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What do you guys think about the Object Of Obsession and Decisive Strike changes?

QwQw
QwQw Member Posts: 4,531
edited February 2021 in Feedback and Suggestions

The QnA revealed that OoO and Ds are going to be changed. Nothings final, but I want to know what you guys think about it.

Post edited by Mandy on
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Comments

  • QwQw
    QwQw Member Posts: 4,531
  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I feel there is still a problem DS that people have not noticed.

  • JPA
    JPA Member Posts: 1,685

    This thread would be much more useful if you posted the changes in the first post, rather than point people to trawl through twitter

  • Trashmaster
    Trashmaster Member Posts: 357

    And once again sole survivor is completely forgotten

  • Pig_Is_Pog
    Pig_Is_Pog Member Posts: 222

    Ds change is nice but object change is useless. only time the killer will see your aura is with bbq anyway and what would be the point t of seeing the killers aura when you know there at the hook anyway? it just doesn’t make sense

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Love them although locker ds might still need a change. We will have to see it live

  • onemind
    onemind Member Posts: 3,089
    edited February 2021

    Oml yes I love it the only thing I hope they change about ds is it deactivate when hiding in a whenlocker, upon being fully healed and pauses when downed but this is a great step to help make it an anti tunnel perk

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,025

    They are excellent. Particularly the DS change.

  • Senpavo
    Senpavo Member Posts: 105

    They will be healthy for the game for sure. Only need a change to sole survivor and it will be perfect.

  • HawkAyeTheNoo
    HawkAyeTheNoo Member Posts: 731

    Not bothered as i dont use either.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Oh my god finally OoO is getting changed.

    It only took 4 years boys, woooo!

  • SilentPill
    SilentPill Member Posts: 1,302

    I mean it’s pretty hard to stay away from it on plenty of maps. “Just stay away from the basement on wreckers yard” and if the killer has something like agitation you are probably in basement range for like 50% of the map.

  • Ryan489x
    Ryan489x Member Posts: 1,498
    edited February 2021

    The only change I don't like is the unhook one. it doesn't forward you're objectives so it doesn't fit. the others are fine though


    The object change isn't so bad. I mean it will help to know if a killer is running BBQ for instance. the timer for being the obsession works.


    remember though, The object change is very early and just an Idea. so it's nowhere close to happening yet

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    *chefs kiss* very tasteful and fair changes, I´m genuinely amazed that they addressed both perks so elegantly.

  • JayDoesGames
    JayDoesGames Member Posts: 264

    I run DS on every character possible cause of tunneling, but as a killer I've not ran into issues with it really. I do understand the nerf though, but OOO? I just ignore anyone running that

  • Casanova09
    Casanova09 Member Posts: 64

    Didn't fix the issue of people using ds with ub. If the killer tunnels me off the hook and slugs me well I was tunneled but ds won't work since the timer still goes down so expect that to be a thing still

  • Crowman
    Crowman Member Posts: 9,517

    I'm glad DS now has a deactivation condition and I'm glad it's not based on the killer hooking another survivor like what I've seen commonly suggested on the forums every once in a while.

    Even if this isn't the final version of OoO it still looks like the devs are going in the right direction to fixing this perk by removing the controllability of the perk so it's more high risk/high reward.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    I personally am a huge fan of the changes.

    The discussed OoO changes I think are a great way to keep the perks true to its original vision without giving survivors unlimited intel.

    I love how DS is becoming an actual anti-tunneling perk instead of "congrats, you are now invincible for a full minute". My only potential point of concern is it being deactivated on healing. If someone starts healing you and that instantly deactivates, thats a little borked. I don't think healing a teammate should have the potential to screw them over. But if it deactivates once you have been healed a full health state, I think that's perfectly reasonable.

    I feel like if both of these changes go through, it will be incredible healthy for the game.

  • FFirebrandd
    FFirebrandd Member Posts: 2,445

    You'll get to see which direction they're heading and act accordingly. That's honestly half the use of Kindred.

    Also there are other killer Aura perks. A Nurse's Calling, I'm All Ears, Bitter Murmur, and more.

    Also new Object helps you figure out all of the Killer's loadout. If you have Object and can see the Killer post hook, you know they have BBQ. If you are healing and can see the Killer, you know they have Nurse's. If you vault something and can suddenly see the Killer's aura, you know they've got I'm All Ears. In all cases you've gained useful information and can act accordingly in the future.

  • Senpavo
    Senpavo Member Posts: 105

    It's most likely coming with the next patch of perk changes. I hope.

  • Blueberry
    Blueberry Member Posts: 13,662
    edited February 2021

    How often do you really have those maps and a killer running Agitation?

    I play way more than the average person and have zero issues of getting stuck in the basement for a snowball. I also don't run any of those second chance perks including DS. How is it not an issue for me in solo queue?

  • Crowman
    Crowman Member Posts: 9,517

    I don't think being healed will deactivate the perk. I think only when you engaging in healing yourself or healing another survivor will it deactivate.

  • Happsta
    Happsta Member Posts: 79

    I think its really cool Idea for the OoO change making the secondary affect require being the obsession, so it has synergy with perks like for the people that switches the obsession and blood pact that gives haste. As a killer main I'm prob going to use OoO now because its less likely to get me accidentally killed since the reveal is on a timer, I feel like this helps not just swf mildly but this is a great perk for a solo information perk.

    DS change on the other hand I think ensures as a DS survivor you need to create as much space as possible between you and the killer. Unfortunately it makes the killer want to smack BT off hook so if the BT unhooks their DS is gone.

  • JPA
    JPA Member Posts: 1,685
  • JinSime
    JinSime Member Posts: 405

    It's ok, but DS should activate everytime you get unhooked, though, in my opinion. That way we can reduce tunneling more effectively, imo

  • Oof that is going to counter I'm all ears pretty hard for sure; but the draw back makes it worth it either way.

    BUT I CAN PUT DOWN TRAPS NOW AS TRAPPER. NO MORE MACHETE MAN!!!!

  • SilentPill
    SilentPill Member Posts: 1,302

    I play almost exclusively killer and any time I get an early basement hook I think to myself “gg”. Especially on a 1 shot killer. All you have to do is camp a 3 gen nearby. The only counter is a meta perk stack and even then they will probably only be trading. This change will make the basement even more of an auto win.

    I guess I will take it as a killer main but I do think it will make basement wins even easier than they already are.

    I don’t run second chance perks in solo Q either but the majority of the time my team is getting slaughtered so I’m usually immersive and selfish.

  • Chordyceps
    Chordyceps Member Posts: 1,713

    Healing yourself I think you should still get protection until you are fully healed. Healing someone else and having the perk deactivate is more understandable.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    I'm fine with them. I don't even use these perks.

  • Being allowed to actually use his 'power' again...my god this is so good. Also no more stepping in a trap off a gen and then not being able to hook them because of DS.

    Now if only they had listened to the UI feedback...

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,148

    eh. if it deactivated by only working on the generator then fine. but what about when you have a basement bubba. you need decisive to even escape. but if you and the boys are down there trying to get out and you need to unhook someone, they'll be stuck...

  • DaFireSquirtle
    DaFireSquirtle Member Posts: 188

    So ######### happy with the ds. Still don’t think survivors should be able to go in a locker and keep it cuz it can be abused but baby steps. And this was a step.

  • Volfawott
    Volfawott Member Posts: 3,893

    Hopefully it means if the person with decisive strike start healing other people it deactivates not the other way round

  • unluckycombo
    unluckycombo Member Posts: 582

    I'm fine with the Object change, though I do hope they find something a bit more dynamic then it's current state to deal with it.

    Little weird on the DS one.

    Kinda wish it would activate twice for the actual anti-tunnel effect, and I think we just need a lot more clarification on what deactivation is. For example, if someone starts healing you under hook, I don't think that should automatically eat your DS- especially since they might start the heal, and then stop before the killer gets back- same with using a medkit or Self-Caring. For unhooking, will it only count if you actually get off the unhook, or start the animation?

    As for Cleansing Totems... I'm weird with that one. I get where they're coming from, but I've also had a lot of games where I'll get hooked next tto a Hex Totem, get unhooked, and then start to cleanse it. Will it only count when the cleanse is finished or will just starting to cleanse bones eat it as well?

    Idk, we just need more info. I'm just a little worried it won't be able to do it's job as an anti-tunnel perk against some killers, or just many killers if some of the things in the description deactivate it like I think it will.

  • xEcoLog1cDuk3Xx
    xEcoLog1cDuk3Xx Member Posts: 441

    The changes to DS and OoO are positive and healthy changes for the game but are still just plaster-fixes at the end of the day.

  • ImHexyAndINoed
    ImHexyAndINoed Member Posts: 504

    I have been reading some of the responses, prepare for a strange answer


    I'm happy about it, but not why you'd expect. I'm happy because I haven't seen killer players this happy since I started playing the game. It finally seems like the game is finally beginning to shine as the asymmetrical horror game we all know it can be.


    As for survivors, I was expecting more hate then what I'm seeing but I'm just one guy, only time will tell

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    It says "whenever your aura is revealed to the killer, the killer's aura is revealed to you" and also this "your aura is revealed to the killer every 30 seconds". That means you can see killer's aura every 30 seconds without bbq

  • GannTM
    GannTM Member Posts: 10,887

    I’m so happy y’all don’t even know

  • GannTM
    GannTM Member Posts: 10,887

    Locker DS is annoying but at least it’s a step in the right direction