Absurd Key Mapping
Since the game was released, lot of players experience the annoying situation where you enter a locker beside dropping a pallet or vaulting.
Same for repairing a gen beside of healing someone next to it.
It also happened that i picked up an object right under a hooked survivor (franklin demise hit to a mate who tried to unhook before me) beside of unhooking him, and then i had no time to unhook him.
The same button for multiple action is not clever at all.
It ruin the gameplay very badly.
I stopped playing this game for a year because of that.
Then i came back to see that nothing had change.
I really don't understand why you DEVS don't give us the possibility to choose a different button for healing, repairing, picking up, vaulting, drop a pallet, etc...
Is that so hard to do?
Change "pick up item interactions" by 3 different actions (healing, repairing and picking up) and let us choose which button we wanted for each actions (with the possibility to choose the same button for those who prefer to stay like that.
Same for drop a pallet, enter a locker or vaulting a windows.
It's simple to do and will prevent more people to leave the game.
Because on 150 friends who played dbd, only 30 are still playing today.
All the rest stopped like i did for the same reason.
"DEVS CARE ONLY ABOUT COSMETICS AND LET ANNOYING PROBLEMS LIKE THAT FOR YEARS AND NEVER ANSWER OUR REQUEST.
It's so sad, it's a great games, but it will be better if devs care more about 2500 hours players than 2500 Aurics cells players.
And i'm also sad because i enjoy less and less this game which was the game i played the most on the 580 games i got (2500h)
:'(