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Every Killer Change I Believe are Needed

Critical_Fish
Critical_Fish Member Posts: 615
edited February 2021 in Feedback and Suggestions

Yeah, this is probably going to be kind of long, but I'm bored so I have the time.


the Trapper

The biggest change the Trapper needs is to have the Trapper Sack be base-kit. This would greatly increase the add-on versatility of the Trapper, and make it so you can play the Trapper as you should without add-ons.

Another massive change I think the Trapper needs is the removal of the insane amount of counterplay he has built into things that already are very useful. This includes maps, the perk Small Game, and luck offerings. So many things with other uses also completely counter Trapper, and I don't think that should be the case.

Another potential change could be to make it so you can't Dead Hard through traps, but that might not be necessary.


the Wraith

Wraith, after the new change, only needs 1 more change before he could legitimately be decent. Not good, but not bad. This is making the yellow Windstorm base-kit. If this change were to be made, the Windstorm add-ons would have a slightly weaker effect.

Secondly, is reworking the Blink add-ons and making other add-ons, like Shadow Dance, work for a few seconds after uncloaking as well, similar to the Blind Warrior add-ons.

Lastly, the Swift Hunt add-ons should get a slight buff. Maybe 25/35/45% faster uncloaking instead of 25/30/35%. This change wouldn't be necessary if the Wraith had more opportunities to stack Swift Hunt add-ons, but even with the slight rework I believe he'd still much prefer Windstorm and Clapper add-ons.


the Hillbilly

The Hillbilly is a very balanced Killer, and he doesn't really need any changes at all. A change I don't think would be bad is reverting the overheat limit, but it isn't necessary.


the Nurse

The Nurse is in a good spot right now, after her rework awhile ago. Her add-ons are good, and her base power is still utterly insane while now being more fair.


the shape

I don't know exactly how to make the Shape better, but I definitely believe he needs something. At current, I believe the Shape is the second worst Killer in the game.

The only thing I can say he needs is a complete rework.


The hag

Much like the Hillbilly and the Nurse, the Hag is in a good spot.

The only thing she could ever need is increasing the time it takes to destroy her traps with a flashlight.


The Doctor

A lot of Killers are in a pretty good spot, and the Doctor is one of them.


the huntress

The Huntress needs her add-ons to be reworked, but not because they're bad. I'm sure we all know her add-ons such as the Toxins and the Iridescent Head are far too good to the point of being overpowered.


The cannibal

Much like many other Killer's I've talked about so far, the Cannibal is in a good spot.


The nightmare

Freddy is a pain to go against, but I don't know how to change this.


The Pig

Decrease the rng of the boxes, and maybe remove or severely lessen the warning sound of her charge. She already makes a lot of noise when initiating a charge, and she is meant to be a stealth Killer as well.


The clown

His yellow bottles are pathetic, like, almost entirely useless. They need to either grant the speed boost immediately, or give a much greater speed boost. A change that also HAS to be made is having it not affect Survivors.

The yellow bottles also should have their own separate reserve, but when reloading one you reload both reserves.


the spirit

Oh, where do I start.

Well, with one change. Make it so you can see her for short moments while phasing, like how you could see old Freddy when he put you to sleep for a few seconds off and on.


The Legion

The Legion is in a surprisingly good spot as well. They have a niche and aren't even that bad of a Killer.


THe Plague

The Plague is in a good spot.


The Ghost Face

One, fix this stupid name.

Two, getting him out of his power is fairly inconsistent. Even though it doesn't always matter, it is still a pain.

Three, his base recharge for the Nights Shroud is far too long, with recharge add-ons being next to required for him to be threatening.


The Demogorgon

Please, I want to use add-ons other than the Rat Liver. I have 10 of them left and I have over 100 Black Hearts.

Seriously though, at least part of the Rat Liver should be base-kit and his add-ons need a rework. His best add-ons are brown and yellow, with the Deer Lung (green) also being good. His purple and pink add-ons are much worse than even the Black Heart, which is just a worse version of Mew's Guts.


THe Oni

The Scott Scalped Topknot needs to be nerfed. It is really insane.


The Deathslinger

Yes, he is a pain in the ass for Survivors and I don't like this fact, but there isn't much that can be done about that because of his design.

Other than this he is, balance wise, in a good spot.


The Executioner

Nice god pallet, I have a big knife.

Anyways, the Executioner isn't in a bad spot, but he is really a pain sometimes at loops. I don't know how to fix this or if it even needs fixing, though.


The Blight

The only change the Blight needs currently is his camera to be fixed, but that is coming in the next chapter so there's no real need to bring it up.


The Twins

I haven't played with the Twins at all, and I don't want to. They are cool in concept but are quite weak and promote some less than stellar playing. I don't know how to change this, however.


Thank you for reading this! If you have any additions or disagreements, I would love to hear them.

Post edited by Critical_Fish on

Comments

  • notlonely
    notlonely Member Posts: 391

    Okay so here's what I disagree with or what are your mistakes:

    • I'm not 100% but I think Slippery Meat and luck already got reworked to not affect Trapper.
    • Nurse and Billy's add-ons are complete garbage, they needs buffs (Demo as well but you DID mention him)
    • As a Plague main myself I want everyone to know that she actually could use buffs. Make it so that you don't loose your Corrupt Purge if you get stun.
    • Freddy just needs some tweaks. He needs a Billy level add-on pass, and maybe some number tweaks OR remove his teleportation entirely. It's too good to be true.
    • Please elaborate on why you think Myers needs a rework, I do believe that he could just use some number buffs to Tier 1 and some help to his add ons to make him good.
    • Blight needs an entire rework or at least make him able to turn his camera like omg he's so tedious to play as.
  • DoomedMind
    DoomedMind Member Posts: 793

    That's sooo true, it's insane how her add-ons are... Weird, like really weird, it's uninspired sometimes.

    Like, why do you want a Stridor add-on when you have the perk ???

    And the scream maker add-on, just... Why ? XD

    AND DAMN, the iridescents are so bad, it's incredible ! If the bracelet and the nitcomb didn't exist, it would be her worst add-ons, like, iridescents, but the worst she has ? Bruh

    Seems game designers were uninspired

  • Ravio_Li
    Ravio_Li Member Posts: 126

    I think the spirit should get a total add-on rework. And when I say that, I think they should do what they did when Hillbilly needed an add-on rework, and give her an un-necessary overheat mechanic. If she phases for too long, she gets stunned. Her base power also could maybe use some nerfing, lower her power recharge time, make her SCREAM whenever she activates her power. You know, what they did to Billy.

    It may seem pointless, but hey they did it to Billy.

  • Critical_Fish
    Critical_Fish Member Posts: 615

    Her Iridescent add-ons are quite weak, yes, but not her weakest add-ons. The scream add-on isn't that bad. MOST of her add-ons are fairly powerful, especially some of the Last Breaths, with a cool gimmick ontop of a powerful one.

    How can you say they were uninspired with Nurse's add-ons, I'd say they're the best in that regard we've had in quite awhile.

    Oh, I must've missed that with Trapper, sorry.

    Some of Nurse's add-ons are garbage*. Billy's add-ons are quite weak across the board, I will agree with you on that front. I guess I was a bit ignorant on that part as a Demo main.

    I've seen some Plagues and she is definitely good as she is, higher end of B tier in my opinion, but losing your power by getting stunned is always stupid. Removing that isn't required I would think, but it'd be a nice change.

    Freddy needs tweaks, yeah, but I wasn't sure what tweaks he'd need.

    I think a Killer having a power that actively makes them slower with the upside of a one shot that is just a regular attack is weak at best and worthless at worst. Myers could get by with just a Tier 1 buff, though, I will agree with that.

    Blight is really fun to play on pc if you get to learn how to do so. He can be cumbersome, but so can any Killer with such a high skill ceiling and floor.


    Thank you for the feedback, everyone! Some disagreements are present, but that's alright.

  • AhoyWolf
    AhoyWolf Member Posts: 4,396

    I agree with most changes you listed here, but I have some things to say to the Legion.

    Yes, currently they are in a good spot, but they could use so many improvements, for example:

    • Reducing the Fatigue to 3 seconds. (The 4 second stun is a pain, Survivors literally don't care when you're in Fatigue and do whatever)
    • Removing that stupid penalty for basic attacks. (Literally the only Killer that has this with a non lethal power, tragic)
    • Making them able to see Scratch Marks and Blood Pools while in Frenzy. (Literally no reason to for them not to)
    • Rework some add-ons, mainly KI add-ons, Frank's Mix Tape and Stab Wounds Study. (We need movement speed add-ons!)

    These are the changes the Legion needs imo.

  • DoomedMind
    DoomedMind Member Posts: 793
    edited February 2021

    I'm sorry, I can just disagree, I main Nurse for a year approximately, I tried all of her add-ons, and know exactly what they worth. I tried soo much different builds to make them shine, and even while playing an entire build around, I can assure you some of them are not worthy. So let's go :

    • The wooden Horse : a super good brown add-on, hard counters Dead Hard, and makes her power less punishing.
    • White Nit Comb : if you can play with that and 4k regularly, you're just a god with the Nurse, unstoppable, makes your lunge post-blink super short (like T1 Myers I think), your blinks have to be so damn precise. Horrible brown add-on, nobody uses that unless trolling or wanting to train hard with her.
    • Plaid Flannel : perfect brown add-on to train when you're a beginner with the Nurse. Nothing to say more, but later it will become totally useless.
    • Metal Spoon : a Stridor add-on ? On a killer who has inherently Stridor ? Please :/ it would be a super god like add-on for Spirit, but for the Nurse it's non sense. Yes having Stridor is good for every killer, but if I want it, I put Stridor, I don't want add-ons to be perks :/ so a big and fat no from me.
    • Pocket Watch : yellow add-on that increase the post blink window before fatigue by 0.3 second if I'm correct. On the paper, you think it's cool, more time to react. But in reality, it means every time you'll blink, you'll add 0.3 seconds, even if you don't need it, like when you're crossing the map, or you miss a blink. At the end of the game, you stack I would say at least 15 seconds for nothing, it's like adding fatigue time, and that's terrible. Don't use this misleading add-on.
    • Dull Bracelet : her worst, and a yellow add-on. You can blink to 12 meters max instead of 16 with your first blink ? Knowing that the second blink, if you charge it perfectly, you add 4 meters, but this add-on doesn't change charge time, then your second blink range would ALSO be decreased. If people hold W, you won't catch them in a while, and if you lose your blinks when you catched them, you're good to do that lonnnng chase again. I'm not saying it's impossible to win, but if you win it's the survivor's fault, like entirely.
    • Dark Cincture : yellow add-on reducing the recharge time, one of her best, there we are talking about power add-on.
    • Catatonic Boy's Treasure : yellow add-on reducing chain blink additional fatigue, it's reducing fatigue, it's a good add-on.
    • Bad Man Keepsake : xjbekrktksk Nurses Calling like yellow add-on, impossible to work because you have to hit the survivor to put on him the effect, so you're chasing him, he won't heal facing a Nurse, he'll run. Totally useless, plus the fact that is a perk she has...
    • Spasmodic Breath : green add-on that makes you a 4.6m/s killer after you blink-hit a survivor for 60 seconds. It's gimmicky, trolling, and doesn't even work in the higher ranks, but hell yeah it's super funny in the lower ranks. But that is not a good add-on, it makes her worst than she is (because suddenly you're loopable, and you have the entire pallets that survivors hadn't drop because you're a nurse, hell yeah they will drop them all).
    • Heavy Panting : a super and crazy green add-on, adding 4 meters to your blink range, but slightly decreasing your charge time so it won't mess with your muscle memory. You can cross the map or catch up to a running survivor faster. My second favourite add-on.
    • Fragile Wheeze : a green add-on, considered by most of Nurse mains as her best or at least second best add-on, reducing your recharge time, combined with the Dark Cincture, you get out of fatigue, you have your two blinks. Super mobility/chase compromise.
    • Ataxic Respiration : a green add-on reducing your fatigue time by 0.25s no matter what, run it when you're super confident with your first blink, a really good add-on.
    • Anxious Gasp : a green add-on that makes scream a survivor near / sticked to you post blink and gives 200bp, it's crazy how survivors have to be super near you, if the radius was larger, it would be ultra useful, because immersed survivors are a pain for the Nurse, but... They scream when you literally can hit them post blink. Useless, but if you want BP...
    • Kavanagh's Last Breath : the only useful and pink add-on I think, my favourite, and considered by the best etc depending on the player. It adds 6 meters (or 8 ? I think it's 6) to your total blink range, and same with the green add-on, it decreases your charge time so it won't mess with your muscle memory, sweet and delicious perfect add-on, utterly disgusting when paired with the green range add-on and Chili.
    • Jennifer's Last Breath : pink add-on, after Blinking, allows The Nurse to immediately Blink back to her original position by pressing the active ability button (copy pasted it from the game). Sounds cool, but totally unusable, unless if you're at a pallet or a window and you weren't fast enough, that are the only cases when you can use it. Maybe with Dragon's Grip and pink range, you can do something, but it's so survivor dependent... And when you're good with the Nurse, you savagely outplay survivors who camps pallets and windows, so it will become useless :/
    • Campbell's Last Breath : a pink add-on. After reappearing from a fully charged Blink, The Nurse immediately Blinks at half charge in the direction she is currently facing. And you're like while reading, sounds crazy, you must have sooo much more range. I don't know you, but I didn't except this add-on to actually consume your second blink charge while doing the second blink, so it's only good for crossing the map, it gives you a mad mobility, but god knows that it would be punishing if survivors succeed at gaining distance on you during a chase.
    • Bad Man's Last Breath : the last pink add-on. Grants The Nurse the undetectable Status Effect after hitting a Survivor with a successful post-Blink Attack for 16 seconds, with a 60 seconds cooldown. So, the majority of the time, you'll get this effect with your first hit on a survivor. So you chase him. So he's careful. I ran it during a long time because I love to come from nowhere, grabbing survivors on gen and all, but i never had value from this perk, 16 seconds is far too short. Tinkerer is far better because you got it when you need it, Dark Devotion totally overrides it, Trail of Torment is super cool since it's buffed. If you want stealth, you have more possibilities from the perks, but this add-on is totally useless, or you get value every ten games. And for a pink add-on, it's not normal, it has to be pretty useful.
    • Torn Bookmark : the first iri add-on, adding 1 chain blink WOOOW-you can't blink at places you don't see. At indoors maps you'll die more than the surv, corns and open grounds will become your best friends, but if you have to pay a real attention where you want to blink, because trees will often remember you you can't blink through objects. A very meh add-on, you'll be better without it, a it's horrible to say that while taking about an iridescent add-on.
    • Matchbox : the last add-on, and iridescent, you walk at 4.2m/s, wow, crazy, now you can catch- oh, no, you still can't. And you lose a blink. That. Drawback. Of. The. Game. History. There's nothing to say about it. It's bad. Really bad. Utterly disgustingly bad. Just for this add-on I thought several times it would be nice to be able to sell add-ons.

    Thank you for reading, it was quite long so I'm sorry, but I have, as a Nurse main, to say what's wrong, and what's good with her. :Insert duty music or anything else serious:

    Anyway, I'm not saying she needs a total add-on rework, please no, but some of her add-ons have to be reworked, or buffed.

    Have a nice day, and sorry if my English is wrong <3

  • Critical_Fish
    Critical_Fish Member Posts: 615

    I agree with those, I'm sorry for not including them.

    She could use a few better add-ons, but that doesn't mean they aren't in general fine. I think her add-ons are exemplary of what all add-ons should be, with a lot of buffs. The general format is one I happen to like, but its understandable that not everyone will like it. Mostly regarding to the perk add-ons.

    Either way, though, her add-ons are a bit iffy across the board, but I still think with things like Fragile Wheeze and the Wooden Horse, she isn't in desperate need of any good add-ons. The only real time I brought up add-ons was with Wraith because I had already brought up Windstorm, and Oni and Huntress because their add-ons are big issues balance-wise.


    Thank you for the comments, and have a nice day!