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Doctor is the perfect example of why the foundation of the game is to rework

Leonardo1ita
Leonardo1ita Member Posts: 2,317
edited March 2021 in Feedback and Suggestions

I haven't made a post in a while, and I have a really strong opinion about the doctor:

So he has a decent chasing ability, able to get survivors at pallets which are either up/pulled down, and windows. He's quite discreet at doing that, but he has one big problem: holding W against him wastes and enormous amount of time, and even if you can get effective chases with him, his ability is too slow. The time needed to come, first hit, sprint /dead hard/lithe/balanced, second hit takes too much compared to other killers.

Even wraith has a quick way to cut distance cloaking his ability, but he doesn't, and exhaustion perks are extremely effective against him.

The most frustrating moment is just after the first hit, maybe right after a window vault or a sprint burst , because that's the moment I know they're gonna go across the map and waste a lot of time just holding W.

Eventually I WILL get them, but ages later, so there's no way to effectively hold an area or something on the map, like being stealthy (wraith) or having a really good chasing ability that prevents survivors from going miles away (pyramid/huntress).

"There's nothing to hold" but camping (worse than other killers), 3 genning, but still after every hit if you leave them they can go across the map healing instantly with a medkit, and if you decide to chase them, you're leaving everything to go kilometres away.

Even corrupted intervention at the start is not that crazy, because you're a m1 killer, still 4 gens can be repaired, and going across the map is terribly effective.

Second point:

Snowballing with him to me seems somewhat impossible. The tracking, the shock little snap out of it time waster, and the shock all don't seem to be that much effective to me to being able to snowball.

Maybe I've missed something about him, but when I play doctor it seems...I'm simply not able to play him because he is not really a viable killer, tho I have 2050 hours and since January 2017 and thousands and thousands more of video watched and livestreams where Iearned a tot of stuff.

I'm not myself insanely good at using his chasing ability, but I'm quite good, and still even if I was ever good, imo wouldn't change much.

Comments

  • GhostMaceNotCrusty
    GhostMaceNotCrusty Member Posts: 716

    Bring sloppy butcher and try and get them to madness tier 3 before you get the first hit off, then if you have to leave them, you know you wasted enough of their time and you may even find them again before they pop the heal. You cant always commit to chases but if you can make them waste a lot of time healing and snapping out of it you should ba able to do some damage

  • Asssblasster625
    Asssblasster625 Member Posts: 629

    he’s viable but you are right about the first hit thing. The most annoying part is getting them after they’ve been injured. If you don’t do it fast enough you end up wasting a lot of time.

  • BitingSea
    BitingSea Member Posts: 332

    I somewhat main Doc, he's probably my 2nd most played killer and I gotta say that holding W against a killer is effective against more than half the roster. Doc isn't weak he's definitely B tier at least but the thing is he's really hard to learn due to the timing of his ability. Even one extra shock is capable of adding like 5-15 seconds to the chase which could be enough combined with the time it takes to hook them and walk to a gen for that gen to pop. What Doc excels at is finding survivors and shutting down loops while giving that survivor a high enough madness by the end of the chase that they most likely entered stage 3 and can't do anything besides snap out. If you can learn his timings and range, even the strongest pallets in the game can become unplayable just because of his power but the issue is, is that his timing can be really tricky and overshocking can hurt you immensely. Doc isn't meant to snowball or catch up to survivors, he's meant to identify where survivors are and then hunt them down and hinder their loops and send them mad. If you're having big issues with Doc you should try running the Restraint, Order or the Electrodes and every time you get ready to shock you can try doing a countdown in your head, when you can finally nail down that 1 second shock delay and learn to plan it ahead of time you'll be shutting down a lot of loops. He's no Freddy but he can work, but unfortunately there's no stopping survivors from slamming down the W key

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,317

    Unnerving presence? What? That's a trash perk, why ever?

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,317

    In fact I need a way to do something without snowballing, because just getting chases doesn't work.

  • BitingSea
    BitingSea Member Posts: 332

    Save The Best For Last is always a great opportunity, if you conserve your shock, you can use it basically like infectious and then go use STBFL to go slap people around

  • Lexilogo
    Lexilogo Member Posts: 587

    Doctor is fairly middle of the road, balance/power wise.

    He doesn't snowball, but that's because he's like Pig, based on steady pressure instead of getting multiple downs. You use his Power to shorten chases on the whole (either forcing survivors to use pallets inefficiently, or ideally shocking them in order to deny their use of environmental props and getting free hits) and combine it with Madness' free information to move between individual chases much faster.

    Ideally, you want your game to start NOT with "Oh, here's a survivor, imma chase them" but instead with "Let's try static blast here. Oh hey, two/three Survivors, I'll pick this one and see if I can predict where the other one's going to go so I can follow up immediately once I'm finished."

    And the Exhaustion Perks thing seems more like a "you" problem, with all due respect? Doc isn't any more vulnerable to them than any other Killer, aside from really good Dead Hard users being able to dash through a shock. Survivors gaining distance on you is annoying, sure, but you can easily make up for that distance by crushing their loops fast.

  • Leonardo1ita
    Leonardo1ita Member Posts: 2,317
  • Toybasher
    Toybasher Member Posts: 922

    Sadly Snap Out Of It no longer works with Unnerving and Huntress Lullaby after Elmo ran into a Doctor running this build on Gideon's Meat Plant.

  • Mr_Mann
    Mr_Mann Member Posts: 5

    You killer mains do a whole lot of complaining about how killers, take your pick, aren’t a better killer. I guess 4K isn’t enough. I’m a solid rank 4 survivor and I’m pretty good, not super great but good. However I played for 4.5 hours tonight with same survivor ranks and rank 1 killers in almost every match. Never got out once. So I don’t want to hear you killers complaining whatsoever. In my opinion they need to get rid of ALL killers that are “silent” or “invisible” and we should be able to buy weapons in the bloodweb and fight back. I don’t know about you but if I’m getting killed by a crazy killer I’m sure in the hell gonna fight back, so this game is not realistic in that sense. Wiggle takes forever and you never get down, getting off a hook never happens, it’s a joke. I’m about done with this game. You grid and grid and never get anywhere and never mind the matchmaking wait. You just wait for a rank 1 killer to kill everyone in no time at all and that’s the end.

    so sorry that all killers aren’t ghosts and can bounce around the map while being invisible, what a joke. Why can’t we become invisible? Why can’t we fight back? Why can’t we run faster than all the killers? You get the idea.

    ive been wanting to say that for a long time now. This game is becoming more and more unbalanced as the years go. Pretty soon the devs are gonna have us all spawn in in front of the killers tied to tree so the killer can just get their 4k’s and done. Actually that doesn’t sound too bad.

  • BasementDweller
    BasementDweller Member Posts: 490

    they need to get rid of ALL killers that are “silent” or “invisible”

    So you want to get rid of 2 low tie killers and 2 somewhat mid tier killers?

    we should be able to buy weapons in the bloodweb and fight back. 

    Go play a different game if you want to "fight back"

    I don’t know about you but if I’m getting killed by a crazy killer I’m sure in the hell gonna fight back, so this game is not realistic in that sense.

    Of course the game isn't "realistic", survivors are able to run normally and do normal things after having a hook go through their shoulder, getting hit by a revving chainsaw, and having a spear go into their chest.

    Wiggle takes forever and you never get down, getting off a hook never happens, it’s a joke.

    Wiggling off isn't a guaranteed thing, it's suppose to stop the killer from having you on their shoulder the entire game. Unhooking yourself has a low chance for a reason, they have perks and offering that increase your chance of unhooking yourself.

    Why can’t we fight back? Why can’t we run faster than all the killers?

    Go play Myers with Judith's Tombstone and Scratched Mirror without any perks that increase your speed and you'll find out why.

  • BitingSea
    BitingSea Member Posts: 332

    I agree with everything you've said, that guy needs to go play a different game

  • DBD78
    DBD78 Member Posts: 3,471

    He's a pretty good proxy camper I mean right before stage 2 when they try to unhook you shock them and they fail. Doctor is made for the "toxic" style of gameplay and with Noed in the end you find people with static blast. Doctor is a good defensive style killer and a mad guy to make survivors crazy in more than one way. He should not run around too much that is for Clown and such.