New Pig Rework Idea (Pt. 2, Jigsaw Boxes)

UncleStabby
UncleStabby Member Posts: 837
edited March 2021 in Feedback and Suggestions

Hi there! This is a continuation of my previous post, in which I describe my updated idea for a Pig rework to make her less underpowered and more fun to play. This part focuses on the Boxes!

Currently, Pig's Power has four main parts. The Crouch, the RBT, The Jigsaw Box, and the Ambush ability.

The Jigsaw Boxes spawn across the map, and are all available from start to finish in the match. Searching Jigsaw boxes is how Survivors remove their traps, however, there are several problems with them.

RNG: Jigsaw Box' chances to remove the bear trap are completely randomized, and your percentages are based on the number of boxes available to you. This means that the right box could be anything from the first one you search to the last. This can be busted from both sides of the game.

Risk/Reward: Searching a Jigsaw Box can be mildly noisy, and requires frequent skillchecks (like a generator) to work properly. Failing a skillcheck will trigger a noise notification (though I've never seen one as Pig), will cause the survivor to scream, and will reset some of the individual box' search meter. However, I feel as though failing - or simply searching a box - should be a bit more serious as an endeavor. They can also be searched before a trap is activated.

First off, the RNG for the Boxes needs to be changed to be more like the chances of freeing yourself from Trapper's jaws. Very low chance at first, but the percentage hiking up with each failed attempt. This would also bring more value to the game's Luck mechanic, and possibly get us to see more interesting builds.

Secondly, the Boxes should not have their auras revealed to Survivors with inactive traps, nor should they be interactable until the trap is active. One of my most constant arguments is that, in the movie, Amanda's game hadn't started until she activated her RBT. Why should the Survivor's case be any different? Hopefully this change will help to exponentially increase the pressure Pig's power can apply.

Third: This idea is a new one, and we can thank the upcoming release of the All-Kill Chapter for its conception. Skillchecks at the boxes will be much more frequent. Furthermore, Good skillchecks will add two stacks of the Lacerated status effect. Failed skillchecks will add four, and Great skillchacks will add zero. Eight stacks of Laceration will result in the loss of one health state.

RBTs will also get the Blindness status effect as basekit.

What do you guys think? Would you like to see these improvements implemented? Also, keep your eyes peeled for the fith and final part of this rework, Stealth, Crouching, and Addons if this topic interests you!

You can find the previous post here:

https://forum.deadbydaylight.com/en/discussion/235404/new-pig-rework-idea-pt-1-timer-and-egc#latest

Post edited by UncleStabby on

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