sleep Timer acceleration

Swing Chains - slightly increases the Dream Pull range; slightly increases Snare setting speed.

Jump Rope - moderately increases Dream Pull range.

Outdoor Rope - slightly increases Dream Pull range.

Unicorn Block - Survivors hit by Dream Pull suffer from the Oblivious status effect for 30 seconds.

Sheep Block - Survivors that trigger a Snare experience a difficult skill-check the next time they perform a heal or repair action.

Post edited by Onyx_Blue on