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Doctor feels too weak

EvanRaven
EvanRaven Member Posts: 194
edited March 2021 in Feedback and Suggestions

playing him at red ranks usually results in a genrush. it just feels like chases take too long even with perfect shocks. also when i shock someone it feels like there's a delay before the 2.5 second stun thing goes through. people can still drop that pallet/vault the window still after being shocked.

Post edited by Gay Myers (Luzi) on

Comments

  • ArchFox
    ArchFox Member Posts: 205

    The shock has to travel to the survivor before it hits them, it's not instant the moment you use the ability, which is why there's a delay. I'd recommend using it sooner than you'd think you need it as a precaution.

    Other than that, I'd say he could use a way to traverse the map quicker.

  • Trashmaster
    Trashmaster Member Posts: 357

    While literally everyone claims thst the doctor rework was a noticeable buff, I would say it was a nerf.

    Play with your food used to be great on doc, but now using shock therapy takes a token even though it isn't even an attack.

    Madness used to be stronger though it was also harder to get it up. Static blast always puts too many survivors to madness 3, allowing them to just drop down to madness 1 in a few seconds.

    Well at least extending the shock range doesn't kill the charge speed, so that's cool I guess

  • EvanRaven
    EvanRaven Member Posts: 194
    edited March 2021
  • EvanRaven
    EvanRaven Member Posts: 194
    edited March 2021

    just remember these are probably the same people that camp pallets lmao.

  • EvanRaven
    EvanRaven Member Posts: 194

    gotta be bad surv mains that complain about him. only thing he has really going for him is his shock stuns and location reveals, which get countered by lockers and calm spirit. you can even run far away from him before he uses his blast.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,934

    You think doc is weak you should have seen him when he first came out he was even weaker than Wraith

  • Pirate
    Pirate Member Posts: 427

    Doctors biggest problem is that a high ping of survivors benefits them to drop/vault pallet/windows eventhough they are shocked on my screen because on their screen they already did that action!

    I hate to play Doc eventhough I love his playstyle and art/style because I feel the game cheats me with people getting away because of high ping edvantage.

  • Decarcassor
    Decarcassor Member Posts: 651

    At the end of the day Doctor is a M1 killer that move at regular speed. While his power can trap a survivor at a pallet it still take a while to land a hit, and then you have to do it a second time. So even if you consistently apply madness to survivors, Doctor will struggle against decent teams who spread out on gens.

  • [Deleted User]
    [Deleted User] Posts: 5,229

    Well, he's not weak.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    I assume you mean lightning, and you aren't trying to increase the general illumination in the area.

  • TrevorLahey93
    TrevorLahey93 Member Posts: 170

    I feel doctor is one of the most balanced killers tbh. His power is not too strong but strong enough. At least in solo Que my team and I get absolutely destroyed by good doctors who know what they are doing, and usually escape vs mediocre ones. This is how it should be IMO. You cannot loop against a good doctor it is impossible.

  • Huge_Bush
    Huge_Bush Member Posts: 5,425

    Yea, I'm bad at grammar, but it would work out either way. He can summon electricity into his own body and lighten himself so bright that survivors could get blinded similar to how survivors blind killers.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    So what you are saying is..


    He blinded me with science.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    I would be on board with a slight shock range increase, but that's about it.

  • VexTheHex
    VexTheHex Member Posts: 1,009
    edited March 2021

    I personally don't want to see him stronger. He's obnoxious as he is now. Not overpowered or underpowered, just obnoxious.


    Calm Spirit is also not a suitable argument for counters to him. That perk is pretty much nonexistent for a reason.

  • danielmaster87
    danielmaster87 Member Posts: 9,746

    Sounds like they need to buft PWYF. "Offensive actions" is way too broad for a perk description. Things that are not attacks should not make you lose a stack, like Doctor's shock, revving a chainsaw, spearing with Deathslinger, etc. It bet it makes you lose one for blinking or teleporting to a Hag trap too. It should only lose a stack on a down, or on a successful basic attack. It's stupid that misses cause you to lose a stack.

  • danielmaster87
    danielmaster87 Member Posts: 9,746

    Doctor is a low tier killer in my opinion. He, like Myers, Huntress, Wraith, etc instantly become mid tier or S tier because people use their OP add-ons. With certain Doctor add-ons, you're constantly having to break out with lvl 3, you're constantly having backwards stuttering skill checks, you're constantly getting zapped when you touch another person. He becomes like Freddy at that point, where there's too much passive slowdown happening to the other players while he's off on a chase with someone else. With these strong add-ons and perks, his static blast has too much range and can be used too frequency, similar to Myers' lvl 3.

    And yes, the shock feels quite delayed. You have to assume they're going to make it over the pallet or window, so plan you're route accordingly.

  • danielmaster87
    danielmaster87 Member Posts: 9,746

    No, they should just bring back the rollback vaults. It looks funny, but the survivors would be pushed back mid-vault animation because they were shocked. It was not OP, it simply punished survivors for waiting til the last second to vault.

  • Jasix
    Jasix Member Posts: 1,245

    In my 200+ hours of playing The Doctor I have come across Calm Spirit MAYBE 3-4 times. Lockers - that's why we run IRON MAIDEN :) As soon as people find out they are going against a Doctor they start to use lockers until they discover that was a foolish mistake; especially thanks to the recent buff to Iron Maiden :) I know Doc is not top tier on any reputable list, but he is a lot of fun to play and I can easily get 2-3 kills each round.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    His T3 is to weak if you ask me, a lot of times it's better to leave people in t2 instead of t3 since they can just spend 10s to go back into T1. I really don't know how they could fix that since it kind of needs to be a thing since static blast is a full tier no matter what. Maybe remove the T1-T2 differences? Not sure how they could fix it. His chase is fine it's just his madness is almost worthless.

  • Toblerone007
    Toblerone007 Member Posts: 598

    It's intended to be delayed. It's a large AoE ability therefore not hard to land. If it was instant what could the survivors possibly do?

    Watch some Doctor main gameplay, he's a perfectly balanced killer that is nasty but counterable in chase and has the best tracking base kit imo.

  • ukenicky
    ukenicky Member Posts: 1,352

    The reason people rush against Doctor is because he is almost always in chase as hiding from him is next to impossible unless you happen to have Calm Spirit. Additionally, when and if survivors hit stage 3 madness they're a bit useless so, time is even moreso of the essence against Doctor.

    Good doctors know this and they're scary. A good Doctor knows how to end chases fast and deny pallets / vaults with his shock. I personally don't think he needs any buffs. He's very strong in the right hands and feels like a great A - B tier killer. I'd be VERY careful with buffing him, maybe if it's something very tiny just to try out but like, my god he isn't weak at all lol

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited March 2021

    He has an uncounterable chase power and the best anti-stealth in the game, in addition to the most overbuffing selection of add-ons there is.

    I'd say you probably need to practice if you think Doctor needs a buff.

    Edit: also, significant basekit slowdown and tracking.

  • glitchboi
    glitchboi Member Posts: 6,023

    I'm probably garbo at Doc but he's definitely the one killer I have the least fun with, mostly because I'm already good at tracking survivors and his anti-loop is too hard for me to use. If I want to play an anti-loop killer I'd just play Clown. I need to learn Doc though because he isn't weak at all, he's pretty balanced actually, just pretty hard to learn IMO.

  • OGlilSPOOK20
    OGlilSPOOK20 Member Posts: 716

    Bro it kills me to see people literally thinking Doc is a weak killer. Imo Doc is a top 10 killer and very very slept on.

    Ever since his rework I have consistently 4k'd with him... I've never lost a game (Rank 1 killer btw) I think Doc is quite strong and some people just don't know how to play him correctly.

    Even at high ranks as I play survivor I come across alot of bad Doc's that keep using his shock therapy at the wrong times.

    Some shock way too much and chase for too long. Oh my god the survivor still drops the pallets at loops even when I shock. Doc shock has a travel time so it's best that you shock ahead of time so they won't be able to drop the pallet.

    But if any good Doc player knows we want survivors to drop the pallets because when we're shocking at loops they can't vault so we constantly get our hits.

    Don't blame the killer blame your own lack of skills and understanding of how to play a killer. Stuff isn't always gonna be simple.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Not at all. Used properly he is one of the biggest waster of the survivors time since no longer having old Freddy anymore. Base kit, no add ons, can stall the game immensely.

    A Doc that knows how to do this AND uses multiple gen stall perks is NOT a Doc survivors want to go against.

  • ClownIsUnderrated
    ClownIsUnderrated Member Posts: 1,031

    Remember when the High Stimulus Electrode add on increased the hell out of your charge time when shocking someone!? For a green add on, it was absolutely garbage. Glad they fixed this with the Doctor rework

  • EvanRaven
    EvanRaven Member Posts: 194

    i've actually been seeing calm spirit ALOT recently. honestly sometimes i would use it because i see infectious fright nurses/spirits so much.

  • JasmineDragon
    JasmineDragon Member Posts: 372

    often ranked A or S, Doctor's strength comes from taking safety away from survs, anad requires a good killer to play to take advantage of such. High madness survs will scream, giving up position, shocking can disrupt almost any loop. A good killer will DESTROY a team with proper pressure. He's really the perfect M1 killer.

  • Toybasher
    Toybasher Member Posts: 922

    WHAT!? PWYF NOW USES STACKS ON DOCTOR SHOCKS?!


    ARE YOU FREAKING KIDDING ME!?!?!?


    FFS. I remember complaining about it when they changed it so plague's green vomit and clown's gas use stacks. Now Doctor's zaps too!?