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Eliminate 'Struggle Phase'

captainlongshlong
captainlongshlong Member Posts: 87
edited February 2021 in Feedback and Suggestions

I'd say in at least 25% of my solo queue games I'll have a teammate go down within 30 seconds of the trial. They'll then attempt to Kobe three times before letting go on hook, ruining the game before it's barely begun.

Solo queue is an absolute dumpster fire at the best of times but getting rid of the struggle phase on hook would go some way in countering people who want to ruin the game for everyone else. Having to sit on hook for 60 seconds might discourage people from doing it as a quick way out of the game.

Ideally, anyone who dies within the first few minutes of the game would receive the same punishment as someone who disconnects because let's face it, it's just a means of DC'ing whilst countering the DC penalty.

Another bonus is that it'd save our fingers/thumbs/keyboards/controllers from being obliterated.

K. Thanks. Bye <3

Post edited by Rizzo on

Comments

  • Huge_Bush
    Huge_Bush Member Posts: 5,409

    No, I'm a masochist and I enjoy cramping my already messed up fingers with button mashing.

  • Fantasy
    Fantasy Member Posts: 451

    They've acknowledged this in one of the recent livestreams.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    There should be a way to opt out of a match if your teammates are just useless but struggle phase needs to be hold the button or skill checks

  • ArchFox
    ArchFox Member Posts: 205

    I don't know what you're talking about, I love destroying my space bar.

  • scenekiller
    scenekiller Member Posts: 890
    edited February 2021

    Struggle phase definitely needs to be reworked, but

    "Ideally, anyone who dies within the first few minutes of the game would receive the same punishment as someone who disconnects"

    This would be beyond abuseable and is just not a productive idea lol

    Post edited by scenekiller on
  • LastShoe
    LastShoe Member Posts: 1,183

    No, we have enough threads about the tunneling and hook farming without BT, it will only escalate... not to mention an uprising of countless trolls sandbagging their teammates so they will get banned...

  • Kebek
    Kebek Member Posts: 3,676

    Not to intrude but how would it be abused by killers if it was set to 2 min ?

    I'm not saying that it's a good idea or anything, I just wonder how does a killer kill someone faster then if they spawned on hook instantly at the start of the match which takes 2 minutes to sacrafice a survivor.

    Only other survivors could kill you faster than that if somehow killer found and hooked you under 30s and in the last 90s they somehow managed to unhook you twice in a row which isn't killer's doing but survivor's.

  • scenekiller
    scenekiller Member Posts: 890
    edited February 2021

    Here's the first example I can think of:

    Killer is an insidious Bubba who hooks someone within 30 seconds in a match. Player #2 doesn't realize/see the killer, saves #1 on first hook, both get downed immediately. Killer hooks #1 second time immediately because they're right underneath their hook, leaves #2 slugged so someone will come to heal/save #1 again. And repeat when #3 comes to save - #1 is hooked final time and not even 2 minutes have passed yet.

    You can argue how likely vs unlikely this may be, but if the killer wants to tunnel #1 out of the game, they will, and then that player suffers a penalty on top of it? Not a good or healthy idea.

    And this doesn't even take into account other survivors getting you killed faster, like you said. Nobody should face a penalty for the actions of others. I went ahead and edited it for clarity though, since it'd be abuseable on both ends.

  • Kebek
    Kebek Member Posts: 3,676

    What if it the punishment wasn't applied if unhooked ?

    That way someone couldn't suicide to evade the DC penalty but people who get into the unlikely spot where death before 2 min mark happens wouldn't be punished unless they decided to hook suicide.

  • Mr_K
    Mr_K Member Posts: 9,222

    Remove 1st phase escape attempts.

    For the same reasons you gave.

  • scenekiller
    scenekiller Member Posts: 890
    edited February 2021

    This is going in a better direction, but can still pose unfair problems.

    What if your team all gets slugged and you're the first one to be hooked? Nobody's running any perk that allows them to get back up and unhook anyone.

    So everyone dies, you die on your first hook, and because you were the one to die within a 2 minute period, you get a penalty?

  • Marigoria
    Marigoria Member Posts: 6,090

    This. I actually think this game has crooked my finger :x

  • Kebek
    Kebek Member Posts: 3,676

    Yeah well that goes into some fastest game recored level RNG. Dowing AND hooking all 4 survivors to the sacrifice stage under 2 minutes. I don't even think I ever saw that happen in my 3k hours or maybe I just don't remember.

    At that point it's almost more likely you'll get stuck due to random bugs and be forced to DC anyway.

  • scenekiller
    scenekiller Member Posts: 890

    The fact is it doesn’t matter how likely or unlikely it is. No one should get penalized for it when they did nothing wrong.

  • Kebek
    Kebek Member Posts: 3,676

    Kind of reminds me of people who claim we should balance around 0,1% of top survivor SWFs/killers.

    At that point we should remove DC penalties because they can be unfair already in small margin of cases. You have very strange view on penalization rules imo.

  • Hyd
    Hyd Member Posts: 379

    Just remove escape attempts. It's such a low percentage of success, even with slippery meat (which hardly anyone runs anyway) that you might as just remove it. Then, remove the button mashing from struggle phase. Now a salty survivor has to wait the full duration before being sacrificed. Nothing we can do about them just standing there after a potential save and wanting to die but at least they're forced to wait, and doing so also forces a killer that intends to camp to have to wait around the hook as well (giving survivors more time to repair), vs a suicide that allows them to immediately leave and continue hunting.