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If camping and hard tunneling won’t be addressed
Then make it a little bit harder to depip. I have had multiple games where I get multiple gens done, cleanse totems, and rescues hooked survivors but if I get downed and the killer decides to face camp me (which happens a lot more then it should) I will still depip. That’s the most frustrating part about face camping and hard tunneling: the fact that it is an almost guaranteed depip.
Comments
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The ranking system will change when the MMR system is live.
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Depip like that is a result of bad teamwork not the killer.
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I played so well that game and got done so many objectives but still get punished with a depip because the killer decided he wanted to face camp me. That is not okay and needs to be addressed.
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you depip as survivor when you do gens? AND save people? AND do totems? how?
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Well, once the MMR system is enabled, Pips and rank will matter less than they already do. What rank are you in? Pipping gets harder and harder to do the more you rank up.
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That's the result of teammates not making a trade, altruism goes negative. It's up to the individual to avoid the killer and break chase, it's on the team to ensure additional chances and upkeep emblems.
Nobody knows how a killer will hunt beforehand, that's why first chase is your best chance to avoid this outcome and selfish teammates.
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So best case scenario, you'll get a silver survival emblem, meaning 2 points. Assuming you're red ranks, you'll need 9 points to safety pip. If all of your other emblems are silver or bronze, you'll depip. Considering that in most cases, facecampers will deprive you of benevolence points, you're pretty much automatically guaranteed max silver in both. If you get facecamped, you'll get one chase at most, meaning probably bronze boldness, or at most silver. That means that you have to be a gen slave and get gold, or even iridescent objectives in order to safety pip. It's pretty sad.
Unfortunately, that doesn't address the actual issue of facecamping. If I could have it my way, I would make it so that facecamping, directly proportional to the amount of time you facecamp, quickly causes the deduction of bloodpoints in the endgame, probably at a rate of 300 BP per second, so a facecamp of 2 minutes (a full face camp) will completely rob them of blood points, instead of pips. Nobody wants a rank 1 facecamper depipping to rank 15 and ruining that tier. Strike where it hurts, the bank account.
Survivor compensation should probably be addressed too. I'll admit, I've gotten 4ks that I absolutely did not deserve on the back of facecamps. It should probably trigger an automatic safety pip and a bloodpoint bonus too. I won't even speak of the in-game solutions.
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Because rank and pips matter in this game, right? If you pip you had fun, right guys? If something the killer/survivor does makes you depip, when often, camping in the killers case, might suck for one person but be a benefit to the other survivors if they sit on gens, we need to completely alter something.
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A few things...
- Who cares about pips? Honestly. I play for points. Not pips. Always have.
- Make it HARDER to depip? Why?? I rank up as survivor for doing half a gen and getting facecamped. It sucks. Don't do that to me.
- What do ranks have to do with camping/tunneling? It happens at all ranks. Changing how ranking works won't do anything about it.
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Are you in Red Ranks?
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Never will be addressed they don't play their own game and if they do they play private match or bronze ranks
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Who cares about pips after 500 hours in the game? The rank system is meaningless. As shown by 99% survivors in red ranks and 90% of killers in red ranks.
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Pipping is not hard at all. Sure you can have a streak of bad games but you can't derank below red ranks if you play enough and go for emblems.
Camping and tunneling can be frustrating but it is not end of the world. It won't derank you to oblivion and it won't hurt your pips every game.
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