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Changes on the power of The Nightmare

Hello everybody,

It's my first suggestion so i don't know how to tell it but recently i thought about an idea to change the power of The Nightmare (not a buff, not a nerf but a simple change).

First thing first, the fall asleep timer i think it would be better that it work like the Plague's infection. The timer will not start when you just walk or crouch but when you do some actions like running, fast valting, reparing, breaking a totem, etc. It will start because you fall asleep when you are tired and also for the traps and false pallets, the number of which he can place would be limited in terms of the number of survivor in the dream world.

Hope you like this suggestion ! ^^

Comments

  • GeordieKiller
    GeordieKiller Member Posts: 413

    Hi Freddy main here :)

    I like the timer idea still keeps to the lore and power of freddy where basically one way or another your going into the dream world. I would imagine that freddy hitting you into the dreamworld will be staying aswell.

    2nd one im not so sure would rather have snares size reduced but the hinder is stronger and pallets have a few already placed around the map at the start of the game.

    Overall i do like the 1st idea and as a freddy player wouldnt mind the 1st idea good idea there :)