We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Add exhaustion to Deep Wound

FellowKillerMain
FellowKillerMain Member Posts: 858
edited March 2021 in Feedback and Suggestions

Most people know that second chance perks aren't OP on their own, but become OP when they're stacked, and completely broken when SWFs use them in certain orchestrated sequences. So, in an effort to balance that, exhaustion could be added to the deep wound status effect.

As it is now, people can stack endurance with exhaustion perks, which is probably a good starting point, as it's the most stacked thing in the game. Endurance allows you to take a hit of any kind (even one shot downs), get a speed boost (66% of a Sprint Burst), and on top of it, you can use another exhaustion perk immediately after that. If you're downed after that, you can still use DS and/or unbreakable.

With this change, after endurance applies deep wound, you still get the free hit avoidance, and speed boost, but no exhaustion perks until you're mended.

Post edited by Mandy on

Comments