Weird viewmodels fix?
A handful of killers have little strange looking viewmodel's view pitch adjustments. What I mean is for killers such as the spirit for the best example, when you look up or down and the viewmodel changes it's angles in relation to that, it seems to move in reverse. It just feels really awkward how the hands currently move. It feels like spirit is about to cast some fabulous spell when I look up. I know this sounds confusing but I have a quick little video giving some insight to this with a made up one showing how I'd expect it to move, for comparasion.
Sure this isn't some crazy urgent problem thing or something people pay a lot of attention to, but I hope some of the viewmodels can be reviewed and gently adjusted in future patches where it seems fit.