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Anti-Looping

Ok. Killers get an anti-camping debuff in the PTB. Thats cute.

Now, when will survivors get anti-loop debuff? Run in the same area for 20 seconds, get a speed debuff and trigger exhaustion maybe? I'm a survivor main. But the camping debuff seems a bit drastic. There's no counter to it while Killers can continuously get looped around a single structure while they get gen-rushed.

Comments

  • Vietfox
    Vietfox Member Posts: 3,823
    Yeah, i'm pretty sure you are a survivor main lol.
    Killers still got bloodlust, use it.
    You can't compare those debuffs because one is related to the emblem system while the other one can get you killed.
  • projecteulogy
    projecteulogy Member Posts: 671

    @Vietfox said:
    Yeah, i'm pretty sure you are a survivor main lol.
    Killers still got bloodlust, use it.
    You can't compare those debuffs because one is related to the emblem system while the other one can get you killed.

    So you are perfectly fine with a survivor being able to infinitely loop around a structure that breaks LOS so Bloodlust takes much longer to trigger? But i'm a survivor main? I'm trying to help fix the looping problem a lot of lower tier killers have.

  • Vietfox
    Vietfox Member Posts: 3,823

    @Vietfox said:
    Yeah, i'm pretty sure you are a survivor main lol.
    Killers still got bloodlust, use it.
    You can't compare those debuffs because one is related to the emblem system while the other one can get you killed.

    So you are perfectly fine with a survivor being able to infinitely loop around a structure that breaks LOS so Bloodlust takes much longer to trigger? But i'm a survivor main? I'm trying to help fix the looping problem a lot of lower tier killers have.

    A survivor can't infinitely loop, and if that survivor can that means killer is just bad. So it's more like a skill issue.
  • projecteulogy
    projecteulogy Member Posts: 671

    @Vietfox said:
    projecteulogy said:

    @Vietfox said:

    Yeah, i'm pretty sure you are a survivor main lol.

    Killers still got bloodlust, use it.

    You can't compare those debuffs because one is related to the emblem system while the other one can get you killed.

    So you are perfectly fine with a survivor being able to infinitely loop around a structure that breaks LOS so Bloodlust takes much longer to trigger? But i'm a survivor main? I'm trying to help fix the looping problem a lot of lower tier killers have.

    A survivor can't infinitely loop, and if that survivor can that means killer is just bad. So it's more like a skill issue.

    But they had to nerf looping spots in the PTB because of infinite spots.. but you can't.Okay.

  • tehshadowman33
    tehshadowman33 Member Posts: 939

    Can we stop calling them infinites. We need a new term.

    How about, to be objective, "Two-gen's worth loop", etc.,
    So that way we can show exactly how bad that particular loop is on a specific building tile.

  • grtf47
    grtf47 Member Posts: 371
    Looping is part of the survivors tool to survive and buy time for their teammates. Infinite’s were patched recently so no more of those. It comes down to the killers skill.
  • Maxi605
    Maxi605 Member Posts: 145

    The bloodlust is there for it.

  • Nos37
    Nos37 Member Posts: 4,142
    edited October 2018

    Looking forward to a killer whose power is to leave a sticky/slimy trail behind them which slows any survivors who try to loop back through it...

    Or maybe a perk that activates when Bloodlust does (like Beast of Prey), laying down a trail of Entity spikes along the ground that only the killer can walk across at full speed.