Dead Hard: Problem? Or not?
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Everyone saying it's not a problem - those are the ones who can't loop without it. AKA, they're bad.
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I like Dead Hard, even tho it makes me exhausted on the ground 70% of the time I use it.
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Dead Hard for distance has no counter, and needs looking at. It requires no skill to perform, and extends a chase for free. Yet, killers are scrutinized for bringing slowdowns.
The killer equivalent of this would be if they could, with the press of a button, walk through a wall once every 40 seconds to save time. Like Nurse, but with no fatigue.
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dead hard never works when i try it, i get exhausted on the ground. good for distance but doesnt sprint burst already do the same thing? also, dead hard only works once against good killers, after that theyll just wait it out. sprint burst for the win
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I hate versing dead hard users so much.
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Who says I didn't want to open it in the first place?
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Dead Hard is fine. I think people are only complaining against it now because of the nurse challenges, and it is REALLY good against nurse.
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Deadhard made me stop lunging even if I saw that person having sprintburst, just a instinct by this point
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"sPrInt BUrSt iS WaY BeTTeR"
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People should realise that the problem with dead hard is not about avoiding a hit, its about the time it buys.
Dead Hard for distance is actually frustrating because a chase that might be 20 seconds can be 30, 40, or even more. Its the time it buys the problem, not the dodge.
I collected info about my last 200 matches as killer and Dead Hard is by far the most played perk (decisive and borrowed being kinda close), of all the perks that survivors can choose, they choose DH, that means something usually.
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It depends. Bad survivor uses it at a weak loop, yeah it doesnt add much. Good survivor uses it at a strong loop and it can add a lot of time or force you to break chase entirely.
I feel like this is one of those perks where people don’t see how powerful it is due to how average survivors use it. When you go against a team of 4 good players who all use it well you see how truly powerful this perk can be.
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Not as much of an issue as DS is (or was, after the new patch will arrive). I don't run it but even I know it can be a solid perk if used correctly - using it if you need a few extra seconds to reach the pallet, window, etc but most people use it so recklessly it's hilarious. I'm a killer main and I see it happening all the time, people using DH to gain distance in the open when I just catch you literally five seconds later so they pretty much wasted it. You can usually tell someone might have DH when they keep looking back as if they're waiting for you to swing so they can dash forward. I'd advise looking into 360'ing the killer instead then dead hard to a pallet, window, whatever. It's fine the way it is. Can be kinda annoying when you miss a swing because of DH but I'd take that over DS.
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Haha this is exactly it for me. It didn't bug me that much before, but I recently switched from PS4 to PC and am learning Nurse. It sucks when I manage to blink on top of a challenging survivor and then they Dead Hard it. For experienced Nurses it's probably not a big deal but I'm not at the point where I can just expertly blink onto them again immediately.
Instead of getting upset I'm just theorycrafting a Blood Echo/Sloppy Butcher build so I can have some rare situations where I KNOW they can't Dead Hard 😛.
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Dead Hard is fine... and I'm saying this as a rank 1 killer main.
Everyone here saying it takes no skill and is 'press E to outplay' or 'undoes a survivor mistake' needs to learn to adapt.
95% of the time it can be easily countered. The 5% of the time when it can't be countered is when survivors use it perfectly. That just seems like good gameplay to me. I respect it.
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I think it’s fine. I’d rather see this exhaustion perk when I’m playing killer rather than Sprint Burst.
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BHVR is working on a SBM and we have gone through 2 tests in live of it. It hasn't worked exactly as desired yet though. And in my opinion, it is too hard to quantify the individual skill of a player in dead by daylight, especially on the survivor side. There is too much rng in maps that can swing the game in the favor of the killer or survivors and survivors are affected by the 3 other teammates they get.
And balance, except at the very ends, will be irrelevant. If there goal is still to have an average of 2 wins, 2 losses, if they were to make a change that would weaken survivors, all that would do to me as a killer is just shift who I play against. Those that could not average 2 escapes against me after the nerf would be replaced by survivors that can average 2 escapes against me after the nerf.
But as I always do with every change should they implement it, I am going to give it time to see how it works and before passing judgement.
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Rank 1 killer player here. I say it isn't a problem and I see others that play killer saying they do not feel it is a problem.
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If I am interpreting what you are trying to say correctly, you are saying those that say the perk is fine are survivor players and those that think it is not fine are killer players. If so, that is an assumption of yours that is adding to the "us vs them" mentality. I have seen a few of the posters state in this thread they play killer and feel it is fine. I am a rank 1 killer and feel it is fine. Myself and one other player just posted some stats from 50 games played as killer. We both saw what you saw, dead hard is one of the most brought perks. But the other person had an 89% kill rate in their 50 games playing a few different killers. I had a 79.5% kill rate only playing Wraith. We were able to win a majority of our matches even though the survivors had strong perks.
I think a lot of the problem is people get frustrated when they lose and have a hard time accepting their own skill as a reason for the lose. Especially red rank killers. They might think of themselves as the best of the best because they are red rank and that can be very untrue as there is such a large variance of skill in red rank alone on both sides.
If that is not what you are trying to say, I guess I don't understand.
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You act as if rank means anything.
I'm a rank 1 equal split player with nearly 6000 hours. When used for distance, it's a problem.
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What perk are we complaining about next after Dead Hard Nerf?
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I feel it's fine. I would make a slight adjustment that is you cannot Dead Hard through a killer, but otherwise it's a decent perk.
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You can even dh over trappers traps lmao. Bullshit perk. It should have get a nerf instead of DS.
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Nope, you inferred that incorrectly. If you read the post I made I actually talk about how much variance the skill gap is in rank 1 alone and that if the rank system actually reflected skill, I would not be a rank 1 killer.
You stated the only people saying dead hard isn't a problem are the ones who can't win a chase without it. I proved you wrong by stating that I am a killer player that plays in red ranks and showed you how I can have big win rate with only 1600 hours in the game. With you having many more hours in the game as me, I'm guessing you too have a very good win rate and a good amount of those survivors you won against, probably used dead hard as well. If that last statement I made is true, what kill % do you need before you can be happy? Survivors are allowed to have strong perks.
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Wait wait wait - so what you're saying is, if I as a killer outplay a survivor, and they should go down, they have dead hard, so they're just better? Because they have dead hard? You're saying I should accept it as a loss because they pressed a button?
If a survivor SHOULDN'T make it to a pallet or a vault, but they dead hard for distance (which has no counter even if you know it's coming), which can extend a chase for X amount of time depending on where they get distance toward, I should just "accept" that loss because they had dead hard and were just better than me for pressing a button?
When's the last time you saw a survivor accept a loss to NOED?
In what world is it "fair" to outplay a person just to have them press a button, and activate an ability that was literally handed to them for failure, aka being hit.
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You didn't "prove" anything. You simply said, in so many words, "nuh uh".
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Nope, not what I said at all. I've never said pushing a button is outskilling the other player. I'm saying even with it extending the chase in those times it does, it does not have as big of an impact to winning and losing as you say it does. I'm saying killers are already as a whole above a 50% win rate. I'm saying not every single aspect of the game, every single perk needs to have a counter.
You act as though every survivor that makes a post about NOED is speaking for every survivor. Which I'm fairly confident is false. You are continually perpetuating an "us vs them" mentality with false claims.
I think fair is when the players base as a whole is at 2 wins, 2 escapes.
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Sprint Burst, Spine Chill or Iron Will probably.
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So if a killer downs me in a dead zone where there's nothing to play, and they down me, they're just better? Because they found me in a dead zone? You're saying I should accept it as a loss because of RNG?
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You're aware that to get to the dead zone, you had to go there yourself. Meaning, the killer either zoned you to that spot, or you just ran there yourself.
That's where your pityful attempt at a counterargument breaks. Because the killer can't take you and PUT you in a dead zone. That's on you. You screwed up.
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XD OMG YOU KILLER MAINS XD THEY JUST NEED TO MAKE GAME KILLERS KILLING EACH OTHER MAYBE ? XD
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Dead Hard Andy spotted.
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You're aware that using dead hard is more than just pushing a button. You have to use it at the right time if you want to get much use out of it. You don't just push E and then suddenly get teleported away from the killer. You have to time your dead hard properly. If you're too late, you don't make the pallet/window. And if you use it too early, you were making the pallet/window anyway.
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the ones who says it need to be changed are you kidding me ? most times it is not even working ? Most of us dying on the ground with exhausted
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Using dead hard for distance (the part I keep mentioning that you seem to conveniently omit) is literally just pressing a button. And it has no counter.
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Hitting a survivor is literally just pushing a button too. Guess there's no way to outplay anyone in this game!
It has a couple of counters, actually. There's even a perk for it: Blood Echo. Not to mention the exposed status effect, killers with one-shot abilities, etc. Exhaustion add-ons too.
And if you're using it for distance, you won't get much distance unless you're either: A. In a strong area (which you led the chase to), B. In a weak area, and it does nothing for you, or C. Near a pallet/window, which if you time it late then you get hit, and if you time it early you just make the pallet earlier than you would've anyway. And if you're in a weak area, you wait out the dead hard, which is another counter for it.
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You're trying really hard, but it's failing.
"Hitting a survivor is just pressing a button hur dur". Yes, let's ignore the zoning, the mind games, and generally just getting to a position where you CAN hit them. Yeah, "just pressing a button".
Also, no, when used for distance, it has no counter. Blood Echo is situational. Dead hard is "I got hit, now I have this free second chance". Exhaustion addons are also actively being removed. Because the devs KNOW survivors need their dead hard or they go down like a sack of broken hammers.
Please stop. You're trying so hard, and it's almost sad.
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bruh can I block you here ? Just dwanna know it , not your opinions because they are litreally trash. Basically trying to make ppl annoying your opinions have nothing on me don't quote me
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can you "bloke" me? No. I don't want to be your friend.
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lol not funny and killer main I see
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Survivor main, actually. Truthfully about 50/50 through my nearly 6000 hours of playtime, but mostly survivor. I just have a brain capable of rational thought.
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wrong guesses at least mines are true you are not funny and killer main ye ye get away from me
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You're kind of creepy. Can you please refrain from harassing me any further? Thanks homie.
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im both sides player and i know better than you surv main
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if you are paranoid about a perk you are not better I guess hmm ?
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Every killer is paranoid about dead hard on high ranks go watch literally any good dbd streamer if you need confirmation
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I’ve said it once & I’ll say it again: Dead hard has the easiest counterplay: once you know the survivor has dead hard. You wait for them to use it, then swing & down them.
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Explain how "wait for them to use it" applies to a dead hard *for distance*.
Spoiler: It doesn't. When used for distance, it has no counter.
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I’ll elaborate further: If you catch a dead hard user in the open, the only thing they get is a few more seconds before going down. If they’re looping you with dead hard, they throw the pallet, one less loop to worry about. & if they’re near a jungle gym, time to find someone else to get. I get it it’s annoying, on certain situations you can wait, others you lose the chase. I do apologize for my vague remark without further elaboration.
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Jesus christ this thread is... interesting
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That's the issue. They should have gone down and are only up because of their perk. A killers time is 4x as valuable as a survivors time, and that's just broken.
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