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Givin a buff in return

RayrafLPP
RayrafLPP Member Posts: 621
edited February 2021 in Feedback and Suggestions

Hey guys,

Just wanted to talk a bit about Buffs/nerfs.

As we all know DS will get a nerf ( and it IS a nerf, adding requirements makes he perk weaker for sure, and since it wasnt bugged you cant say its a fix)

And Im super fine with that, I think its a great nerf but still makes the perk playable.

But I dont like the way things are nerfed tbh.

Ill just explain a bit:

So what perks get nerfed? things that are too strong, but nerfing things will make people who are used to play with them unhappy.

I think If you nerf something you should always give a small buff to it so its like a tradeoff.

DS is now a true anti tunneling perk, before it was an... anti killer doing good perk? + anti tunneling.

The nerf is huge, at least for me. Im sure i wont ever be hit by a DS again, maybe if people bait me into thinking they worked on a gen, but thats fine because they didnt do anything if i get hit by it.

Since the nerf is huge, the tradeoff should be recognicing.

I think making it a 2 time use would have been fair. If youre really getting tunneled this perk could protect you twice.

But thats just my thought, what do you think?

Should nerfs compensate with little buffs?

Have you other Ideas?

Anyways im really thankful the Devs realised the potential of DS being abused by people, good Job!

Post edited by Rizzo on

Comments

  • panernaners
    panernaners Member Posts: 243

    Yeah they really should do that more undying is getting nerfed but also buffed ,but the buff should be to make the perk useful for things other than what the pre nerf perk does like how new undying will be better for hex's that need tokens than ones that don't.

  • landromat
    landromat Member Posts: 2,193

    DS is fine. No buffs needed

  • Tsulan
    Tsulan Member Posts: 15,095

    I agree. They should make the DS buff equally important as the Undying buff. I propose a 5% increased stun time.

    You can thank me later.