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Dead Hard feels like original Decisive Strike

[Deleted User]
[Deleted User] Posts: 0
edited April 2021 in Feedback and Suggestions

It's a extra health state, a second chance given to the survivor for free based on a choice they made before the trial even started. As killer there is nothing you can do about it other than hope the other person makes a mistake with it. You also have to assume everyone is running it even if they're not.

I don't get why new Decisive was hated more than Dead Hard. I'm not going to say it didn't have it's issues, clearly it was a little too good, but the fact it had a requirement - being hooked, and the fact that it had a timer - 60 seconds after unhook, it meant there was an actual way to play around it most of the time. No such thing existed for original, no such thing exists for DH (unless they're far from any pallet or window).

It evokes that same kind of feeling in me that DS did. That awful feeling where you played well but got cucked because the other player was given a freebie. Like the original DS and later the original Mettle of Man it's unfair, unfun and it really ruins the enjoyment of the game.

Post edited by Gay Myers (Luzi) on

Comments

  • _HN_
    _HN_ Member Posts: 385

    Nah, it's not nearly as bad.

    My main problem with it is that it's so powerful that it's almost an auto include, and that's not really good for the diversity of builds.

  • MadLordJack
    MadLordJack Member Posts: 8,814
    edited April 2021

    It's not the same, because Dead Hard is far stronger. Especially since it hard counters any killer that uses their power to land hits and so can't really bait it or wait it.

    I just wish it didn't remove collision. It should go all in on being an on-command burst of speed instead of being a dodge perk.

    And it's actually stronger now that it's ever been. More and more killers have chase powers that Dead Hard directly counters, and more and more maps are balanced around survivors just not having enough distance to reach safety, til Dead Hard comes along.

    Edit: And yes, I'm talking about Old DS. The Free Hook State.

  • ShamelessPigMain
    ShamelessPigMain Member Posts: 1,877
    edited April 2021

    DH would be a very watered down version of DS, both being second chances, but they are pretty different otherwise. It's kind of comparing apples to oranges.

    Dead hard lets you extend loops or make it to a loop by DHing to a window or pallet, usually when they would let you otherwise. It's pretty unremarkable otherwise, it's a loop extender. If you have DH up, hope you're at a loop and hope that you loop in a way that it'll be useful (EG, DH can't fix positional errors if you're too close and the DH would force a medium vault, or if you'd overshoot the pallet).

    Old DS, on the other hand, was pick me up and get assaulted. It's guaranteed value and much less restrictive. The pre-All Kill nerf DS was watered down to what I think was sufficient, as it's pretty easy to never get hit by a DS, and even then it was still somewhat better than dead hard.

  • Raja
    Raja Member Posts: 319

    The scrubs need their second chance perks otherwise they aren't escaping any trial.

  • HollowsGrief
    HollowsGrief Member Posts: 1,497

    Dead Hard was always stronger than DS, just not as abuse-able. If you abused it DS was stronger, but for it's base design Dead Hard was stronger after DS was reworked to be anti tunnel.

  • DH if used for distance has no counterplay.

    and what exhaustion add ons? they took away Doctors, they took away Clowns. Huntress is as of right now the only killer in the game that has exhaustion add ons and she's losing them sometime this year as she's scheduled to be updated.

  • It doesn't need to give much distance, it just needs to give enough to reach a pallet or a window.

  • SilentPill
    SilentPill Member Posts: 1,302

    Ok, and what’s the counter play to any exhaustion perk? Mind breaker? Lol.

    At least dead hard is negated by 1 shots and you can bait it out sometimes. You can’t do literally anything about sprint burst.

    Survivors need some distance depending on the map. Sure, “the game” gives you enough pallets to not have an exhaustion perk.

    But you can easily load into a swamp or autohaven map that give you ~nothing~ in entire sections of the map and an exhaustion perk is the only way you will ever get anywhere if a high mobility killer rushes up to your generator. Otherwise you just go down for free with nothing you can do about it.

  • [Deleted User]
    [Deleted User] Posts: 0
    edited April 2021

    Most gens have a pallet nearby. Ones that don't usually have a clear line of sight so you can see the killer coming.

    Lithe and balanced require a trigger at least, they aren't used at pallet loops. Sprint burst is awful too there's no denying that. Honestly exhaustion perks were a mistake.

  • SilentPill
    SilentPill Member Posts: 1,302

    Plenty of them on swamp and autohaven don’t. They have nothing, not even any good places to hide nearby. Just total deadzone gens.

    And if the killer is say Billy, Blight, Oni, etc it hardly even matters if there is visibility because they are at the gen before you can really even react if they have speed addons.

  • Fantasy
    Fantasy Member Posts: 451

    Yeah dude we get it you don't like Dead Hard, no need to make a thread every month.

  • Irisora
    Irisora Member Posts: 1,442

    If the dash wasn't included in the perk, it would be a balanced perk. But try to convince a main survivors of that, they will yell at you and think you are the devil lol

    Its really unfair how a single perk can double the time a killer waste on you because he reach that pallet or that window with the dash but sincerely i think that the devs will never touch this perk again, its every survivor favorite and they will riot if they do something.

  • th3
    th3 Member Posts: 1,845

    Forums moving on to the next perk they dislike like a rabid trainwreck

  • I can't speak for everyone but I was able to live with Decisive but I can't with DH. I think DS needed to be nerfed but I wasn't clamoring for it.

  • swager21
    swager21 Member Posts: 1,019

    you do know just how much more powerful a 99d sprint burst is right? also dead hard sucks for dodging hits. it works only once per match and then itll get baited. it can be good for distance and come in clutch but those situations arent as common

  • Northener1907
    Northener1907 Member Posts: 3,012

    Baby killers will never stop arguing about something. Because they have to take 4K all matches or they will feed sad.


    LOL

  • Baby_Victor
    Baby_Victor Member Posts: 486
    edited April 2021

    I’m a Killer Main and I have only one tiny complaint about DH.

    It’s a confusing perk to face without prior knowledge. Baby Killer me was never baiting out DH and always hopelessly swinging, never really figuring out why I seemed so close to the Survivor but some how wasn’t connecting with my swing.

    They are hurt, my adrenaline is pumping, I know I need this down, my FOV is filled with a Survivor because I made sure to get close, real close...then I lunge forward and...

    • With no noise notification
    • With a jankey visual that could be a lag spike for all I know (console)
    • and with no ability on my side (through the game) to look at a perk encyclopedia and read on up on or see a small clip of the perk in action...

    I miss.

    I have literally no idea what happened or why it happened. My biggest struggle starting off in this game was trying to realize DH was a thing and not be convinced that I’m just very terrible.

    Anyway, I don’t feel DH is terrible. I do think “DH just saved you” but I think that with “Lithe just saved you” or “Sprint burst just saved you”...

    Yeah...Survivors have second chance Perks and if used correctly they extend the chase...I’m not seeing the problem or abuse here.

  • SleepyWillo
    SleepyWillo Member Posts: 2,197

    can you imagine how these new killers would have managed back at the start? two windows in the shack and pallet vacuum. theyd just cry 😂

  • Phasmamain
    Phasmamain Member Posts: 11,531

    If you hate dead hard so much I would recommend using blood echo or mindbreaker

    I know these perks sound pretty bad at first but once you get a feel on how to use them properly you can have people exhausted for a lot of your total chases.

  • BlindMole
    BlindMole Member Posts: 649

    It can be very strong, the dead heard for distance and getting to a safe pallet is a true asset and can mean win or loss for the killer. And if the whole team has it.... Oh boi.

    That said i'm ok with, it still has counter play. I don't know about you but the old "run into the killer and DH as he swings" i see it coming a mile away BUT only when the match is already going my way. If i'm stressing out i tend to fall for it but its something to fix on MY end! It's up to me to stay calm even in tough matches and bait it like i can when I'm relaxed.

  • White_Owl
    White_Owl Member Posts: 3,786

    Dead Hard is extremely predictable and can be played around. There are instances in which it can be really frustrating, but in my experience they are rare.

  • Ohnoes
    Ohnoes Member Posts: 608

    Dead hard shouldn't be able to avoid trapper traps.

  • MrDardon
    MrDardon Member Posts: 4,033

    I did the same with DH like I did with old DS. I stopped using it because it's kinda bs.

  • Firellius
    Firellius Member Posts: 4,402

    Have you already planned which perk is next on the menu once DH gets nerfed? Perhaps We'll Make It? Or Lithe?

  • Haku
    Haku Member Posts: 614

    *Terrible players at the game" moving on to the next perk they dislike like a rabid trainwreck. There I fixed it for you ! Few weeks ago I saw someone here to make a statement that Head on is the only exhausting perk that does not give u exhaust effect when used and he was "dead hard" serious. And so is this guy.... I don't know if I have to cry or to laugh. And then I join to the game and as red rank I get these kind of payers who can't deal with simple Dead Hard god forbid vs other more complicated perks