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Buffing Haemorrhage & Blindness
It's no secret that currently, these are considered status effects so weak, they might as well not exist.
Blindness is extremely reliant on Survivors having aura read effects, which a lot of Survivors just don't run. There ARE plenty of decent aura reading Survivor Perks, and any aura reads from Keys or Maps won't work, but these situations aren't common or strong enough from the Survivor's side that it really matters. This is even more true when running against a SWF group communicating with each other.
Haemorrhage technically makes Survivors easier to track for Killers, but the majority of the time the extra blood pools never make a difference for the Killer trying to - And having effects that scale worse the better at the game a player is never ideal.
So, here's some suggestions to potentially go some distance in fixing these issues.
New Effects
Blindness: In addition to blocking aura reads, Blindness now blocks several features of the Perk and Status Effect UI. Specifically, the duration of Status Effects is no longer shown (you are still informed that you're suffering from them, though), remaining/total Perk Tokens aren't tracked, Perk effect popups will not appear, Action Speed increases/decreases do not change the progress bar's colour, Perk cooldowns don't appear, and Perks don't light up when active at all.
This means that, for example, Spine Chill despite not having an aura read built into it won't work with Blindness because it won't light up. It will still grant its action speed bonuses, but won't tell you that's the case. If you use an Exhaustion Perk, you'll know when you recover, but won't know how long away your recovery is.
Haemorrhage: In addition to creating extra blood pools, Haemorrhage causes healing/mending progress to decay while you are not healing or being healed. As a ballpark of how long this would take, I think a 99% heal should take ~20 seconds to fully decay to nothing. This means if you cancel healing when a Killer pressures you, you're going to need to invest more time into healing to make up for the lost progress.
I don't think either of these changes would cause major imbalances or changes to the game's current state, at least certainly not any more than the Deep Wounds overhaul did.
My only serious worry with this might be a worst-case scenario anti healing Killer build, rolling stuff like Thanatophobia, A Nurse's Calling, etc, but even then Legion (the most effective killer to run that kind of build) doesn't actually have any easy means of inflicting Haemorrhage, as Feral Frenzy attacks won't proc Sloppy Butcher and Legion doesn't have a Haemorrhage addon.
So, I'm pretty sure these changes would make these debuffs not-useless without upending the state of the game or making things unnecessarily complicated. Thoughts?
Comments
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that hermerage buff is actually pretty cool and wouldn't be that bad since you should only stop healing if the killer interrupts you.
As for the blindness one eh, I think blocking out the UI is cool but it wouldn't do much still.
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