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Coup De Grâce & PGTW Changes

Coup De Grâce:

Each time a generator is completed, Coup De Grâce grows in power. Gain a token.

Consume a token to increase the distance of your next lunge attack by 60%.

Press the Active Ability button while performing a lunge attack to consume a token.


Pop Goes The Weasel:

A deep bond with The Entity unlocks great strength. Each time a survivor is hooked for the first time, gain a token.

Consuming a token causes a damaged generator to instantly lose 25% if its's progress. Normal regression applies after the Damage Generator action.

Press the Active Ability button while performing a Damage Generator action to consume a token.

Comments

  • cyniChris
    cyniChris Member Posts: 207

    Being able to activate Coup de Grace manually should already have been a thing, so I agree with that change.

    Nerfing Pop like that, after it's already had an arbitrary timer nerf? Nah. Pop is fine. The only time it's annoying is when the last 3 gens are close to each other, or if the survivors don't have separate gens going.

  • Lexilogo
    Lexilogo Member Posts: 587

    I don't agree with the suggested rework for Pop. It's not actually a flat nerf as it removes the timer associated with Pop, but I think that's a problem. Pop's timer helps give it a downside by occasionally forcing you to choose between using it, and committing to a chase. It's an important downside when compared to other generator delay perks that distinguishes Pop from others.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,048
    edited February 2021

    idk about nerf, more of sidework? Sure its less pops, but if you save your tokens you could certainly go to town on a generator crippling it, especially the last one.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Yeah you get it, it removes the time constraint which can feel like you've wasted it. And also removes the feeling that the killer is getting it TOO much. While also giving the killer full control over it.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    why nerf pop by literally reducing it's uses by 8?

    pop is fine it's one of the most balanced perks especially when you consider how fast survivors can do gens.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Coz most of the times PGTW is used, you don't see the full 25% of it. Going from a potential 10 to 4 isn't too crazy when you think that most of the time, PGTW is only usable post hooking. This allows that cushion to use it as and when. While also not borderlining on the abusable - rehooking someone recently unhooked to gain another use out of it; removes the less polite aspect of the perk. I also will add that there needs to be changes to survivor gameplay when it comes to gens, namely the way skill-checks work and co-op speed.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited February 2021

    oh i forgot you make troll reworks lol

    i don't have to explain why it's bad since you will just disagree anyway.

    kinda smart to hide the troll part by having a actual common and good rework idea with it i'll give you props

  • Mister_xD
    Mister_xD Member Posts: 7,669

    so you want to limit pop to 4 uses only?

    im gonna go with a hard no on that.

    we can talk about the numbers. maybe 25% is a bit high, okay. but reduce its uses to 4? thats way too much imho.


    the Coup change is a very good one though.

  • glitchboi
    glitchboi Member Posts: 6,023

    I love the Coup de Grace change idea, but I think PGTW is fine the way it is.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Lol still pushing that weird line I see. I guess you're just a little forum slave. You exist here, this is your 'home', as you said. Shouldn't expect anything else from you really XD you'll hust ve that weird little thorn in my posts, because that's just your weird attitude lol