The Decisive Strike Problem (Rework)
Comments
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grtf47 said:What about juggling? The killer hooks you and the perk is useless. I would remove the obsession status so the killer doesent know who to juggle.1
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I like this rework. I’m not the biggest fan of having the Survivor escape instead of staying on their shoulder. I like how you have to charge up the perk in order to get the escape. It’s not a free escape anymore.1
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TheDonald said:
Why not just remove the perk? Boom. Done. I saved Behavior months of pussy-footing around and now the game has significantly better balance.
I wish it was this simple but rework is the only fix.2 -
RWoodrow said:TheDonald said:
Why not just remove the perk? Boom. Done. I saved Behavior months of pussy-footing around and now the game has significantly better balance.
I wish it was this simple but rework is the only fix.0 -
This change to the perk would almost certainly fix most of it's issues. The current version is no risk high reward. A simple skill check isn't hard enough to call it a risk.. I do hope they consider this version of the perk.1
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Blood_Coil_Viper said:This change to the perk would almost certainly fix most of it's issues. The current version is no risk high reward. A simple skill check isn't hard enough to call it a risk.. I do hope they consider this version of the perk.0
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It's garbage becauss it robs you of your hard work. They shouldn't be escaping from a pick up at all outside of flashlight saves or the killer not making it to a hook.
I fear it will be even worse now the hooks will be further apart. All the non-obsessions will easily hit their 35%
I liked the idea of it being an item - an ultra, ultra rare item mind. That way it wouldn't be in every single game.0 -
Nickenzie said:Lowbei said:Nickenzie said:Lowbei said:powerbats said:
@Lowbei said:
i would support a change that required a condition to be met to activate DS.I think you'd need to take out the Obsession chance increase since if the killer knows you have it they'll just make sure you don't get the requirements to use it.
Perhaps make it so the person has to do an Altruistic action in order to use it although you'd have people fighting for unhooks at that point. Which from a killers point of view is a good thing since it's more targets and less gen progression.
You could also make it specific to either healing others or unhooking and not self healing with SC or a Medkit. So if you unhook it increases your chances to struggle by x % and heals does it by x as well with unhooks being worth more.
But make a cap on how much you could get % wise overall on the struggle % increase.
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They should remove it completely. Getting DC 3 times in one match is insane.
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Whispers23 said:
They should remove it completely. Getting DC 3 times in one match is insane.
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Bump0
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@not_Queen @McLean Can you give this rework a chance? Of course you may need to tweak some things but I really think that this rework would make DS balanced. Additionally, you don't need to create new animations!0
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I think this rework does everything a rework can for a perk, any conversations whose points exist outside the scope of this perk are not going to be solved by a rework of this perk. This perk may make prominent issues regarding meta-game balance, but I think this rework accomplishes the task of diminishing that prominence so that all we are left with is the normal game imbalance. Which cannot be solved by just reworking any perk.
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Aviema said:
I think this rework does everything a rework can for a perk, any conversations whose points exist outside the scope of this perk are not going to be solved by a rework of this perk. This perk may make prominent issues regarding meta-game balance, but I think this rework accomplishes the task of diminishing that prominence so that all we are left with is the normal game imbalance. Which cannot be solved by just reworking any perk.
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Survivors have it way harder then killers. Not going to waste my time explaining it either. All political bias bs. Let the developers do their job, they fail? That's on them not us. They succeed? Great!
No point in digging any deeper then we or I need to be.2 -
@Nickenzie I know Not_Queen wasn't streaming till Nov 2nd at the earliest due to her going to Twitchcon, so i'm not sure she's going to be responding to the forums right now. That doesn't mean she doesn't see it she does, and i'm sure she'll discuss it with the devs.
Perhaps you could throw this one in for the next DevStream question pool.
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powerbats said:
@Nickenzie I know Not_Queen wasn't streaming till Nov 2nd at the earliest due to her going to Twitchcon, so i'm not sure she's going to be responding to the forums right now. That doesn't mean she doesn't see it she does, and i'm sure she'll discuss it with the devs.
Perhaps you could throw this one in for the next DevStream question pool.
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Does a survivor use DS and free themselves from you shoulders? Catch them in a chase! Do they disappear? Take your revenge with BBQ, Bitter Murmur, Devour Hope and NOED. What's the problem?
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Entità said:Does a survivor use DS and free themselves from you shoulders? Catch them in a chase! Do they disappear? Take your revenge with BBQ, Bitter Murmur, Devour Hope and NOED. What's the problem?0
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Put exhaustion on DS or you need item in hands ;s (o hai franklin!)
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@Nickenzie said:
Entità said:Does a survivor use DS and free themselves from you shoulders? Catch them in a chase! Do they disappear? Take your revenge with BBQ, Bitter Murmur, Devour Hope and NOED. What's the problem?
The problem is that DS is a guaranteed extra life without working for it. I feel like you should work for your get out jail free card.
wait, how bout a smaller skill check, causes exaustion, and lowered amount of stun time?
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@Nickenzie said:
I know that you killer mains are very upset and enraged that the Decisive Strike nerf didn't hit the PTB but you gotta think about the other side as well. Now before you get you pitch forks and torches for me saying that, allow me to explain before you bombard me with LOL's!The Problem With Decisive Strike:
This perk allows a "Free" get out of jail card to the survivor using it.
How to Fix Decisive Strike Without Making the Perk Useless:
Let's look at Deliverance, a perk that makes you work for a jail free card and notice this time that I didn't say "Free" like I did above with the Decisive Strike problem. Deliverance has multiple amount of various variables limiting it from being a "Free" get out of jail card. Let's look at the conditions of the perk as well as the penalties afterward from using the perk:
Deliverance:
-Needs a condition to activate
-You will still move to the second phase of sacrifice
-Has a penalty after using it
-Can be completely useless if you are hooked firstNow, since we got a general understanding on why Deliverance is a balanced jail free card, let's apply our knowledge to Decisive Strike.
Decisive Strike:
When you are within 12/24/36 meters from the killer for a total of 60 seconds, this perk will activate. If the perk is activated and the killer picks you up, immediately stun the killer for 4 seconds and automatically wiggle free from the killer's grasp. A successful Decisive Strike will cause you to suffer a 20/40/60 second bleed-out timer. The perk will not activate if you have been hooked before and this perk can only be used once per trial. Increases your chances of becoming the killer's obsession.It's worth noting that the perk will not tell you your progress to activating the perk since it would ruin stealth killers. However the perk will light up when it's activated and ready to use! Additionally, the perk will not make progress when in a chase, forgot to add that on to my Decisive Strike rework!
Why is This Version of Decisive Strike More Balanced?
This version has a condition, a risk, and a penalty after using the perk. This perk is exactly like Deliverance or a better way to explain it, it's now the survivor's version of a Hex perk. You either waste a perk slot or you can get tremendous value if you follow these conditions!
What do you all think? Please leave your civil comments below!
I actually do like this idea. I love deliverance as a perk since its well balanced and giving that treatment to decisive strike would ease the annoyance a bit. Hopefully the devs not being satisfied with the tested changes means they realized this too. If they did, I'll be amazed.
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What if after using DS the survivor got a BT timer? So they'll end dropping if they dont lose the killer... that way they cant just loop the rest of the game and the perk will reward those who decide to lose the killer as their supposed to..1
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Provided that Ruin, NOED, Bitter Murmur and other powerful killer's perks operate without any condition or killer's merit, so it's not so clear why special conditions should be imposed on Decisive Strike, DS can be easily countered by dropping and catching the survivor: Devs stated this trick is legitimate and can be used three times before the survivor is free from killer's grasp, so it's very simple to block the skill check or make the survivor waste the perk. Consider DS is born to balance the deathly danger Laurie Strode is in because of Object of Obsession.If some restrictions are strictly necessary, I agree with the charging of the perk by being far from the killer for a period of time, but bleed-out is a nonsense: it replaces the dying state, giving the survivor a chance to lose the killer, but when you wiggle succesfully by the killer's grasp you are merely injured, so that timer is not reasonable nor coherent with the general game mechanics.1
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Entità said:Provided that Ruin, NOED, Bitter Murmur and other powerful killer's perks operate without any condition or killer's merit, so it's not so clear why special conditions should be imposed on Decisive Strike, DS can be easily countered by dropping and catching the survivor: Devs stated this trick is legitimate and can be used three times before the survivor is free from killer's grasp, so it's very simple to block the skill check or make the survivor waste the perk. Consider DS is born to balance the deathly danger Laurie Strode is in because of Object of Obsession.If some restrictions are strictly necessary, I agree with the charging of the perk by being far from the killer for a period of time, but bleed-out is a nonsense: it replaces the dying state, giving the survivor a chance to lose the killer, but when you wiggle succesfully by the killer's grasp you are merely injured, so that timer is not reasonable nor coherent with the general game mechanics.
Anything that gives someone another chance without working for it is not okay. Ruin doesn't give the killer a second chance since survivors can cleanse the Hex and it's needed or else killers will get generator rushed, NOED is a grey area, and Bitter Murmur doesn't have much a impact to a game to be considered a second chance. However DS is easy to use and gives a survivor another chance for failing, perks that reward failure without meeting a condition is unacceptable.
"Devs stated this trick is legitimate and can be used three times before the survivor is free from killer's grasp, so it's very simple to block the skill check or make the survivor waste the perk."
The killer dribbling a survivor looks really silly and most of the times, the survivor isn't downed beside a hook. Additionally how do you counter a non obsession DS? Enduring is just a hard counter and not reliable since it doesn't prevent the survivor from extending the chase.
"I agree with the charging of the perk by being far from the killer for a period of time, but bleed-out is a nonsense: it replaces the dying state, giving the survivor a chance to lose the killer, but when you wiggle succesfully by the killer's grasp you are merely injured, so that timer is not reasonable nor coherent with the general game mechanics."
The bleed out timer is there to encourage the survivor to break the chase or else they will enter dying state after a minute. Additionally, the survivor didn't successfully wiggle free in terms of reaching 100% on the bar, the survivor just stuns the killer at the beginning or at 35% of the wiggle bar. Assuming if it takes 16 seconds for a survivor to wiggle off and become injured, what does that mean for a 1 second escape? Overall, I didn't put things there just for LOLZ, I have a reason to do what I do. If you have anymore questions, please ask!0 -
@Nickenzie "perks that reward failure without meeting a condition is unacceptable." is a scholastic/professionale argument: you have not studied enough during this year, you deserve to repeat it; you worked bad, I'm firing you. In a competitive game, many factors make the destiny of every character, aside personal prowess: sometimes you cannot hide, cannot run away, not because you are bad at playing, just because game circumstances (map's structure, other survivors' behaviour, luck about the order the killer follows in their exploration...) make it impossible.Of course, that argument, if used, applies to the killer, too. Haven't you been good in hunting, chasing, catching and hooking people but one, gates are powered and you are losing your trial? Then you failed and don't deserve a perk rewarding your failure with a second chance, like NOED.I prefer more powerful perks on the both sides, that make the difference, so everybody has to build a different game strategy according to the special help every combination of four perks guarantees, than a boring, grey, repetitive game, where perks are weak, all people play in the same way and the trials are widely foreseeable, without any surprise, without any need to understand what particular dangers you have to defend yourself from. So welcome DS, NOED, Devour Hope, Unbreakable and every other perk that is more than a colored sketch in the HUD.0
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@Nickenzie
Let's look at Deliverance, a perk that makes you work for a jail free card and notice this time that I didn't say "Free" like I did above with the Decisive Strike problem.I just started reading and I’ve already been backstabbed!
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Entità said:@Nickenzie "perks that reward failure without meeting a condition is unacceptable." is a scholastic/professionale argument: you have not studied enough during this year, you deserve to repeat it; you worked bad, I'm firing you. In a competitive game, many factors make the destiny of every character, aside personal prowess: sometimes you cannot hide, cannot run away, not because you are bad at playing, just because game circumstances (map's structure, other survivors' behaviour, luck about the order the killer follows in their exploration...) make it impossible.Of course, that argument, if used, applies to the killer, too. Haven't you been good in hunting, chasing, catching and hooking people but one, gates are powered and you are losing your trial? Then you failed and don't deserve a perk rewarding your failure with a second chance, like NOED.I prefer more powerful perks on the both sides, that make the difference, so everybody has to build a different game strategy according to the special help every combination of four perks guarantees, than a boring, grey, repetitive game, where perks are weak, all people play in the same way and the trials are widely foreseeable, without any surprise, without any need to understand what particular dangers you have to defend yourself from. So welcome DS, NOED, Devour Hope, Unbreakable and every other perk that is more than a colored sketch in the HUD.
Uh, I don't use NOED, it's practically the same as DS.
"I prefer more powerful perks on the both sides, that make the difference, so everybody has to build a different game strategy according to the special help every combination of four perks guarantees."
I'm okay with powerful perks if they have a huge risk and huge reward play style. I'm not okay with low risk and high reward perks, it's a "no no".1 -
@Entità said:
Of course, that argument, if used, applies to the killer, too. Haven't you been good in hunting, chasing, catching and hooking people but one, gates are powered and you are losing your trial? Then you failed and don't deserve a perk rewarding your failure with a second chance, like NOED.For the f. sake, NOED can be countered before it even sets off and after it does - it can be stomped out. That's the first thing. Second - Killers failure is not announced by all gens been done. Think if you want to make a reasonable argument 'cause this one doesn't stick at all.
DS can't be countered, Enduring will shave off a couple of seconds of stun but it's the loosing of the survivor itself that's the major event here, stun is an addition in comparison. And the perk as it is wouldn't be so much o a problem if game were taking longer than it does right now. The other issue is it's reliability (tremendously difficult, rrright) and possibility of 4ppl wearing it.
The rework ideas are actually quite nice, though the idea of it stopping Killer and adding wiggle progress is equally good. Or make a counter-skillcheck for the Killer, why only Survivors are supposed to have boons based on a ting that can be trained to the point of no-mistake
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Hey, @Peanits @not_Queen @Patricia can you give this idea a shot? This would be easy to implement since you don't have to add new animations! I'll ask this on the next QPA if you don't respond to this and hopefully you'll take this change into consideration whenever you do rework DS, even if it's not exactly my version. As always, thank you for the support and love that you show us.0
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I don't like the idea of escaping the grasp even if you meet a condition. It's really annoying after a hard chase the survivor can escape easily. If the game were longer then keep it like it is now, but we all now how short the matches are against good survivors.
Maybe you stun the killer for 4 sec WITHOUT escaping and make it automatic without skill check is fine.0 -
Whispers23 said:
I don't like the idea of escaping the grasp even if you meet a condition. It's really annoying after a hard chase the survivor can escape easily. If the game were longer then keep it like it is now, but we all now how short the matches are against good survivors.
Maybe you stun the killer for 4 sec WITHOUT escaping and make it automatic without skill check is fine.0 -
@KingB said:
The biggest problem with decisive is there isn't any counterplay. This is a good idea but fails to address the core problem of the perk. I respectfully disagree and I don't think this sloves the killers' complaints about DS. I think the better idea is to stun the killer for X seconds and fill XX% of the wiggle bar.Are you kidding? There are multiple counter plays. You can dribble the survivor which happens A TON if you suspect they have decisive. Another strategy that is distracting and makes the already difficult skill check even harder to hit is if you swing about the time you think they are getting the skill check... the noise sand the motion is VERY distracting when you are trying to focus on the skill check. Saying there is NO counter at all is stupid. And honestly why do survivors need ANY nerfs? Right now they game is so favored toward killers you are pathetic if you don't kill at least 3/4 every match at any rank.
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wimlin said:
@KingB said:
The biggest problem with decisive is there isn't any counterplay. This is a good idea but fails to address the core problem of the perk. I respectfully disagree and I don't think this sloves the killers' complaints about DS. I think the better idea is to stun the killer for X seconds and fill XX% of the wiggle bar.Are you kidding? There are multiple counter plays. You can dribble the survivor which happens A TON if you suspect they have decisive. Another strategy that is distracting and makes the already difficult skill check even harder to hit is if you swing about the time you think they are getting the skill check... the noise sand the motion is VERY distracting when you are trying to focus on the skill check. Saying there is NO counter at all is stupid. And honestly why do survivors need ANY nerfs? Right now they game is so favored toward killers you are pathetic if you don't kill at least 3/4 every match at any rank.
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Or here's a better fix just remove it perk is stupid and rewards failing1
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Demonsouls1993 said:Or here's a better fix just remove it perk is stupid and rewards failing2
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I don't like your version. It doesn't solve the problem we have now "escaping the grasp"
And the killer still has to deal with possible 4 DS in one match!!2 -
@wimlin Dribbling only works if the survivor goes down near a hook. The skill check isn't hard to hit once you have a ton of hours in the game. And those are the only time its a problem is when those people are using it. There is no true counter, show me anything in the game that's ridiculously strong but has no true counterplay. Are you kidding? Play killer, the game is unbalanced at the top. That's why there's all these threads complaining about Gen rush, because the survivors can do their objective so much quicker than killer.
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KingB said:@wimlin Dribbling only works if the survivor goes down near a hook. The skill check isn't hard to hit once you have a ton of hours in the game. And those are the only time its a problem is when those people are using it. There is no true counter, show me anything in the game that's ridiculously strong but has no true counterplay. Are you kidding? Play killer, the game is unbalanced at the top. That's why there's all these threads complaining about Gen rush, because the survivors can do their objective so much quicker than killer.0
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Anyone has any suggestions? Feel free to comment your opinion!0
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@Nickenzie I have six suggestions: https://forum.deadbydaylight.com/en/discussion/30297/decisive-strike-possible-changes-reworks
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Entità said:
I asked @Patricia a question in the Q&A and I'm not sure if the developers seen my suggestion. Hey, can you shine some light into this? I really believe this would be the solution to balancing DS!0 -
I hate Deliverance as a killer; it is my sole purpose in those matches to murder the survivors that use it. Everyone else can get away if it means one suffers.
As a survivor, I love it. It makes for the best optimization possible that ekes away even more time from those nasty killers.0 -
Kind_Lemon said:I hate Deliverance as a killer; it is my sole purpose in those matches to murder the survivors that use it. Everyone else can get away if it means one suffers.
As a survivor, I love it. It makes for the best optimization possible that ekes away even more time from those nasty killers.
Yeah, I definitely understand your PoV but at least the perk isn't a free get out of jail card, ya know?0