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Idea for a Pyramid Head nerf

Dead_by_David17
Dead_by_David17 Member Posts: 75
edited March 2021 in Feedback and Suggestions

I'm probably alone in this (inb4 "hAhA yEaH yoU aRe alOnE in thiS") but Pyramid head should not be able to just mori someone with little to know effort. In fact, it should be punishing (get it?) for him not making use of the Cages whatsoever, which most Pyramid heads do. What's the point of playing a particular killer if you aren't going to utilize their ability?

So, here's a suggestion for a nerf. Make it so that he has to have caged someone at least once (or twice if you wanna go that far) in order to use 'Final Judgement' on them.

I think that's reasonable

Post edited by Rizzo on

Comments

  • Grimmy_Bluues
    Grimmy_Bluues Member Posts: 354

    PH already got a nerf, he doesn't need any more.

    If a PH leaves you tormented for Final Judgement, he isn't playing optimally anyway, as he is vulnerable to hook perks and wastes more time.


    Honestly, I believe they should remove the slowdown on RoJ while not in chase, revert the PotD recovery,make his PotD apply torment, and remove torment when unhooking (Only the hooked survivor though)

  • Yords
    Yords Member Posts: 5,781

    You are supposed to use cages to both get pressure and save time, however you can't always cage survivors who are tormented so it is better to just hook them.

  • DrJohn
    DrJohn Member Posts: 223

    No. The mechanic is fine as it is.

  • Pulsar
    Pulsar Member Posts: 20,783

    Not really. His power is very clunky, at least on Console and he has very little map pressure.

    His anti-loop is fine, but he isn't as good as Slinger, Huntress or Hag much less Freddy, Nurse or Spirit.

    He's middle of the road, hence, not that good.

  • Yords
    Yords Member Posts: 5,781

    On console, maybe. On PC tho? He is an absolute champ if you know how to play him. He is better than huntress or deathslinger because you can use his ability at more loops where slinger and huntress would need LOS to shoot survivors. His range addons only make him better.

    He also has his cages and final judgment abilities. The cages can be used to immediately gain pressure on survivors on top of being able to tunnel a caged survivor if they go for an unsafe unhook. The final judgement is also used to just save time.

  • IWasLeft2Die
    IWasLeft2Die Member Posts: 2,405
    edited March 2021

    A lot of his abilities require prerequisites to function like the cage and mori. He is pretty limited on those and it primarily relies on survivors making a mistake. He is the most balanced killer imo

  • Yumyumtasty
    Yumyumtasty Member Posts: 172

    He's already botton 5 of the killer killrates, why would he need a nerf?

  • Asssblasster625
    Asssblasster625 Member Posts: 629

    I thought that’s what the current requirements are.🤦‍♂️

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    Hi yes local Pyramid Head Main here:

    No <3

    He doesn't need these changes, and him not utilising his cages means he hasn't used his strongest asset; his ability to relentlessly tunnel someone out of the game in about 3 minutes.

    Be glad he hasn't caged you, because were this the case a lot more people would tunnel someone into a cage so they can FJ later on.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    It’s pretty unnecessary in my opinion but it denies him hook perks and pretty sure it gives you less points(@GoodBoyKaru might know)

    If anything his cages need changes more

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    What do you mean mori with little to no effort? All moris take effort now. Whether they use 10 seconds to do the mori animation or whether they use that time to hook you instead either way your survivor is toast. Sure he can avoid DS if you want to argue that but then he’s losing a BBQ or Pop stack which could be valuable.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    It does.

    Caging grants you +500 deviousness points, and then +200 sacrifice if they are in the 2nd stage. Having a survivor die in a cage grants you +500 sacrifice, and a Final Judgement grants +1000 sacrifice.

    Hooking someone once grants you +200 sacrifice for it being their first hook, and +500 for hooking at all. 2nd hooking them grants another +700 points, and killing a survivor grants +700 (unless it's a late hook, in which case you get slightly more).

    The difference being caging grants most points in deviousness, whilst hooking grants sacrifice, which is substantially harder to max out.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    His power is too easy to dodge. You might as well just play nurse.

    Cages really don’t give you much. You can’t see where they are put and many times you actually just send them near a teammate. PH is a pointless killer.

  • Dabihwow
    Dabihwow Member Posts: 3,409

    NO! PH doesn't need a nerf, if you ask me he a killer I enjoy to play as.

    if you don't cage someone that means they don't have an optimal build. He requires a decent amount of skill to play him, literally when I played him, he was difficult to master. Even after his nerf hes still a top tier killer in my book. I don want them to gut him like they did Billy

  • Phasmamain
    Phasmamain Member Posts: 11,531

    It always put them as far away as possible so with good map knowledge you’ll know the location

  • Saitamfed
    Saitamfed Member Posts: 1,620

    But cages are there to save you time, not to avoid survivors being rescued. Caging someone you avoid DS/BT, you save the amount of time to go to a hook, you avoid a flashlight/pallet save, you avoid a survivor going to sabo the nearest hook.

  • bingbongboi90
    bingbongboi90 Member Posts: 576

    So you say ph needs to be PUNISHED for using his POWER.

    I dont think you know what a power is.

  • Hoodied
    Hoodied Member Posts: 13,020

    I'm not letting two of my mains across games get butchered

    Caustic was butchered in Apex so this is the last character with any sort of power I main in a game

    This would make Pyramid Head incredibly weak

  • Firellius
    Firellius Member Posts: 4,387

    Getting survivors tormented is already tough enough, IMO. I like the suggestion someone else made where getting unhooked will clear Torment off of you, in exchange for letting Punishment apply Torment. It'd make those snipes worth a little bit more.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    You can avoid a pallet/flashlight save with any killer. That shouldn’t be a main talking point of a killer’s power lol

  • Blueberry
    Blueberry Member Posts: 13,666

    If we were making changes to PH at all I'd be closer to buffing him...

  • Yords
    Yords Member Posts: 5,781

    I don't think you have even gone against a really good p head player. The amount of damage you can do is incredible when using his POTD attack.

    Cages can give you a lot of potential, with ruin they can save you a generator because you can cage and then pressure survivors off of it. If you need a player out of the game you can tunnel (which is a strength) without the fear of BT or DS. With the use of infectious or even M&A with it, you can better tell when to use a cage. If you think a person will go for the save and you are close enough, then you can interrupt the save and maybe even go for a double down.

    PH is not a pointless killer, he is very strong. How do you think Otzdarva won 50 times in a row with him?

  • Toblerone007
    Toblerone007 Member Posts: 598

    Because survivors can't make smart plays.

    So knowing where your cage of atonement is given it's mechanics was completely fine when that hit servers.

    The cancelling of m2 into the m1 at every pallet and window or vice versa guaranteed hits. How do you make smart plays to that? Give them the hit earlier?

    What's wrong with leatherfaces current position? He's in a great spot.

  • Toblerone007
    Toblerone007 Member Posts: 598
  • woundcowboy
    woundcowboy Member Posts: 1,994

    The same way otz got to 50 wins with other bad killers- most of the survivors are terrible and don’t know how to play.

  • woundcowboy
    woundcowboy Member Posts: 1,994

    I’ve gone against plenty of PH mains- he’s no threat.

  • Toblerone007
    Toblerone007 Member Posts: 598

    I think he's in a good spot. I don't want another nerf. Maybe to the extra tunnelling help he gets but I digress.

    Is he Spirit/Nurse level? No. If that's what is a throught in your humble opinion.

  • Yords
    Yords Member Posts: 5,781

    Doubtful, if you have gone against severe p head mains, then you should have seen the damage he is capable of. He is a very dangerous threat, his unique strengths separate him from the average killer that can be looped around, and can kill survivors quickly.

  • Saitamfed
    Saitamfed Member Posts: 1,620

    You're right but not so right at the same time, I have had many flashlight saves when they were literally at my back. And the pallet save... well, if you're already pressured in time, sometimes you have no time to look at the sides where a cage can save you time.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877

    The concept sounds spot on. PH is a spectacular tunneler too, so I think cages should activate the same perks that hooks do. It's free tunnel estate.

  • Pyramid_head_main
    Pyramid_head_main Member Posts: 25

    I think he's one of those killer's that's hampered by being played on console beacuse on pc you can react a lot quicker and almost always hit punishment where on console it's a lot harder to have that kind of reaction time then on pc and the thing about pyramid head is that you need to learn how to use his power well

  • Viktor1853
    Viktor1853 Member Posts: 943

    PH already got a nerf he dont need one more get good