Passive laceration decay - why is it a thing?
I would be interested in the reasoning behind the decision to have laceration decay passively.
Tricksters power of getting partial health states is already pretty underwhelming tbh, and then these partial health states just heal magically, without any action required from the survivors. Ghost face can 99% his stalk and it doesn't go down ever (unless he hits the survivor obviously) and he is not overpowered.
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Nobody knows.
I'm not even sure the devs know, either.
As long as this is a thing, he will never be as good as Plague.
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I guess the devs thought he'd be op on concept but in practice he's bad
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Because more than 80% of the playerbase is surivors, and survivors hate it when killers can hurt them.
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I have been calling him a much weaker Plague since he first game out. Everyone else compares him to Huntress, but other than being a 110% killer with a ranged attack, I don't see it. The comparisons to Plague are much more numerous and easy to make.
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Because 99% someone then 1-shotting everyone wouldn't be fun. That's why. Unlike Plague who has to rely on fountains and cleansing, the Trickster doesn't have to rely on that. Being able to 99 everyone and then just 1-shot 4k would cause so much outrage, they would never hear the end of it. It's like Iri Huntress. No one wants to face that.
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That’s not what would happen. He isnt Ghost Face. Knives only deal one health state worth of damage.
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They should at least not decay until out of chase. It's ridiculous that you can be in a chase with a survivor, continuously pelting them with knives, and the few that hit don't hit them fast enough to overcome the decay.
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How would he even 1 shot tho if he 99% a survivor if they are injured and he 99% and leaves the survivor will heal and probably do gens if the trickster comes back and hits them with a normal attack or a knife they still get a speed boost and it wouldn't matter
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idk.... just to be sure this killer is the worst in the game
a huntress who take 7 hits to reduce a health state (same movement speed, same time to aim the first blade)
a ghostface/myers who can't stalk you a bit to down you faster later....
everything wrong
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I'll answer them both at the same time. I told you the reason. 1 blade to down someone, specially a full team with 60 blades to waste would be overbearing. Yes, they could heal but if you manage to get them all to 1 hit, you could just pelt each one with 1 knife to down them after slugging someone. That's why. No one wants that. It's a really bad idea since he ignores loops. Ghost Face is affected by loops and pallets, Trickster is not so much.
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I'll answer them both at the same time. I told you the reason. 1 blade to down someone, specially a full team with 60 blades to waste would be overbearing. Yes, they could heal but if you manage to get them all to 1 hit, you could just pelt each one with 1 knife to down them after slugging someone. That's why. No one wants that. It's a really bad idea since he ignores loops. Ghost Face is affected by loops and pallets, Trickster is not so much.
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Can we not make this the tired survivors vs killers debate like everything else... That doesn't even make sense bc survivor times in lobbies are really bad, so if anything, they would want to motivate ppl to play killer. Which it seems they tried to do by creating a fun killer. And I'm sure trickster can be really fun, if he is balanced better.
I didn't say that laceration decay should not exist. The problem is that it happens passively. Survivors should have to heal (or smth similar) for it to happen. Not just magically lose laceration while still in chase.
Honestly, if a killer manages to 99% every survivor in the game, he probably deserves to snowball some damage. And if they made the heal for laceration smth that every survivor can do for themselves (like mending or snapping out of it) I don't see how that would even happen, other than by a giant misplay on the survivors side (in which case, again, the killer would prbbly have earned the win).
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Iri Huntress hits you once.
Trickster has to hit you EIGHT TIMES.
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Yeah, it could at least give them a button prompt for something like "Pull out knife," with a bit of animation to it so it's not just spamming the button 7 times, so to get rid of each bit of laceration you have to pull out a knife for it. Doing it passively in a chase is BS, especially with how slow Trickster is when throwing.
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Since The Ghostface is stronger than The Trickster, can stalk please decay from survivors over time?
Why should Ghostface be allowed to insta-expose me on demand at the end of the match after he 99'd me at the start of the match and I hadn't seen him since??
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Yeah, Trickster could keep you at a 1-hit down the entire match until he slugs someone and gets the rest with just 1 blade. That's the point of the decay. If you take away the DECAY, it'll be like IRI HUNTRESS.
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Because he can't just throw a damn knife over a pallet and 1-shot you. If he did that, he should have a damn decay. Read the convo. He doesn't have a range attack.
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No, it would not. Your math is bad.
Iridescent Head = One Hit
Trickster Blades = 8 Hits per Health state.
If he slugs someone and then downs the rest with one blade each, that means each of those other people were hit a minimum of 21 times, and that's assuming he only did one Health state on them and got the first health state gone with M1s.
That is BEST CASE SCENARIO math.
24 =/= 1.
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So survivors should go from injured to healthy if the survivor was injured by a hatchet and the Huntress fails to land a follow-up hit?
Post edited by Nos37 on2 -
What are you even talking about XD
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It can be the only logic explanation. I hope they realize that the decay shouldn't exist at all with the current state of his power.
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At any time, if I get 99'd for a 1-hit down from a blade and I can't do anything to get rid of it and I can't even use a pallet to save myself is the moment I let them kill me and move on to the next match. I refuse to play against something so unfair. There is a decay for a reason. You get away, you get rewarded. You don't get away and you get hit until you take damage. Being able to stockpile 1-shots with a ranged killer is not good design and I won't sit there and play against one. Decay is fine. It doesn't matter how, what matters is if a killer can 99 me for an easy 1-hit down with a ranged attack whenever he/she feels like it, I won't even try that match. That is not fun for anyone but the killer.
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I'm talking about ranged killers having decay. If that is your aurgument, then it should apply to all ranged killers
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True and they can heal themselves. So in no way is the same as iri hatchets.
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I've made a post before regarding my proposal for changes to his power, and it's related to what you have stated.
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You are not getting a 1 hit down. You are getting an 8 down that was broken up. You were still hit SEVEN times first.
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Seven doesn't matter if you keep the damage forever until you get downed with a blade. That's my issue.
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Yes, that is how damage works. It is SUPPOSED to stick around. You don't just heal automatically after X number of seconds after taking an M1, a hatchet, a Corrupt Purge, etc so why the hell should you heal automatically after throwing knives. It makes no sense and is not consistent with any other damage-dealing function in the game.
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If they add it and Trickster starts being oppressive, I hope you enjoy going against Him a lot. That's my last on the matter. I don't like ranged killers since Gunslinger and PH being really oppressive with the range spam. Huntress was fine but adding all these new ones is starting to get tiresome. Gunslinger already drives me up the wall with the constant reloading at a pallet and PH butt-riding you to death. Don't need another.
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If it is oppressive they can change it back.
And I am sorry... what? "Spam"?
You don't know what spam is. The Deathslinger fires, then has to drop what he is doing to reload the chamber after EVERY SHOT. That is hardly spam. One missed shot and that Survivor is bailing. As for Pyramidhead, there is a long delay on POTD and if I miss that shockwave that Survivor is, as with Deathslinger, out of here. The only thing in this game you can spam is teabagging.
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We go against enough Gunslingers to see how oppressive he is at certain loops. Just keeps reloading until he gets you. I refuse to keep my mouth shut when they introduce more and more range killers in a game with pallets as defense.
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Didn't read what you quoted did ya ^^ Not asking to get rid of the decay, just the passive nature of it. Obviously survivors should be able to rid themselves of laceration once they escaped a chase. Similar to mending or snapping out of it.
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I would be fine with that then. I don't want to get away while injured then get nailed by a knife after 40 seconds because of self-care or trying to find someone to heal me due to lack of decay. That's all I'm saying.
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Sounds to me like you are overly reliant on pallets. If you KNOW you are facing a Killer that is weak to defense X, why are you still trying to use defense X? This is like saying Huntress is an OP Killer cause she can throw a hatchet over a pallet.
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Difference between him and Huntress is, when I dodge her enough times, she has to screw off to get hatchets at designated areas and that gives me time to run away and heal. Gunslinger can just butt-ride you with reloads until he gets you and if you're at a loop that doesn't have a wall and you dodge his attack, you can't make it anywhere before he M1's you. I am not trying to have Trickster do the same thing. It's already frustrating enough. Next, we'll get a killer who can throw dynamite and does AOE effect damage until you just die at a wall or a loop. I don't mind range killers but they need some weaknesses. Trickster needs his slowdowns reduced greatly since he takes a few blades to do actual damage but he shouldn't be able to butt ride you to death nor make it so you can't do anything against him.
I enjoy Huntress. I am one of the few who have NEVER complained about her except for Iri's for obvious reasons. She's balanced overall and you'll never hear me say otherwise. Give him the same treatment as Huntress, reduce the amount of knives needed by 1 or 2 and make his main power activatable whenever you want with a bit of a speed-up compared to now and he'd be alright. Giving him other stuff without fixing his main problems can make more problems if he becomes overbearing. Take time to fix what is annoying about him to play then start to buff him after you see the results. Unless you want to overbuff him and see him get nerfed and never see a general idea of his placement in the ranks. His main issues are his slowdown while winding up, while throwing and not being able to do his main event. You don't seem to realize that if he butt rides you, he can get a quick health state of damage. They do too much and people will go from wanting buffs to hating him.
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Yeah, I still disagree about Deathslinger. I can't "butt ride" anyone. A missed shot is going to give them several seconds of distance, and then I have to reload, in which they get even more seconds. At that point I am nowhere near "butt riding" anyone. Especially with a 110% speed kill.
It sounds to me like certain people just live for looping, go to it as their primary defense, and then get upset when there are killers in the game designed to counter that.
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Nah, I just play both sides and I speak on about what I find annoying and not fun to go against. Butt Riding is when you get close enough so they cannot go anywhere without taking a hit. In Gunslingers' case, you can butt ride someone near a normal loop. You push them close to the center and reload. By the time they run away from it, you are close enough to hit them before they can get to another loop because you can shoot them while they vault and get a window hit or they might not even get that far. You see a shooter and go, oh, he shoots and slows down while reloading. You don't realize that survivors can be herded to a corner of a loop before reloading so you have the time to catch them before they get very far. With add-ons, it makes it super easy. The longer the loop, the easier it is to reload and shoot, reload and shoot. You can shoot over objects and pull them away from it with little effort as long as you keep them there. That isn't FUN. Also, adding a range killer to a game that revolves around LOOPING and PALLETS is already bad design.
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See, that is what I mean. You are in the mindset that looping is the go-to defense. Looping and pallets and the like should be your LAST RESORT. I pride myself on playing as long as I can before the Killer even knows of my existence.
This is the evolution of a degenerating mindset of "I've been playing DBD so long I am bored of holding M1, so I am going to go loop the Killer because I am bored and chases are where the game is fun for me" and then they go all Pikachi Face Meme when certain Killers excel at crushing that.
I'm perfectly happy playing a ninja that uses Fixated to pivot behind boulders. If I get into a loop where I have to start dropping pallets I have already failed twice.
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I can tell you now that I don't Blendette for no one. I escape many chases and you aren't going to fixate away from someone aiming at you at a loop in the middle of an area. I have a ton of videos of me losing killers. I even have a video of me destroying a Gunslinger who gets me in the end because he just will not relent on me. Did I have fun because I lost him multiple times in my chases and got away before he got on me once more and just shot me to put me back in the mend state? NO. It wasn't fun. Huntress, give her to me all day. Gunslinger can go somewhere.
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I Fixate so I don't HAVE to get away from a loop. That is the point. All these posts and threads I see that cry about camping, or killers ruining loops, or tunneling sound to me like "What am I supposed to do after I wreck my car?" and my response is: don't wreck your car.
A pound of prevention is worth an ounce of cure.
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I guess everyone should blendette the entire match. Also, you don't have to wreck your car. Someone ELSE could do that for you and you're still boned. Also, I defend camping and tunneling. It's a valid strategy and I gave reasons why instead of just screaming and hollering. I think you really should see what you just said.
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I read it. I just don't feel sympathy for people that want to engage the Killer and then get rekt because that Killer happens to be proficient at ruining loops, particularly pallets. I don't particularly enjoy having to kick 17 pallets per match so I run Killers where if I get a pallet slammed in my face I'm going to punish the Survivor for doing so.
This idea that pallets are somehow the first line of defense for Survivors needs to go.
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Lol that way of thinking is really flawed. Someone WILL get caught and if you think pallets are not meant for defense or to prolong a chase, I'd hate to see you just run in the open without doing anything. To think, you want all survivors to never get caught, basically and never use anything but running as a way to survive. It's called, "Mindgaming" and range attacks with CROSS HAIRS ignore that aspect. This game would have tanked a long time ago if your only defense was to run and hide XD That's why Hide Or Die died so fast. Oh, I owned that game, too. Was terrible when you tried to hide with no real defense. Whoever became killer first usually slaughtered the rest before anything was done.
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I didn't say only. I said that screwing around with pallets and looping should not be Tactic #1, and if a player wants to play with that mindset they have no room to complain when a Killer that is very good at shutting that down does exactly that.
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Do you know why they lightened Claudette's skin? It was because she was too hard to see on the dark maps. If #1 was to hide, they wouldn't have cared. No one wants a shadow in the game when its already a pain in the ass to see. If you're still hiding, all you're doing is hurting your team by giving them the brunt of the hooks without ever doing much of anything. I prefer to actually do what I can to survive when I'm actually doing the objective. I don't go out of my way to shake my ass at the killer. I get seen on a gen and I can't evade every single one at Rank 1 but I won't sit there in a bush for 2 minutes while my teammates are getting blasted because I don't want to be seen. The amount of games that I've lost due to survivors being too scared to move away from any type of bush is a ton and plenty of videos of it. Same reason people see a survivor Urban Evasion and just DC now. No one wants to deal with that. Pallets were created for distance. Use what you need or die. Also, you ignored my point. I said, Gunslinger doesn't give you a CHANCE to LEAVE a pallet without getting a hit. THAT'S my problem with him. He's oppressive. When he's on you, it's almost impossible to get him off of you. With Huntress, you make her miss enough and she leaves.
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I never said hide in a bush. I'm not advocating uselessness. I am saying that when I am on a gen I would rather Fixated around the boulder until they leave and then soft vault back into the tile to get back on my gen than run around the Killer shack 9 times and then cry about getting screwed at the pallet.
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You can ask Almo this since he and someone else made the Trickster
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