(4.5.0) Lag/Hitboxes are... unusual let's say.
You probably know this by now BHVR, but I know your Miyagy-Do Karate is strong and you have perfect balance, so for each new good feature we have a ridiculous bug.
Today's bug is hit validation, which is a fake feature that was implemented a few months ago, as well as lag and/or hitboxes issues that came in the latest mid chapter patch 4.5.0.
Here you have a Oni in it's natural habitat, using an ancestral technique known as "That move when anime characters swing at the wind and their opponent dies":
And here you have the frame at which this wise creature some call "Le Nea Main" (who had a ping of 45ms at the moment of the incident) is being hit by the devastating anime move:
I heard this was to be fixed in the next update, but until then, I think I'm gonna play a game with actual hitboxes/netcode, like Rainbow Six Sie-... well, ahah, I almost said Siege had good hitboxes.
See you on Splatoon guys 🎮️