The clown is too loud
Mastermind
Member Posts: 111
The new chase music, the antidote effect and I think even his default breathing (Though not 100% certain on this one.) are so loud it easily makes all other sounds of the environment much more difficult to hear and discern.
The only use I saw behind the antidote was faster map traversal but I found myself not wanting to use it simply because I couldn't hear my surroundings and had to stop for the whoosh sound to end if I thought I heard something which caused me to effectively move slower than without it.
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Comments
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Yellow gas need a buff... Is too week... Maybe reduce the time it comes out to 2 seconds, and increse the movement speed to 15/20 for 10 seconda.
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