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the trickster need MANY buffs but the one he need the most to make him way better is this
LACERATION DOES NOT DECREASE OVER TIME
you keep your power pressure on the survivor you threw knives to, like a ghostface, the exact same way as ghostface, if you hit them with a M1 FINE it goes away, but it shouldn't decrease over time, just the fact it won't decrease will already remove him from the D tier
"he's not even out and already calling him D tier, just wait until he's out"
if you are a good killer and/or good survivor you can easily tell how good a killer is and the trickster IS a weak killer
Comments
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yeah, if they made laceration permanent or at least made it so that survivors need to mend or something to decrease it, he would be much better.
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I'm fine with this but he's supposed to be a 1v1 killer but he sucks at 1v1ing. I'd like him to be 115%, have base kit bouncing knifes, and the laceration meter doesn't go down unless the survivors pull them out.
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yea he need all that.
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YES PLEASE
BECAUSE WE ALL LOVE TO MEND
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It doesn't have to take that much, maybe 1 or 2 seconds per blade, I think that's pretty reasonable
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Just make it so he doesn't lose laceration while in chase.
Survivors only lose it when out of chase if that's such a big problem.
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It takes 7 blades to lacerate someone.
So 7-14 seconds? Absolutely no.
What happens when I get hit by ONE blade? I have to mend in 1-2 seconds or I die?
No thank you.
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The idea of mending is straight forward and it gives the Trickster time as he has zero gen pressure. Survivors waste time mending and Healing, the less time they're on generators.
I do think the 1-2 second per blade though is overkill especially if you get barraged with blades that only do 50% rather then 100% damage.
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Ah yes, let's ignore how it would feel for the survivors because it will make this killer stronger and infinitely much worse than Deathslinger.
If they want to buff him, they'll find out somehow.
Not lose laceration in chase, decreases the blades required to lacerate someone by 1 or 2, increase his ammo, fire rate, etc...
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We know those options are just bandage fixes in the eyes of the devs. Hopefully they just buff his numbers and little but at the same time hopefully they don't give some wachy out there buff that makes no difference but for some reason was somehow suppose to help because hey its outside the box and that's all that matters.
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