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no mither buff ideas

crispo
crispo Member Posts: 16
edited February 2021 in Feedback and Suggestions

increase the reduction of grunts of pain to 100% so that you don't have to pair it with iron will and give it something that will make it worth the risk of being one shot like giving you a permanent 7% haste effect.


what do you think of no mither and how would you change it to make it more fun to use?

Post edited by Gay Myers (Luzi) on

Comments

  • Seanzu
    Seanzu Member Posts: 7,525

    7% haste for the entire match is too much.


    You should start healthy and after being injured you can't heal but it doesn't allow the killer to know this would already be great for the perk.

  • lexihvh
    lexihvh Member Posts: 74

    No mither is probably the most balanced perk... Why would you buff something that can give you innumerous chances? (Ofc pair it with some teammates with flashlights)

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    My idea for No Mither is as follows

    You begin the trial healthy but receive the broken status effect once injured, the killer isn't notified! Whilst downed you are able to pick yourself up without limitation! Your thick blood coagulates and you don't leave pools of blood!

    Grunts of pain are reduced by 50/75/100%.

    Every time you escape a chase gain a stack for an additional 25% bloodpoints in the boldness category up to a maximum of four stacks.

    Additional effect idea: for every 80/70/60 seconds you are in chase with the killer gain a stackable 1% haste boost up to a maximum of 3%.

  • Thunderous_670
    Thunderous_670 Member Posts: 137

    I actually really like your idea, but instead of 7% make it 3%-6% max, grant no mither users the endurance effect whilst unhooking someone. and for 6 seconds afterwards, increasing vault speed by 8%-10%, and increasing healing speeds by 15%-25% depending on level. An alternate idea that I had though, could potentially make No Mither extremely powerful and so I would make it a token perk, so basically every time you unhook someone, or heal someone, you gain 1 token up to a max of 6.

    • 1 token gives endurance next time you're hit
    • 2 tokens activates a 3% haste effect + 5% action speeds to everything
    • 3 tokens gives 4% haste effect + 6% action speed
    • 4 tokens gives 5% haste effect + 7% action speed bonus
    • 5 tokens can now kick a killer while their holding someone to stun him once, but will make you exhausted and the new obsession
    • 6 tokens instantly makes you fully healthy and can now heal for the rest of the game, plus gain an extra 6,000 bp for reaching 6 tokens.