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Vacuum hooks need to be removed
Comments
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I'm sorry, what are you talking about?1
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You don't know The Lord Vakumhouk?
Seriously, people had benn crying about vacuum pallets for almost 2 years but this game is so well done that it exists vacuum hook, vacuum locker (yes I discovered this bug 3 weeks ago), vacuum generator, vacuum window and the already fixed vacuum pick up.
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"Vacuum hook" is a thing because unlike Survivors, Killers can only hook from one specific spot, so their character model has to be lined up with that spot. If you want it removed, you should lobby for Killers to be able to hook from any angle, just like Survivors can unhook from any angle.
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@kazzymoyashi said:
So, I just had a match where I couldn't pull a pallet because a Nea was in it and it kept prompting me to heal her as opposed to pulling the pallet which I was then instant downed by a Leatherface chainsaw - this wouldn't be an issue if vacuum pallets were removed... which brings me to the actual topic of this discussion, why are vacuum hooks still in the game? How is it fair that you remove vacuum pallets and yet killers STILL have vacuum hooks. A wiggle bar can look full, but because of a vacuum animation for hooks, it doesn't matter. You're still put on the hook. Seriously, dbd devs, you need to fix this. It's absolutely ridiculous. You "fix" things that don't need to be fixed but then create more bugs and issues for others.I agree, just like survivors can unhook from all sides, killers should be able to hook from all sides so that we get rid of this stupid hook gliding and the collision problems
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DeadByFlashlight said:
@kazzymoyashi said:
So, I just had a match where I couldn't pull a pallet because a Nea was in it and it kept prompting me to heal her as opposed to pulling the pallet which I was then instant downed by a Leatherface chainsaw - this wouldn't be an issue if vacuum pallets were removed... which brings me to the actual topic of this discussion, why are vacuum hooks still in the game? How is it fair that you remove vacuum pallets and yet killers STILL have vacuum hooks. A wiggle bar can look full, but because of a vacuum animation for hooks, it doesn't matter. You're still put on the hook. Seriously, dbd devs, you need to fix this. It's absolutely ridiculous. You "fix" things that don't need to be fixed but then create more bugs and issues for others.I agree, just like survivors can unhook from all sides, killers should be able to hook from all sides so that we get rid of this stupid hook gliding and the collision problems
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"Hook vacuum" is made up.
Survivor just want to gain something here.
The only thing that is happening is the animation getting lined up to look good and be smooth.
Survivor tell the urban legend of getting "sucked to the hook" from several meter away and their wiggle bar went to 100% while doing that and all kinda crap.
But nothing of that is true. It is either a lag/latency issue or a lie. Period.
If the killer gets into position for the hook prompt to appear, you are basically already hooked, no matter the delay in your wiggle bar. If the animation starts and you are at 99% it doesn't matter that you see the bar getting filled up while you are already in the hooking animation.9 -
Wolf74 said:
"Hook vacuum" is made up.
Survivor just want to gain something here.
The only thing that is happening is the animation getting lined up to look good and be smooth.
Survivor tell the urban legend of getting "sucked to the hook" from several meter away and their wiggle bar went to 100% while doing that and all kinda crap.
But nothing of that is true. It is either a lag/latency issue or a lie. Period.
If the killer gets into position for the hook prompt to appear, you are basically already hooked, no matter the delay in your wiggle bar. If the animation starts and you are at 99% it doesn't matter that you see the bar getting filled up while you are already in the hooking animation.I disagree completely. I'm a killer main and so many times, I shouldn't have been able to hook someone because they should have wiggled off yet I was able to get into the animation. We can have the hooks be multidirectional to hook up a survivor but I also feel the killer should HAVE to be right in front of the hook, not 3 metres away for the prompt. It's ridiculous from both sides of the coin.
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There is no such thing as a "vacuum hook". /end thread
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Its a hook glide, not a teleprot and it needs to removed
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@DeadByFlashlight said:
Its a hook glide, not a teleprot and it needs to removedIt is an animation smoothed out... nothing more.
Survivor just try to make a fuzz about it to get something.3 -
@Wolf74 said:
@DeadByFlashlight said:
Its a hook glide, not a teleprot and it needs to removedIt is an animation smoothed out... nothing more.
Survivor just try to make a fuzz about it to get something.It still needs to be removed though. It is really weird when you glide vs a survivor and get stuck.
Killers should be able to hook from all sides
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Wolf74 said:
@DeadByFlashlight said:
Its a hook glide, not a teleprot and it needs to removedIt is an animation smoothed out... nothing more.
Survivor just try to make a fuzz about it to get something.0 -
The hook vacuum poorly serves the purpose of multi-directional hooking. They could really do with adding it properly, like they did with unhooking.
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kazzymoyashi said:Wolf74 said:
@DeadByFlashlight said:
Its a hook glide, not a teleprot and it needs to removedIt is an animation smoothed out... nothing more.
Survivor just try to make a fuzz about it to get something.6 -
@DeadByFlashlight said:
@Wolf74 said:
@DeadByFlashlight said:
Its a hook glide, not a teleprot and it needs to removedIt is an animation smoothed out... nothing more.
Survivor just try to make a fuzz about it to get something.It still needs to be removed though. It is really weird when you glide vs a survivor and get stuck.
Killers should be able to hook from all sides
If they do that, survivors won´t be able to hook block anymore. Can´t have that. Devs explained that on a stream.
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@kazzymoyashi said:
Wolf74 said:@DeadByFlashlight said:
Its a hook glide, not a teleprot and it needs to removed
It is an animation smoothed out... nothing more.
Survivor just try to make a fuzz about it to get something.
And yet I said I was a killer main. Do you even read comments all the way through? Let me guess, you're the same type of killer main who thinks that survivors have too much power and pallet looping is toxic, am I right?
All killer mains agree with you. We need to get rid of this stupid hook slide/vacuum and get proper multi-directional hooking
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kazzymoyashi said:Wolf74 said:
"Hook vacuum" is made up.
Survivor just want to gain something here.
The only thing that is happening is the animation getting lined up to look good and be smooth.
Survivor tell the urban legend of getting "sucked to the hook" from several meter away and their wiggle bar went to 100% while doing that and all kinda crap.
But nothing of that is true. It is either a lag/latency issue or a lie. Period.
If the killer gets into position for the hook prompt to appear, you are basically already hooked, no matter the delay in your wiggle bar. If the animation starts and you are at 99% it doesn't matter that you see the bar getting filled up while you are already in the hooking animation.I disagree completely. I'm a killer main and so many times, I shouldn't have been able to hook someone because they should have wiggled off yet I was able to get into the animation. We can have the hooks be multidirectional to hook up a survivor but I also feel the killer should HAVE to be right in front of the hook, not 3 metres away for the prompt. It's ridiculous from both sides of the coin.
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I agree, problem stems from hooking animation starting before killer reaches the hook thanks to the vacuum. I’ve hit decisive and wiggled plenty of times before killer physically began hooking but was negated because of the cha cha slide killer does that halts wiggle and decisive progress iregardless of wether you hit it or are at 99% wiggle.1
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@Killmaster said:
I agree, problem stems from hooking animation starting before killer reaches the hook thanks to the vacuum. I’ve hit decisive and wiggled plenty of times before killer physically began hooking but was negated because of the cha cha slide killer does that halts wiggle and decisive progress iregardless of wether you hit it or are at 99% wiggle.That is not true.Please stop making things up.
If you have lag or latency issues, maybe.
But anything else is just visual thing, the killer got the hook prompt and the hooking already begun and any delay in your wiggle bar still building up that's not about the "hook vacuum", the bar shoul djust vanish faster.
Also DS should not even appear after the animation already start.
But "hook vacuum" does not exist.0 -
kazzymoyashi said:I disagree completely. I'm a killer main and so many times, I shouldn't have been able to hook someone because they should have wiggled off yet I was able to get into the animation. We can have the hooks be multidirectional to hook up a survivor but I also feel the killer should HAVE to be right in front of the hook, not 3 metres away for the prompt. It's ridiculous from both sides of the coin.
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PigNRun said:kazzymoyashi said:I disagree completely. I'm a killer main and so many times, I shouldn't have been able to hook someone because they should have wiggled off yet I was able to get into the animation. We can have the hooks be multidirectional to hook up a survivor but I also feel the killer should HAVE to be right in front of the hook, not 3 metres away for the prompt. It's ridiculous from both sides of the coin.1
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Wolf74 said:
@Killmaster said:
I agree, problem stems from hooking animation starting before killer reaches the hook thanks to the vacuum. I’ve hit decisive and wiggled plenty of times before killer physically began hooking but was negated because of the cha cha slide killer does that halts wiggle and decisive progress iregardless of wether you hit it or are at 99% wiggle.That is not true.Please stop making things up.
If you have lag or latency issues, maybe.
But anything else is just visual thing, the killer got the hook prompt and the hooking already begun and any delay in your wiggle bar still building up that's not about the "hook vacuum", the bar shoul djust vanish faster.
Also DS should not even appear after the animation already start.
But "hook vacuum" does not exist.1