DS but let us TAP a generator
tapping a gen shouldnt remove DS it should make it lose its time like 8x faster or like 12% faster while doing something that currently removes it this would allow you to tap a generator but you wopuld lose it fast for working on it. Tapping a generator is strategic if you pallet stun and there is a gen around like (2m) i would 99.9% of the times go for a .1sec tap to stop it from regressing now tell me why that should break an perk made for anti tunneling? and give me a good reason why you shouldn't be able to tap a generator while getting chased in this case tunneled... now i dont hear survivors crying about noed. Now i understand that DS isnt really skillbased which is pretty sad but just the tapping thing really bugs me. I dont see a reason why you shouldnt be able to tap a generator. right now its possible to have a generator regress for 50 sec because you couldnt tap it and teammates are doing other gens i understand if working on it removes DS fine but being on it for half a second doenst mean that u arent getting tunneled!
Comments
-
Why are you tapping a gen while being tunneled? You're either not in danger, or shouldn't be touching gens anyway because the killer is on your ass.
169 -
I strongly disagree, but at least you had the decency to be straight about it. Most of the nonsense ds posts try to make the argument it doesn’t protect tunneling the exact same way it use to.
32 -
No...
Dear god no
This game is already Strong for survivor as it stands
You already had FOUR years of abusing this bs perk
And now it's finally nerfed hard.
Thank god it's nerfed,
84 -
Gen tapping shouldn't exist to begin with. Completely halting an already snail-paced regression in half a second? How about just not doing that and you get to keep your anti-tunnel perk.
79 -
How about instead you have to spend as much time to stop regression as it takes to kick the gen and start regression?
43 -
While I disagree with other people that gen tapping shouldn't exist (It would make 3 gens way too strong even if survivors try to counter) DS needs to turn off ANY time you alter the gamestate to be fair.
15 -
If you're stopping a generator from regressing then you are contributing to team progress and objectives and entirely fair game.
36 -
The DS timer lasts 60s and in that time a kicked gen will regress 15s.
I see this as a non issue tbh for how little time it will save tapping that gen. If you end up in a chase after an unhook and manage to use DS other gens should be popping anyway.
26 -
That's a really good point.
Also, nothing stops the Survivor from tapping the gen after using ds to stun the killer, just a matter of changing tactics.
8 -
It should definitely remove it. Gen tapping still does something to the game.
16 -
Sure. But survivors will need continuously interact with a gen for 5 seconds in order for it to stop regressing and tapping a gen that is not regressing will disable ds
14 -
gen tapping shouldn't be a thing to begin with. It shoudl take a survivor just as long to stop regression as it does for a killer to start it.
24 -
Every killer player on here who thinks tapping means a survivor isn’t being tunneled doesn’t actually understand how tunneling works.
Let me repeat this for the 1000th time. You do not have to have just come off hook in order to be tunneled. You could have merely 10 seconds AGO been unhooked, that killer has already tracked you down and you’ve already lost your DS.
I don’t think you guys understand that there is always context to every single time a killer wants to tunnel someone out. It isn’t cookie cutter to every situation.
If tapping a gen takes away the 30 seconds you had left on your timer, that you spent trying to find a safe place, only for the killer to track you down then those 30 seconds should remain intact.
Just like you guys don’t have to worry about everyone having DS, because you want to camp at your leisure, we shouldn’t have to worry about tapping a gen at 1% ffs.
3 -
Why you ask something for survs in a killers forum?
1 -
If a survivor taps a gen that is at 0% they aren’t contributing to the team.
0 -
If you are so concerned that the killer might be heading back after being unhooked wait before you start working on a gen.
10 -
If a survivor taps a gen at 0% they are just waisting their own time, why should they get anything for that?
2 -
My idea for this is as follows.
Working on a gen regressing for less then 1 second will not deactivates DS. Working on any gen that isn't regress deactivates DS. I never had a problem with people stopping gen regression with DS. I had a problem with them working on it in my face because they had 60 of immunity.
This would let DS users stop regression but not allow them to work on a generator.
To be clear, 1 second is kinda long but I figured it was easier then saying tapping as tapping as no defined length of time.
0 -
Because the killer can still tunnel them. Why should they be allowed to tunnel , and have DS deactivate if its supposedly an anti tunnel perk now?
0 -
I don't understand the point you're trying to make.
That's just someone playing poorly who could know better. It has nothing to do with the fact that if you are doing anything that contributes to the objectives then the killer should be able to stop you. It doesn't really matter if the person with an active DS ran to a Generator that's got barely any progress on it to keep it from regressing from 1% to 0% Tapping a Generator is tapping a Generator.
4 -
The point is what I just said. A 0% gen is not contributing to the team nor to the progression of the game. Meanwhile the killer is still tunneling.
0 -
Why can't the Survivor use DS before he taps the gen? If the gen is at 0% as you stated then it won't make a difference game-wise, so why not use the better tactic of hitting the stun before you worry about a gen that isn't even regressing?
3 -
I’m sorry but this post really does come across as entitled. If you’re willing to interfere with the generators then you’re back in the game and allowed to be hooked.
DS is meant to be a last-ditch effort for survivors to escape. A second chance when they’re up against the wall. Being confident enough to tap a generator to stop it regressing kind of doesn’t fit that know what I mean?
10 -
So the scenario you're creating here is someone gets unhooked, has an active DS timer, is being chased by the killer again immediately, and effectively "tunneled" but they stop to foolishly tap a generator that's got no progress on it, and now they've lost their DS buff and that's bad?
If anything they should lose DS for doing something so dumb and being a detriment to their team.
10 -
A killer has kicked this gen you have tapped it to stop regression. You are not progressing the objective thus are fair game. If your so concerned with being tunneled dont give your position away by tapping a gen.
Look for healing or focus on keeping your head down you can't both halt a gens regression and retain ds. That is actively advancing the game for your team. Playing like this is an aggresive use of ds.
I swear this kind of stuff legitimise killer tunneling. Think from the killers perspective I have two gens remaining i have kicked one gen and its currently regrressing theres another gen close to completion. A survivor close to a regressing generator is unhooked.
The killer is presented with two options return and tunnel the unhooked who is running across to the regressing gen or chase the unhooker whos going the opposite direction. If they stop the regression I'm in trouble as i know im effectively on one gen. You can't take an aggresive action and retain ds that is bs.
The minute you take a single action that progresses ds should turn off. Because it opens the perk to exploitation otherwise.
6 -
I never said exactly right off hook. Which is what many of you fail to understand.
You don’t have to immediately chase someone off the hook. You could wait out 10 seconds and track them down and tunnel them out. That is what I am talking about.
Ive already tested it myself, so it’s why I am bringing it up.
0 -
Why should they be allowed to regress a gen? What if the killer uses Pop on it? They had to chase the survivor, down and then carry them to the hook and hook them in order to get it to activate. Why should survivors be able to willy nilly counter that by easily tapping it?
7 -
Well if it's not right off the hook then it's not necessarily what I'd call "tunneling".
If someone I've hooked gets unhooked and 10-20 seconds later I just happen upon that person that got unhooked, it's not "tunneling" to thwap them, it's just bad luck that we bumped into each other again.
Tunneling to me is when the killer is close enough to the unhook to immediately just go after the unhooked survivor instead of the person that did the unhooking and specifically chase them regardless of what else is going on or if other targets are readily available.
But all that aside, tapping a generator makes you fair game regardless.
9 -
It is quite unfair. If gen tapping is really a problem, you have to act on this action itself, using it to justify DS's nerf is not fair. You don't think gen tapping is a DS-only topic, so why use it to justify DS's nerf? How much perk do you plan to answer to this problem? One, two, seven, twenty?
The "gen tapping" being a fast action, it is consequently perfectly compatible with a killer who tunneling, and that DS making it impossible or punitive is in no way justified. Whether or not you agree with gen tapping ultimately has nothing to do with DS.
You actually give the impression of having an irrational hatred towards DS, justifying anything. Anything that will make DS painful, boring, is good to take... While we're at it, DS should make it impossible to pick up an item from the ground, open a door. Let's solve everything with DS!
0 -
Uh oh, you upset the hive mind...
2 -
Sure. I'll give you the ability to tag gen with DS if you give me your ability to jump in locker with it.
I love how surivivors are always talking about how some killers dont have "any counter play" and yet think jumping in locker with DS is the peak of skill rather than the most obvious case of "no counterplay" possible for the killer.
This.
Gen tapping is the number ONE reason why ruin is a thing and why kicking gens is SO BAD.
To stop a gen from regressing when you leave it alone you should have to work on it for a certain amount of time, 5 to 10 seconds.
If it takes some time for the killer to start the regression, it should take 4 time as much time for the survivor to stop it.
13 -
You are obviously not listening. I just told you how I myself did it yesterday.
It wasn’t a situation where I bumped into them, I sought them out. I was tunneling them on purpose. I later apologized because I wanted to see how broken tunneling is, and it is.
I am talking about killers who come back to hook not right off the unhook. Nor where they accidentally stumbled upon. Them.
0 -
I actually agree with op. New DS just makes the difference between SWF and solo that much greater
1 -
Why wouldn't you go back to the hook? Someone was unhooked, there are survivors over there. There could be just two or there could be three, they could be in a huddle somewhere near healing.
That's not tunneling, that's just common sense.
8 -
Gen-tapping makes no sense to me. It takes killers about 2 seconds default to kick a gen to make it start regressing. It takes a fraction of a second to stop it from regressing. To stop a gen from regressing survivors should have to repair it for at least as long as it takes killers to kick it.
10 -
Because the 1 frame tap with portable overcharge against the several second kick of the killer is already pretty much busted.
6 -
Everything about your response just tells me you are bad at killer.
Alright, so pop already did its thing once the killer kicked the gen... It added 20 seconds to the game. Someone tapping a gen doesn't stop the game from progressing, it stops the game from regressing. It basically halts all game progress.
I've always seen DS as an anti-tunnel perk, I've never had a problem with survivors halting the games progress by tapping regressing gens, because well, I am not bad at killer. My problem with DS was people who used it for immunity, tapping a gen doesn't provide immunity, all it does is put the game at a standstill. People who hoped off a gen and worked on it for 60 seconds because they knew I couldn't do anything. People tapping a gen didn't bother me.
0 -
What? I feel like you are having a completely different conversation.
A person who just got unhooked, went to a safe spot to work on a generator that was literally at 0% should not have their DS deactivate simply because they touched it, if the killer sought them out AFTER they were unhooked. That isn’t punishing the killer for tunneling that is making it easier for them to tunnel.
Just FYI if you are responding to a forum member if might help to tag them.
0 -
We must be having different conversations, because I think working on a generator regardless of its progress or how soon after you've been unhooked makes you a fair target and not effectively being "tunneled".
Should the killer just not be allowed to stop you from working on that generator?
9 -
ok so first off, you said tapping a gen is progressing the objective, did you not? So now all of a sudden it doesn’t matter if it’s at 0% that they began to tap, because it still somehow (again at 0%) progressing the game and helping the team?
Which one is it because I know damn well 0% is that... zero, nada.
I never said a killer shouldn’t be able to stop a survivor off a gen, I said DS shouldn’t deactivate if that killer intentionally sought them out. And I also specificed that im specifically talking about touching a gen, at 0%.
0 -
Have you heard of the term "Risk Decisions"?
DS now has a risk factor to it that is 100% up to survivor's.
You knew you were being tunneled and you knew even tapping the gen was gonna disable DS. You chose to stop a gen from regressing instead of using a extra life to stay alive longer, which resulted in you going back up on the hook and getting the gen kicked again. And now here you are upset that you took the wrong risk.
11 -
ds was boosting all the survivors that had it wayyyyyyyyyy more than the old ruin+undying combo. Killers got their stronger perks nerfed,so it should be the same for survivors
6 -
DS is now good. You are used to OP. Take it.
7 -
How often are you tapping gens at 0, and why?
3 -
As someone says, gen tapping shouldn't even stop regression.
I even think there should be delay, like 3 seconds of fixing the gen can only stop regression.
This DS nerf is just fine.
6 -
This^^^
Gen tapping is ok in my book, if survivors have to interact with it for the same 2-second animation as the killer took to regress it.
4 -
Wouldn't be "tapping" anymore wouldn't it?
And that's the point. 1frame from 1/4 survivor to cancel what the only killer have to do in a couple of seconds doesn't seem very balanced.
5 -
If you tap the gen and the killer is running Surveillance, then the gen is going to light up and the killer is going to return. It doesn't matter how long you spent on the gen, you still proc'd Surveillance because you stopped the regression. You shouldn't be able to put up a flag saying "I'm over here progressing the game!" just so you can stun the killer when he tries to stop you.
Prioritize. The killer took extra time to kick the generator and it only regresses at a quarter of the speed. Rather than wasting your DS on that, focus on getting to a safe area and healing.
5 -
Nope. If you're being tunneled, you're not owed a gen tap. You could easily abuse it. Get unhooked next to a gen, and you see the killer kick it? Go tap the gen. Follow the killer around and tap any gen he kicks. Let your other non-tunelled friend tap the gen, your focus is getting safe after unhooking.
6 -
Still starting a gen regardless if you're just tapping it
3