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What if dbd had totems for survivors.
What is some perks were hex perks, but for survivor. The only way to break the totems is by the killer kicking them and crushing them, kinda like a ruin for survivor in where the gens can not regress and instead very slowly start generatiing more. idk just an idea.
Comments
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Bad idea, Survivors cant defend totems or stop the Killer from breaking them and once someone memorizes the spawns it will be easy to just get rid of them while patroling gens.
I mean they can make perks like that but after the initial rush nobody would play them at higher for the same reason Hexes are not that good past green ranks except on high mobility Killers.
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But what if, they didn't know it was their totem. So by breaking a Hex they could be breaking their own or the killers!
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And how do killers exactly defend totems? They can´t sit on them during the whole match, or they´ll lose all gens while trying.
@OP How about making certain survivor perks hex perks. They see a glowing totem and don´t know if its a killer perk or a survivor perk they are cleansing.
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Its a great idea but it would be incredibly hard to implement.
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By hitting survivors and driving them away from the totems.
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Would be hilarious if killers could cripple a Survivor's load out.
Can just imagine some Survivors complaining that it's to easy for killers to break their perks.
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By checking on the area where its located from time to time and smacking whoever is trying to cleanse them?. This game isnt black and white, you can defend Totems and gens especially high mobility or area Killers but you obviusly wont be defending your totem 100% of the time, that goes without saying... Did you really think I was suggesting to stand in front of a lit totem for the entire game?.
Even more absurd, why a anyone would bring a perk that can get deactivated by their own teammates or by himself by mistake?, that applies to Killers, why would you bring a Hex if by deactivating the Survivor perk you can break your own Hex?.
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They already can, dont tunnel, dont camp and dont slug, BAM! Decissive, Borrowed Time and Unbreakable are now useless.
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Shouldn’t Survivors just be able to hold their totem and the Killer has to put you into the dying state before e they can remove it? Like, the Hex for survivor takes up their item slot and can be countered.
Much like Killer, it’s risk reward and might revamp the necessity of immersed builds who will center around not going down early so they can maximize the benefit of the Hex they brought in.
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So survivors just do all gens while you sit on the totem. Brilliant idea!
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Sounds good, doesn't work. Wanna feel stressed? Equip 4 hex perks and try to defend them. Hell, even 2 is impossible.
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Hex Roulette? That's my hag build. Undying, haunted ground, devour and thrill of the hunt. Got no issues with totem defense. Sure every now and then one will get broken, but by that point I've done enough damage with it I don't mind the loss of a perk, and am in a good place to finish the game strong.
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So 16 possible totems for survivors? Yeah that's defenetely not problematic for killer to keep track of in addition to 7 gens and 4 survivors...
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Well, Killers almost have no time to defend gens now imagine also needing to lose extra time that you can't afford to search and break totems.
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Obviously defending totems isn't the killers only goal. Stop being so literal.
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Nah, don't want to tell killers to just hand over gens to us.
Make DS and unbreakable a hex perk and I think we'd all see some parroting that totems are still to easy to find, broken to early, and don't take long enough to break
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I just wonder why a killer doesn't just light dull totems to make survivors waste their time breaking them haha.
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Gee I wonder how that feels *cough hex ruin
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Yeah I would like to see that because I'm tired of seeing my perk go boom after 20 seconds the game starts.
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It may be possible in future when killer has more time, but right now it's not possible. Killers won't have time to look for totems. Remember, you have 4 survivors to look hex totems, that means you have 4x the time the killer has to look for it. If previous ruin undying was that much of problem, then survivor totem will be hell
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I don't get why you're being so condescending and acting like a killer has never been able to defend a totem and still win the match.
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What's condescending about that?
With the way totems spawn now, a hex is dead as soon as it's seen. Totems spawns out in the open, next to gens, at survivor spawns, on top of hills, etc. They spawn everywhere but hidden places.
Now add SWF and everyone knows where the totem is. The killer can't sit always on the totem. Not when he has to defend gens and apply pressure. Sure, there is 1 in 100 matches where the killer gets lucky and the totem survives the match. But that's not the norm. You should know that.
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Nothing funnier than getting 3 or 4 notifications of a hex totem being cleansed at the same time.
No, thx. I like my stress level below finals level.
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You said that killers can just hit survivors. But the killer can only chase 1 survivor at a time. So when he chases a survivor away and he gets a notification that his hex is being cleared, he either breaks the chase or loses the hex. Especially against SWF. If he breaks the chase, the situation won't improve. The survivor heals and will go for the as soon as the killer chases someone else.
Survivors complain about tunneling killers. But have you ever seen how adamant survivors can be, when it's about cleansing a lit totem?
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There is a hex totem in almost every match I play, if they were only 1 in 100 useful they'd never get used.
and, if they are only 1 in 100, maybe killers need to stop running them all the time as they're obviously, by what you say, immediately destroyed.
You don't have to sit on a totem the entire match to protect it, sometimes it's pushing the survivor away when in a chase so they don't see it, sometimes it's literally hitting them when they're on it, to pretend this doesn't happen is ridiculous.
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It'd be kinda funny if the survivor accidentally cleanses their own totem. "Wait, where the hell did my perk go?"
I suppose to make it work for survivors, they can be colored differently, like brown or black to make them blend in more. The auras of these totems are shown to survivors. HOWEVER, it has a cost of being a bit invisible. These totems will only take 1-2 seconds to destroy. If all survivors are running hex perks, they will all be merged into that totem to prevent ridiculous stuff from happening. I'd imagine survivor hex perks to be powerful, like a permanent 3/4/5% Haste status effect until the totem is cleansed. Of course if the killer goes into a chase with them, they'll be getting their very own Cursed status effect that shows which hex perk cursed them.
Ideas for survivor hex perks:
- Hex: [PLACEHOLDER] - Gain a 3/4/5% Haste status for the rest of the trial. If you get hit, your speed during that speed boost is moderately reduced. If a survivor Hex totem is cleansed, this perk deactivates.
- Hex: [PLACEHOLDER] - Each time you unhook a survivor, gain a token. You can get up to 4 tokens. If there is a dull/Hex survivor totem on the map, this hex is transferred to that totem when the exit gates are activated. Each token gives a 10/15/20% action speed boost for opening exit gates. 100% bonus bloodpoints in the Survival category awarded post-trial, even if the totem is cleansed. (This is pretty much a hex version of Wake Up! with a bloodpoint bonus.
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Read again. I said the hex survives 1 in 100 matches.
Now on the uses you get out of it, depends on the totem. A DH can give you a few additional downs before it's cleansed. For some people that's enough to keep using it. Just like Haunted Grounds.
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I don't understand your point, just because a totem doesn't survive the entire match doesn't mean it wasn't useful or anything, a totems survivability has literally nothing to do with how much it effects the match, if the totem is destroyed as the exits are powered does that mean the totem was useless simply for the fact it was broken?
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Hex perks are supposed to be high risk, high reward perks. Only killers have high risk, high reward perks. After the introduction of Undying, hex spawn points got a shadow nerf, moving them to more visible spots. Now, hex perks are very high risk but low reward.
The spawn points need to change, or the devs need to give survivor specific hex perks, that look like normal hex perks but affect survivor perks. That way, they wouldn´t know if they are cleansing their own perk. Which would make it high risk and high reward for both sides.
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Wait you really think they made totems more visible and it isn't actually because they've remade the maps so they're in different places? lmao.
they didn't move totems purely because of undying, it took them years to even start hiding them you really think they decided to nerf all totem locations... because of undying?
Why didn't they move any of the lerys ones once they added undying? lmao.
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Check it yourself. The totems on the hills used to be set in the little pocket. A little harder to see. Now they sit in front of the hill or on top of it. And that's just 1 spot.
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I'll ask again as you so conveniently ignored it Lerys has some of the best hiding spots in the entire game, inside blue turned over crates that face the wall etc, I'm sure you've seen them, if they expressly nerfed totem spots because of undying, why weren't THE best hiding spots changed?
Just because the hill spot has changed does not mean it was to do with Undying, hills being "hiding" spots for totems is arguably a terrible idea anyway due to the fact everybody knows it's a quick check so to assume they nerfed the big op hill "hiding" spot in response to undying is... laughable at best.
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It USED to have them. Now they are also not so hidden anymore. I remember a really good spot, hidden in a corner. Only visible, when you entered that spot. Last time i checked, the totem was in front of it. Not hidden at all. Please, stop relying on old information and check it yourself.
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How is that I'm relying on old information because you've seen one or two totem spawns that show differently based on how the map is generated?
It seems to me like you don't understand how the maps are created before loading into them.
Also, do you often go around checking every map after every update, or are you just assuming that the totem was moved purely because of Undying? You probably have absolutely no idea when the totem was actually moved and would instead prefer to assume it was moved due to your narrative
I did do a quick check but 3 out of 5 totems on Lerys that showed you have to go directly into the spot to see them - https://imgur.com/a/mMWlCWO There is also the corner one (not sure if it's the one you meant) but it's still far in the corner and you have to go in there to see it, idk man. Feels like we're back to when you thought hatch automatically spawned -no matter what- when two gens were done, lol.
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I mean, if you find yourself unable to play effectively with hexes sure, don't use them. As I said in the comment you quoted, I just don't experience the same. Haunted Ground is always fun to see pop, and after that the other hex totems just become part of my gen patrol. Again, that's what I do. If you are unable to effectively do the same, then yeah, that would be super stressful, but as I said on a different thread where someone was whining about exit gate lights, just because you can't do something doesn't mean it can't be done.
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Let's give killer additional task since defending gens and applying pressure is too easy, right? They already made stuff for killer to interact - breakable walls
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I think it's a fun idea but the entire map would be full of bones. let's say 5 totems per player equals 25 totems in the map.
Would there be a difference between survivor and killer totems? If not NOED complaints would get so bad because there would be no way of 'just doing bones'
Like I said a fun idea but nightmare to implement.
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It does work, play a high mobility Killer or an area Killer and check on your totem from time to time, it can extend its lifespan by orders of magnitude, now, if you play Myers and pretend to defend a totem thats another thing but I did write in an explicit way "high mobility or area Killers".
Also who is talking about a dedicated 4 Hex build here? I never said anything about defending 4 hexes at once, why are you deforming my posts to fill your narrative instead of reasoning or giving actual arguments? on another take its also doable, there are videos of streamers with Spirit and 4 Hexes defending them extremely well, if I remember correctly it was Ruin, Haunted Grounds, Thrill and DH, I believe one of the people who did it was Monto, check it.
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I’m not too keen on the idea. Only because it’s insanely easy already as survivor. However, if this was to be done I would recommend them being trinkets and not totems. Like what you can add to the belt of your character but bigger. Have them hanging from trees or certain areas in the map where the killer can swipe at them and destroy them.
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