Removing Hook Timers
I've done this suggestion a while ago, but I think in the games current state this would be an even better change. Especially with Tru3 mentioning it a couple days ago too I think more people will consider this.
Currently, unless a survivor is playing with potato teammates, hook timers have no purpose other than to give the killer the option to camp. Think about it, if there wasn't a 1 minute timer on the hook the rescue wouldn't be any less urgent since the game is still going on and you are 1 person down until you get the save, but camping would be completely nonviable since survivors can do generators without any pressure. Additionally this would get rid of all the hook suicides people do to dodge DC penalties.
And if you are worried about being left on the hook all game, we can give a "Give Up" button after a minute of staying on it.
Comments
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"Currently, unless a survivor is playing with potato teammates, hook timers have no purpose other than to give the killer the option to camp."
(I wish this forum had partial quoting)
That part isn't true. It also serves to put pressure on the survivors to actually go get the rescue. Losing a hook state to being left hanging is a pretty bad thing, equally bad as just being hooked again. Without a timer, survivors would just leave the other person hanging while they do gens.
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Yes but if the survivors waited longer than usual before rescuing it wouldn't be harmful to the killer. He could go for another down as usual and if the survivors stayed on gens there would be 2 people on hooks, so they would be putting themselves in an unnecessary risk. It would definitely change the way people play but I don't think it would be harmful to either side.
I know this won't even be tested but I want to put the idea in some peoples heads. Hook timers promote the worst plays for both sides.
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I don't know what Tru3 said. I'm half in agreement with your reasoning and half I disagree.
It is true that currently, by camping the first down to death, it's possible to get an almost mathematically guaranteed 2k at the bare minimum against an optimal team who stays on the gens and gets out. Especially, if noed is in play, since there won't be enough time to cleanse as well. I could post a video of this happening just yesterday if anybody doubts it. Although, it should be a fairly well-known design flaw by now.
On the other hand, removing the timer altogether could backfire by relieving the survivors of too much of even the legitimate pressure there should be to unhook.
Maybe a middle ground to start testing this would be to lengthen each hook stage to 1m30s. That would punish outright campers without impacting too much killers who keep pressuring the gens.
Another possibility would be to unlink hook stages and the timer. So, the survivor would be sacrificed after 2 min total on hook, or when hooked the third time. Whichever happens first.
There are a few options. Although, I do agree that it is a legitimate grievance. Especially with the plethora of insta-downs, BT circumventing and hook grabs, camping from the beginning is not only rewarded, but almost encouraged.
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Removing hook timers is horrible. It just seems like preserving survivors for later if your in a SWF.
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numerous times I have been patrolling gens and the guy i hooked on the other side of the map hit 2nd stage. Its a punishment for survivors that dont care about their times. Also proxy camping is just a general strategy killers use and I see no reason why it should be nerf. its like saying you should nerf splitting on gens
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I don't think it would remove the pressure to unhook since they still need to do it, not doing it means they are one person down until they do so, but I may very easily be missing something so I definetly agree with 1m30sec thing, I think that would be a perfect spot for the hook timers. Enough for 3 people to do 5 gens if the killer hard camps.
Leaving a survivor and hoping their teammates let them hit stage 2 is the survivors throwing the game, it's not something to rely on. You will never see this in a coordinated team who knows what they are doing, unless you camp.
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I never said leaving survivors to hit stage 2 is a strategy I said proxy camping is and I stand by it.
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Yeah I misread that, I fixed my wording right after.
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So how is the killer supposed to apply any sort of pressure without a hook timer? Gen rushing would become ridiculous and hexruin would become not viable bc survivors can just hide by gens and do them at there own leisure then go for the save when there done. This would also just completly ruin basement gameplay. I get that being camped is frustrating but a good team of suvivors should easily be able to gen rush a camping killer. I've also put out the idea for a perk that would increase your escape chance by 25% every 15 sec the killer is within a certain range this would let survivors get a 100% escape chance if camped the whole struggle phase.
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So you don't automatically progress hook states at all? So the first two hooks pose no threat whatsoever? And other survivors can take as long as they want doing the other gens while you just 'hang out'?
Nah. There's plenty of other ways they can discourage camping, more 'within 24 meters of the hook' perks, more gen pressure perks that require you to go to the gens, etc.
At most, they could remove the display of the hook timer from the killers screen.
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This makes zero sense. So you can just infinitely hang on a hook until someone saves you, or you decide you're done waiting for a rescue? Then I'll just sit there and let my teammates do all the generators, until they can get me off and leave the trial together.
And if I am rescued and hooked again, just repeat the above?
While I would like to see anti-camp measures implemented, this is not it. There does need to be some sense of urgency to unhook a fellow survivor.
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No I think killers still need the pressure that a hook timer creates even if they aren't camping
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