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DS NEEDS a buff now

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Comments

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    The killer isn't going out of their way to ruin someone's game.


    They are tactically removing a survivor as it is their game objective.


    Quit trying to conflate tunneling with an act of malice.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    They are trying to have an easy win by making sure they stop the other side from playing the game. If they're bringing a perk to stop tunnelling it should at the very least prevent them being tunnelled.

  • RoachesDelight
    RoachesDelight Member Posts: 312

    Yeah I'll never believe these EVERY SINGLE GAME THIS HAPPENS TO ME posts. We know you didn't, we know you're just tilted by the nerf.

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    Survivor is the easiest experience in this whole game. Even in solo q it’s a breeze most of the time with how many chances and such survivors are given. Now that DS is nerfed and you have 99 extra chances instead of 100 it needs to be buffed. Ridiculous. DS was used to just stun killers and get their time wasted. It was intended as an anti-tunnel and never used that way. Now it’s more like how it is suppose to be.

  • UnentitledBunnyMan
    UnentitledBunnyMan Member Posts: 313

    Dude the killer had already paid twice time on tunneling a survivor if u have DS, bt, dh combo. And u survivors tunnel gens all the time and killers are not allowed to tunnel? U want a 30min queue for survivors don't u

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    so should we just... have survivors spawn on hooks? in struggle phase ofc as a chance to kobe would be game breaking. why? because killers are meant to kill. duh.

    no? because that wouldn't be fun or engaging gameplay? right...

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    It means that Killers kill. It's in the title. Crying that killers go after survivors is asinine.


    Most of the complaints Survivors have are along the lines of "What am I supposed to do after I am already screwed!?" and fail to take responsibility for letting themselves get screwed in the first place.


    If you are on the hook, you already failed in some capacity. With every successive Survivor failure, that sympathy for said failure diminishes. If you don't want to get tunneled off the hook, get better at not being hooked. If that sounds overly simplistic, it's because IT IS.


    TL;DR - git gud

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    killers kill. and survivors... survive? I'm not going to ask for survivors to be immune to being injured. or that survivors shouldn't be able to be downed. it's dumb to say that something isn't detrimental to the game because you clearly don't play both sides. if you did you wouldn't be so cavalier about other people's experiences.

    I take it youre the type of person that complains about survivor "crutch perks" but when survivors complain about something they view as unbalanced you retort with a groundbreakingly brilliant "git gud". A gamestyle you clearly can't learn yourself...

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    I do play both sides and my Survivor rank is red and way better than my Killer rank. If anything that should suggest I'm Survivor biased and clearly I am not.


    What I do is own up to MY screw-ups. If I immediately run left at match start, piss off two crows and get spotted by Leatherface (an actual scenario for me yesterday) and get downed in the next 15 seconds... that is on me. I do not run to these forums crying about how Leatherface is OP and needs to be nerfed and crows are unhealthy for the game and Scratch Marks shouldn't appear in the first five minutes of the game and pull the woe is me game that Survivor Mains pull on these forums.


    I don't think any perks are crutch perks. Dead Hard is fine and so is NOED.


    Everything you just said is wrong.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    I just saw your discussion on how iridescent hatchets are perfectly balanced and people should stop complaining about them so I think I'm done listening to your opinions on anything.

    I'm red rank on both sides and apparently disagree with you on most, if not all things, so let's just leave it there.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    I didn't say they were perfectly balanced. I said they were fine. I don't think anything in this game is "balanced". That word is a myth in an asymmetrical game.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    As I stated, we both have very differing viewpoints on this game.If your retorts to comments on game mechanics is "git gud" there's not much either of us can learn from one another, so either of us engaging with the other is a waste of both of our times.

    Goodbye

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    You say that as if your intention to your posts is an exchange of ideas in which you might be open to changing your mind.


    It isn't.


    You are just complaining.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    I would be very open to ideas or a proposed compromise. telling people to "git gud" is neither.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    What compromise is there to "I played badly and got hooked and now I blame the Killer for it"?


    The faulty premise of that statement is that it is somehow the Killer's responsibility to make the game fun for Survivors. This is doubly true when you see that Survivors actively go out of their way to antagonize the Killer. This is a pathetic double standard that needs to end.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    Well first and foremost, your assertion that you can only be downed if you played badly is false and insulting. You can play well and still be downed. Spirit for example, though mostly mindgames, is largely a 50:50 guess on both parts. Also, its very poor to not at least try and take aggro/a hook stage if your teammates are all on death hook and you haven't been hooked yet. To think getting downed once means you're trash is false and a highly flawed thought process.


    Secondly, can we stop with the "all survivors" and "all killers" speak? You and I both know that's not a thing. I do think both sides have responsibility towards the enjoyment of the otherside. I know a lot disagree with this and think only their gameplay matters, but in an ideal world where people are actually considerate towards other human beings it would be ideal. We can all play the game in a way to make it as miserable experience for the otherside. I don't think that should be encouraged.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    "I do think both sides have responsibility towards the enjoyment of the otherside."


    Why? Based on what criteria and reasoning?


    By that logic I should be allowed to ban anything I want that reduces my fun of the match. Flashlights? Gone. Pallets? Gone. Window vaults? Bamboozled after every vault. Exit Gates? Regress now as soon as the Survivor's hand leaves the handle.


    BHVR makes the rules of the game. No player should be at the mercy of the other side to dictate how they can play.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    "Why? Based on what criteria and reasoning?"

    Based on the fact that you're playing with actual human beings and shouldn't be going out of your way to make them deliberately miserable? How is that a difficult concept for you to understand? Other than the perk, do you have any empathy at all?


    You can literally remove/disable/hinder everything you listed - you even mentioned a perk that does some of it yourself. I'm just saying an anti-tunnel perk should maybe actually stop you from being tunnelled, which I don't belive the current DS does. I think it needs a longer stun duration and maybe two activations.


    "BHVR makes the rules of the game. No player should be at the mercy of the other side to dictate how they can play."

    Really? You don't think BHVR has made any changes based on player feedback? Do you remember the changes to Freddy on launch? Are you new? They clearly do and have made changes based on player complaints. DS is one of them. I just feel it was slightly over nerfed.


    As I've said multiple times now, we clearly don't see eye to eye. Not only do our views on gameplay vary, but also our views on how we treat people. Neither of us are gaining anything from interacting so please just stop replying to me.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    And again, tunnelling is not directly making someone miserable. It is a Killer getting two hook states which is literally one of the things they are scored on for their Emblems. This is in no way comparable to things designed purely to create misery, like racial slurs in endgame chat or holding the game hostage.


    It has nothing to do with empathy. It is not only allowable, it is an encouraged part of gameplay by virtue of how the game is designed. I don't like it when gens fly, by your logic I could argue that Survivors doing gens have no empathy because doing so makes me miserable.


    BHVR can change the rules, if they want. They control the game code. But players are going to play with how it is written now. If you want to write a sternly worded letter to Almo, be my guest.


    The only thing I would change about Decisive Strike is remove the timer entirely. If a Survivor wants to remove themselves from the game for over 60 seconds, that's a choice they can make themselves. But trying to make this about "sportsmanship" is a faulty form of logic. Sportsmanship is for baseball, not a game where Killers are literally paid in-game currency to do the thing you are upset about.

  • CustomerService
    CustomerService Member Posts: 479

    “Joining a game you can’t play is how it’s supposed to be”

  • Marigoria
    Marigoria Member Posts: 6,090

    My survivor q times are instant.

    And yes, if the killer is wasting that many time because he's tunneling, what is your issue with it? Don't want tunneling to be punished? Because it should. If you don't tunnel, you wouldn't have an issue with it.

    "Tunneling gens", I can it not giving the killer a free 4k, which is what some of you seem to want.

  • Danoobiel
    Danoobiel Member Posts: 132

    DS wasn't nerfed enough.

    Lockerplay is still there.

    It doesen't deactivate on getting healed.

    The duration is still 60 seconds which is 3/4 of a gen.


    BTW OP is obviously trolling.

  • Seraphor
    Seraphor Member Posts: 9,429

    Considering that you literally can't tunnel off the hook with DS, even after the nerf, especially after the nerf, I doesn't really need anything else.

    However, I would say that upping the uses to 2 per match probably wouldn't have a huge effect. If a survivor wants to get 2 DS stuns out, they have to not do anything for up to 120 seconds, or get tunnelled straight off the hook.