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The New Disturbed Ward

It's an improvement, if you look at it for 5 seconds and no more than that. You guys removed probably the best window in the game, but the other window is STILL THERE, COMPLETELY UNCHANGED. You've remade the map to "look better", now it's next to impossible to navigate. You've made the map more realistic with more complex hitboxes, hitboxes that don't work.

As Demogorgon I literally hit a piece of GRASS that stunned me out of my shred. There are multiple spots that look like you can walk through/up that you just can't. There are so many pallets that you HAVE to break. The rock hitboxes are so complex that Killers who are trying to be efficient randomly get stuck. The generators are STILL too far apart. The main structure is STILL next to impossible to land a hit in.

This map is a disaster. And yes, the rest of this patch was a disaster too (except the Chapel), but everyone has talked about those before. This doesn't mean I support you ignoring our feedback that YOU asked for, but I feel like it'd be pointless.

It's not like you're going to listen to us anyways.

Comments

  • Kind_Lemon
    Kind_Lemon Member Posts: 2,559

    Disturbed Ward is was actually my favorite map. Most survivors didn't know how to run the building extremely well, so I could consistently dunk on survivors from the top floor because they didn't know where the drop downs were.

    I haven't played the new map, and I'm not planning on doing so.