3 Perk ideas for Survivor (Cuffed, Blockhead, Lunchbox)
Cuffed: (Tier One) Do not drop your item when hit, (Tier Two) Can swap your carried item with another, (Tier Three) Do not lose your item on death
Blockhead: Generate more skill checks when interacting with a generators engine (Tier One) 50% (Tier Two) 75 % (Tier Three) 100%
LunchBox: Toolbox's can be used as Medkits, increases your chance of finding a toolbox in a chest (Tier One) 10% (Tier Two) 15% (Tier Three) 20%
Nothing groundbreaking but some fun perk ideas I've had for the game as of late.
Lunchbox is by far my favorite idea.. the concept of using a tool box as a medkit is great for players like myself who usually burn through medkits and see toolboxes as a waste of space.
Blockhead is for players who want more of a challenge while also giving you more bang for your buck with bonus skill check points.
Cuffed isn't flushed out imo but I would like to see some kind of way to counter franklins demise and who doesn't want a key handcuffed to their wrist that leads to a vault, into a pallet next to a hatch.
anyways, thanks for taking the time to read this and congratulations just bc
Comments
-
Cuffed tier 1 and 2 is literally just... nothing...
2 -
@tenoresax my idea is that if the you wouldn't drop your item if killer was running sloppy butcher. Once hit the item would hang from a chain/ handcuff or your character just wouldn't drop the item.
I agree tier two needs to be reworked, but CUFFED without tier two and three could be a decent event addon for all items idk.
0 -
You're thinking of Franklin's Demise. I also kinda think that's a useless perk, the keep it upon death is interesting but also a little OP as you potentially would never have to touch the bloodweb again for that particular item.
Lunchbox is a little weird, I don't see anyone actually using that, most players don't bother searching chests since it's typically a waste of time compared to what you could have been doing. There are a couple perks that many might substitute this with, probably just plunderers instinct or Elodie's perk to search a chest twice. Self Care for that matter is an infinite self heal. Also the bloodweb has no shortage of medkits I usually get a ton.
Blockhead is very interesting, I'm currently running an injured build with Resilience and This Is Not Happening, faster progress and bigger skill checks while injured. I've gotten to the point where I can almost always hit the great skill check for the boost, so the more skill checks the better, I'd be burning through gen and it could potentially be OP with that build, but then again that leaves no room for other "meta" perks so maybe it'd be fair!
Also cool icons :D
2