We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Killer FOV is terrible without shadowborn

GodLikeTerror
GodLikeTerror Member Posts: 1,054
edited March 2021 in Feedback and Suggestions

I don't know how anybody can play with normal fov. I still can't figure out why they haven't increased the default fov. Without it, it just feels like everything is so close up in your face, and it makes me have motion sickness.

Post edited by Gay Myers (Luzi) on

Comments

  • PureHostility
    PureHostility Member Posts: 708

    Yes, it is terrible and it is for a reason.

    Limited FoV makes it easier for survivors to avoid killers.

    It is fine, though for some reason I preferred release version FoV or rather PoV.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    The fov was made small so that survivors could juke a killer easier

  • GodLikeTerror
    GodLikeTerror Member Posts: 1,054

    Yes, but at the same time some people get motion sickness from everything being so close up to their face, they feel forced to run a perk just to counter that.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    Yeah that’s fair. Dbd didn’t really care about certain things like colour blindness or motion sickness

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    Without Shadowborn I legit feel like I have a ball and chain around my ankle. Killers, especially Huntress, feel incredibly slow to the point a 90 year old granny in a rascal scooter can outrun killers. Whenever I play Huntress without Shadowborn I legit can’t catch up to survivors. It makes it all the more infuriating with the survivor animations looking like they are just going for a brisk jog and I can’t even catch up to them.

  • WeenieDog
    WeenieDog Member Posts: 2,184

    I kind of got used to it. lol, I used to play on terrible loptop where I had to fiddle hardcore with the setting to get it to run smoothly. Playing killer was like looking at an oil painting that got smeared in mud, so I became heavily reliant on noticing movement + sound. Man, when I got a proper set up, my brain couldn't understand what I was even looking at the first couple of games. sensory overload.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    I personally don't have that much of a problem, even tho I lose survivors mid chase. That's more of a pc problem rather than fov tho.

    I do believe that shadowborn is a lot better, but I feel it's a waste of a perkslot to allow me to play a bit better. Also it's so hard to get over shadowborn

  • Mr_K
    Mr_K Member Posts: 9,250

    I figured Shadowborn would cause more motion sickness than the default. As you feel faster with a wider FoV.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    Just run Shadowborn.

  • swarmofdogs
    swarmofdogs Member Posts: 12
    edited March 2021

    What was the most baffling was the dev response when colorblind accessibility features got brought up. Whenever I search for this topic most of their response is passive aggressive garbage and irritation. "We know already! Telling us again is not gonna make go any faster!" I'm guessing there might be some frustration if you build your game around terrible FOV and not being able to see anything.

    The Canada Media Fund is involved with this game, right? At least in the US, whenever a government program gets involved in a project they have to take into account a certain level of accessibility from the start. For example, color contrast/overall readability. I'm guessing the leafs are not as strict with this, or the devs hoped they wouldn't notice.

    VVVV - That reminds me. I remember a while back a couple of people were concerned about possible seizures caused by the very common excessive flashlight clicking and blindness effect. There was no dev response, and people in the forum just made fun of them. JuSt PlAy AnOtHeR gAmE. The lack of empathy from the makers of the game and community is amazing.

  • [Deleted User]
    [Deleted User] Posts: 5,229

    Imo they should do one of two things.

    Either increase killer FOV, or more preferably, make it so flashlights don't work on you outside of your FOV.

    It's so unfair you can flashlight blind a killer who can't even actually see the light, it makes no sense.

  • onemind
    onemind Member Posts: 3,089

    How about monitor and abuse slightly less effective but also smaller terror radius

  • Kellie
    Kellie Member Posts: 1,328

    I agree, this is a big reason why I use shadow born so often in my matches. It's so irritating having such a restricted FOV.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited March 2021

    People are worried about the balance implications and honestly it wouldn't be that big of a deal really. The game "Feels" better with shadowborn, that's why people run it, not because it really gives them much advantage.

    However shadowborn does at least show you your actual area where you can be flashlight blinded, so it feels like the proper fitting "Spot" for FOV in reality.

    The game is getting older, and the current FOV is showing that. I think they honestly should at least consider testing increasing the FOV by 15 even if just for a month, make it not stack with shadowborn or monitor and just see if it really affects balance much at all.