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Add exhaustion to Deep Wound
Most people know that second chance perks aren't OP on their own, but become OP when they're stacked, and completely broken when SWFs use them in certain orchestrated sequences. So, in an effort to balance that, exhaustion could be added to the deep wound status effect.
As it is now, people can stack endurance with exhaustion perks, which is probably a good starting point, as it's the most stacked thing in the game. Endurance allows you to take a hit of any kind (even one shot downs), get a speed boost (66% of a Sprint Burst), and on top of it, you can use another exhaustion perk immediately after that. If you're downed after that, you can still use DS and/or unbreakable.
With this change, after endurance applies deep wound, you still get the free hit avoidance, and speed boost, but no exhaustion perks until you're mended.
Comments
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Forgetting about our dear old Legion are we?
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Completely unnecessary change. Exaustion timers already get paused/reduced severely when in chase. You want somebody to stop getting their exhaustion perks to come back up, get better at staying on them like white on rice.
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Deep Would has no impact on chases, and more often than not it's applied after receiving a second-chance effect, already. So, when paired with exhaustion perks, it makes something like Endurance+Speed Boost+Other exhaustion perk, essentially three perk effects. All I'm asking is that, consider the boost from endurance like a sort of exhaustion perk. There's got to be a consequence to stacking second chance perks.
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If you applied deep wound but have no inclination to chase them, that's on you.
Deep Wound is just another way to keep survivors off generators by FORCING the heal. In a sense, it buys you time and is doing what is intended.
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In all honesty, do you think this change to Deep Would would make him viable? It takes what, 10 seconds to mend now? Pretty easy to get that done when standing on either side of a pallet imo.
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BTW, Deep Wound being buffed in such a manner would probably make Legion even more hated and possibly OP. Can possibly make the Deathslinger a bit too good too.
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You're shifting the argument to be about something you have in your mind, but because I can't read minds, I can't respond to your argument. My point is to avoid the strength in stacking second chance perks.
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As a Legion main that would benefit from this immensely, this seems like total overkill.
Also, considering your post that most people are Exhausted when they get Deep Wounds anyways, this seems like it's actually just targeting Dead Hard.
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Again, mending takes 12 seconds, according to the wiki. You can easily get this done when being chased by any killers if there are enough pallets. The real goal of this is to add a consequence to stacking certain second chance perks.
If it makes people happier, the exhaustion effect could only be applied after survivors receive the endurance status effect.
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I'm looking at the title of the discussion and what you said and have drawn the conclusion that is your main point. I'm not shifting jack.
Regardless, all 2nd chance perks have viable counterplay anyway, so I don't see the point in changing any of them right now.
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How could you abuse this?
It targets all exhaustion perks. Deep Wound having exhaustion would prevent Stiptic into Endurance, with a speed boost, into a stored Sprint Burst, or lithe.
It's also possible to add an exhaustion effect to survivors after they receive the endurance status effect, instead of applying it to deep wound. This would remove the buff to Legion, and still have the same effect on penalizing stacked second chance perks.
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First hit of the game is FF. Next one is against an injured Survivor with Deep Wound that no longer has access to Dead Hard. As Legion, I'd basically have a button to deny Dead Hard in any chase.
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So long as it's a Legion buff I'm down.
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just make a post saying you want deadhard nerfed instead of posting bad ideas next time.
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Agh, that would be too strong.
Damnit legion!
Well, I still support the idea of adding an exhaustion effect after someone receives endurance from a stiptic/borrowed time/soul guard
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They just need to change bt back and remove deep wound from it. And have that survivor heal instead as it used to be. This way people are not gonna dive-bomb hooks or go for unhooks while being chased by the killer
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Damnit, you're right. I feel like Dr Shaw in Prometheus, "We were so wrong...! WE MUST LEAVE!"
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Suddenly Mindbreaker Legion becomes top-tier.
My boy, coming so far.
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Finally, a Legion buff
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Legion could use some tweaking but making them even more hated by survivors is not a good idea i think
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Aside from the fact that Legion and Deathslinger would just ignore exhaustion perks, what would this achieve aside from making tunneling people off hooks easier in the case of BT?
Overall seems a bad idea.
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This would be a buff to tunnelling killers. It would also be broken on killers who use DW like Legion and Deathslinger.
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No, too much things already inflict exhaustion.
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You're forgetting about the 3 people that still use lithe and balance landing, they'd be devastated by this too.
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Its an interesting idea but probably to much of a swing back to the killer in terms of tunneling someone down.
That said there does need to be less synergy between stacked exhaustion and endurance perks.
Also deep wounds is really a non- event it doesn't take much to get rid of and if you have a lot of pallets you can get rid of it during a chase and still have access to your exhaustion perks to extend that chase further.
It is problematic how well second chance perks synergize, exhaustion on DW though may not be a great solution.
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I didn't include those because it's not as common. Lithe is still a bit more common since it's easier to proc on command, by BL has basically died since it no longer gives near infinites on particular maps. That said, both of those TEND to get used to avoid getting hit in the first place, while Dead Hard is the result of getting hit once and doesn't offer a counterplay before taking a hit from FF.
So this kind of change would be infinitely more damaging to Dead Hard than those other two.
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A buff that’ll piss off Survivors who use Exhaustion perks as a crutch? I’m all for it!
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Great way to make Legion and DeathSlinger even more miserable to play against. If this was ever implemented, I'd expect the hook suicide rates against these 2 to skyrocket.
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The people acting like this would be OP just prove how overly reliant Survivors are on Exhaustion Perks.
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While we're nerfing 'over reliance' on perks, let's also nerf all the gen slowing perks. Those darn killers use them too much. Such crutches.
Can we stop being absurd now?
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So we basically kill the entire concept of what these exhaustion perks do which is keep distance from the killer?
You'd be breaking deathslinger and legion, making borrowed time straight up useless against tunneling campers and also negating dead hard so it now just occupies a slot without doing anything in a chase.
There's a lot of things to fix in this game, exhaustion perks are not that thing.
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Absurd is the silly comparison to maybe 10% of a total perk pool, and one of the primary game functions of being Killer.
Absurd, indeed.
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