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Two Suggestions to Increase Survivor Greed
Lexilogo
Member Posts: 587
DbD has this really interesting interplay between how your economy is influenced by your performance in Trials, mostly on the Survivor's end, and I think there are two minor changes that could make this a little more interesting.
- The barrier to leave the Trial now has a new option: "Throw Item" replaces using your item. Throwing an item through the barrier is a very short action that secures the item in your Inventory, even if you get killed later. Blood Warden's activation will block this option.
- When the Endgame Collapse triggers, all Chests are closed and refilled with loot. This new loot is of a much higher quality than normal with Very Rare being the minimum. Potentially, this could also be an excuse to add new items that can't be brought into trials, but are designed to be taken out, such as some item that gives you a bundle of Bloodpoints if you secure it.
This wouldn't change that much about the game, but could add some extra highs to Survivor games that go especially well. The most significant change would be that Survivors would no longer have to choose between saving a hooked teammate or securing their Rainbow Map- But in my opinion, that'd probably be a good thing. It'd also encourage Survivors by just a little to trigger the Endgame Collapse earlier, instead of it being a purely negative thing from their perspective.
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