Feedback and Suggestions

Feedback and Suggestions

Gen speeds are perfectly balanced

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Comments

  • Member Posts: 918

    Yeah I’ll admit you don’t normally see 4 bnp and 4 commodius, its usually a rainbow of toolboxes and 1-2 bnp and an instaheal.

    However instead of taking perks like built to last and ace in the hole as Marth did, it will be dead hard, DS, unbreakable, sprint burst, adrenaline etc which can be even worse. The gens take a tiny bit longer but survivors can waste more of the killers time via perks instead. A DH for distance to a strong pallet or window is arguably more powerful than half a toolbox from built to last.

    In terms of everyone just trying to hammer out the objective asap though, thats standard gameplay at high rank sometimes. Past 2 days have calmed down but the day before it was everygame, swf all bringing toolboxes and trying to multi-bnp gens or split across 4 gens and get them done asap. Once you have 3000+ hours in the game survivors stop wasting time and focus soley on the objective.

    My second point is that what can killers theoretically do if they come across a team that wants to play like this? You can’t change killers anymore in lobby so you can’t switch to Nurse (probably the only killer that has any chance of beating this). Moris are nerfed now (which was fair) and ultra rare add ons have been junk ever since Demogorgan. So if I want to play Trapper, or Pig, or Wraith, or Legion.....what exactly can I bring that could combat it? I can’t think think of anything. I know people will say “git gud” but we see the same things in tournaments those killers cant really do anything other than camp and focus on a single kill. It shouldnt be possible to go into a game and not have a chance to win.

  • Member Posts: 918

    Its also the builds. Solo survivors rarely ever bring anything with them because they know they’ll likely get potato teams and their items will go to waste.

    When 3-4 man swf get together thats when they bring all the fun stuff. I regularly see teams with 3-4 toolboxes and I wonder why on Earth they feel the need to bring those. Recently it has been a combo of toolboxes, purple items, instaheals and bnps. All pretty powerful stuff when stacked especially in a swf team full of meta perks.

    Basically SWF stack and co-ordinate their BS, solo survivors do not.

  • Member Posts: 1,927

    Exactly that they coordinate their perks to help each other out and even there items like the dreaded key and map combo. Like they need anymore help lol.

  • Member Posts: 44
    edited March 2021

    "I hate blight, his lunge is disgusting" - Entitled survivor main on a SWF with 4 man BNP.

  • Member Posts: 306

    You can have ruin corrupt tinkerer etc against high caliber survivors,solos or swf you will lose 9/10 times

  • Member Posts: 50
    edited March 2021

    Sorry, I forgot how toxic this community is, I'm sorry for trying to make something in this game more balanced. Seriously though, bnp should not give 25% almost instantly, but instead 25% as an additional increase over the entire toolbox, so that a brown toolbox could do 25 just from bnp in 16 charges, plus whatever increase other addons have. Iri head huntress and other op addons should also be changed to be more balanced.


    The sad part is of this community is that a lot of people are so toxic for no reason, we get you've been playing since, uh, June 2020? I'll give you the benefit of the doubt that you've been playing longer since I played the game since late 2018, but you gotta understand that something being better now does not make it good, it can still not be perfectly balanced.

    I'd also like to mention, when the game was released in 2016 https://www.youtube.com/watch?v=Q1fkX3H84SE and killer shack was a door and 3 windows with no entity blockers or bloodlust, survivors thought the game was balanced. Every time that something was changed for the betterment of killers, they would complain that the devs are biased, and that they don't want survivors to win. The game near launch was considered "balanced" by a lot of players, but that doesn't mean that it was, and it doesn't mean that things are balanced now. Most players want the game to be as balanced as possible, and even more want it to be balanced but are still biased without realizing it, which we need to fix as a community.

  • Member Posts: 4,652

    Thanks to the surprising upsurge in matchmaking quality killer is getting less fun by the day thanks to players being ignored for so long about this games balance

  • Member Posts: 15,095

    Its not being ignored. The devs are aware, that survivors have increasingly longer queues. (Means, the queues worry them more, then the actual cause).

  • Member Posts: 1,019

    alright if you hate genrushing try discordance, really strong perk that makes it virtually impossible for multiple survivors to work on a generator

  • Member Posts: 6,207

    These arguments are stupid, i'm sorry but i'm tired of hearing it.


    Camping and tunneling are both terrible and need to be fixed too. This game is a ######### mess.

  • Member Posts: 598

    Which part?

    I just proof read everything and I can't flaunt anything.

    Sorry you're tired of hearing it but it's true. You even said camping is terrible and needs to be fixed. Gen time increase will definitely indirectly make it a more viable tactic you can't deny that. What does that do to the health/integrity of the game?

  • Member Posts: 598

    You're right and it's much harder to accept you're bad because you're playing a different role unlike symmetrical pvp games. It would be interesting to see the gameplay of these 'SWF is op so queue times are bad' debaters.

  • Member Posts: 6,207
    edited March 2021

    The argument of "not that many people are that good" or "its rare" its a terrible way to balance a game.


    Let's imagine for a second there is a killer offering that exists. This offering does the following:

    • All survivors are permanently exposed
    • The killer automatically gets 32k bloodpoints maxed at the start of the match
    • All survivors auras are permanently revealed.
    • The killer's movement speed is increased to 200%.
    • Survivors now have to repair every generator instead of just 5.


    Now let's imagine that the offering had a rarity that only made it appear with a 1% chance in the bloodweb. This means it can only be used in ~1 out of every 100 games for a killer.


    Would that offering be balanced?

  • Member Posts: 598

    I think you're off track here. I'm not an advocate for scarce items/offerings/add-ons that are overpowered.

    I don't see how my comment relates to this. You haven't quoted me at all in your response.

    I said increasing gen time makes camping more viable. Which it does. If you cannot complete gens in the time it takes to camp someone out, why should the killer not camp?

  • Member Posts: 6,207

    I might have quoted the wrong person, i was replying to someone who said that "tournament squads are rare so its fine".

  • Member Posts: 6,207

    Hey mods why is this hiding in feedback? There is no feedback here, it is discussion on marth and what they are able to do. There is no feedback here.

  • Member Posts: 598

    Twice?? aha all good brother. I've done that today myself.

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