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Reform Iron Will for against Mr.clown?

Lin_R
Lin_R Member Posts: 3
edited June 2018 in Feedback and Suggestions

Just a thought in mind.

Played as a survivor for a while in PTB, finding it's so hard to survive against Mr.clown. (I also watched a lot of against-clown videos on YTB.) High rank clown could be really scary. Besides blurry vision and slow down, the clown's bottle also makes survivors cough. So, he could just predict survivors' running directions and throw bottles. Seeing, listening and killing, the clown always causes all survivors die. Not like the huntress's axe, the fog from the bottle is much harder for survivors to avoid, stay quiet and hide. Even if you are running, it's just a waste of time mostly. The clown could slow you down and block your directions of running for four times. Also, he can hear you and you will get caught eventually. It makes it harder to help other survivors too, since the clown could just throw a bottle around the hook and go nearby, becoming a bottle camper around and chasing the noise.

I think teamwork is important for survivors. With this bottle's multiple effects, I am afraid some teammates would just choose hide or fix gens, ignore the victim from the hook. I don't think it's a good lead for survivors. I know that so far this bottle also has some balanced features for survivors like when the clown throws a bottle, his vision is affected by it too. Also, if a clown throws a bottle far away, it reveals the clown's position and all the survivors from the other side could see the fog.

But the coughing noise still could be a big problem for the balance, so maybe reform the tier III Iron Will so that survivors could make less sound when coughing? It will help them work much better to acheive their goals. And I think it doesn't affect the bottle's main features and all adds-on at all.

Welcome to share other thoughts for this issue as a killer or survivor:)
I am a survivor main of cause.

Post edited by Lin_R on