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Survivor favortism for ruin undying combo

RhysTheDemo
RhysTheDemo Member Posts: 73
edited March 2021 in Feedback and Suggestions

So we want to solve the problem of survivors having to cleanse up to 5 totems sometimes but the devs conveniently ignore the numerous times both totems are gone in under a minute due to awful totem spawns?

Survivor bias yet again, they've been at this for nearly 5 years they don't just overlook thinks anymore.

Also why were we nerfing the most viable slowdown combo to combat swf's when playing as any killer but freddy, nurse, and spirit? Balancing for green ranks again BHVR? You make sure the end where survivors are weaker which are in the lower ranks is properly balanced, *which you really don't btw because you offer no practical tutorials to teach the newbies how to actually survive and face camping and tunneling is insane down there* but higher ranks where survivors are oppressive and over powered you don't even bother to balance for half the time.

c'mon BHVR if you want to make dbd a party game then do it and go crazy, if you want to make it a competitive game then do it and balance the game. stop sitting in this lukewarm middle ground where you are trying to do both, you have events like with ninja showcasing this game as some spooky but laughing fun party game but wanna make balance changes that go against that by making things weaker and not more fun to use. Yet you don't try to really support competitive play either and make horrible balance changes... sooooo... what's the deal? Make up your mind already

Edit: If you are going to be biased like BHVR and not even address the problem with ruin undying functionality pre and post nerf which was it still being able to be found at terrible totem spawns and cleansed under a minute, then don't bother to post here, the ignorance is annoying to read

Post edited by Gay Myers (Luzi) on

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