Increase odds of self-escape on hook
Does anyone else think a base chance of 4% is a little low? Only 3 tries seems a little low to me, as well.
I understand that once you're hooked, it should mainly be up to the skills of your team to get you down and to safety. But really? 4%? And as soon as you start attempting, your health is DRAAIINNNED. Basically, this feature shouldn't even be in DBD if it's that useless.
I've personally never escaped from the hook on my own, but I'd like there to be some sort of perk that increases your chances of escaping the hook (besides Adam Francis's unique perk.)
All in all, I think the base chance to escape from the hook should be something like 8-10%. Or there should be 5 attempts. (Basically, players should have about a 30% chance of getting themselves off the hook each game, not 12%.
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@kilas2megas There are 2 other perks that can help you jump off the hook.
Up The Ante (Ace Visconti Perk) - at Tier 3, increases luck by 3% for each living survivor (12% if all survivors are still alive)
Slippery Meat (Generic Perk) - at Tier 3, gives you 3 extra attempts to unhook yourself.There are also several luck offerings that boost luck by up to 3% (Considerable increase).
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4% per attempt adds up to about 11.5% on three attempts, using a binomial distribution. 10% per attempt would make it 27.1%.
5 attempts at 4% each would be 18.5%, and at 10% would be 41%.It's fine as it is, getting off the hook by yourself is meant to be rare.
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@CoolAKn Thanks, I wasn't aware of these perks.
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@Orion 11.5% is pretty ridiculous, considering that, in all the other 9 games that you don't unhook yourself successfully, your are immediately in the second phase of the sacrifice sequence. That is very discouraging. I also hate when someone gets hooked 30 seconds into the game, and they try to escape the hook, and boom, they're already in the second phase. So everyone has to rush to get the person rather than do gens. And if they get hooked one more time, there's one teammate gone already.
I think, rather than wiping out your HP on the hook, after 3 attempts to escape, Exhaustion should be triggered. When Exhausted, you can't attempt an escape on the hook. This would make games more balanced and last longer.
Any thoughts?
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@kilas2megas said:
@Orion 11.5% is pretty ridiculous, considering that, in all the other 9 games that you don't unhook yourself successfully, your are immediately in the second phase of the sacrifice sequence. That is very discouraging. I also hate when someone gets hooked 30 seconds into the game, and they try to escape the hook, and boom, they're already in the second phase. So everyone has to rush to get the person rather than do gens. And if they get hooked one more time, there's one teammate gone already.I think, rather than wiping out your HP on the hook, after 3 attempts to escape, Exhaustion should be triggered. When Exhausted, you can't attempt an escape on the hook. This would make games more balanced and last longer.
Any thoughts?
I don't really think there is anything you can do if that first survivor is so impatient they attempt to free themselves immediately. I would only try to unhook myself if I see my team make no attempt to come get me (I'm usually close to stuggle anyway), or if there is only one other survivor alive, and they might need my help. Otherwise, I'll just hang there.
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that's exactly what i was thinking about , glad to see i'm not the only one who felt that
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@Orion I wouldn't call it impatience man. I mean, the only unique thing about being hooked the first time is that you actually have the option of attempting an escape. Why make this option if it's so dang useless though?
In the higher ranks, I never see anyone attempt escape (unless there are 2 survivors left, one hooked and one in dying state. Or if they have the one of the few perks that improve your chances.)
But other than that, should attempting escape even be an option, unless you have the necessary perks that give it some legitimacy?
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@kilas2megas said:
Does anyone else think a base chance of 4% is a little low? Only 3 tries seems a little low to me, as well.I understand that once you're hooked, it should mainly be up to the skills of your team to get you down and to safety. But really? 4%? And as soon as you start attempting, your health is DRAAIINNNED. Basically, this feature shouldn't even be in DBD if it's that useless.
I've personally never escaped from the hook on my own, but I'd like there to be some sort of perk that increases your chances of escaping the hook (besides Adam Francis's unique perk.)
All in all, I think the base chance to escape from the hook should be something like 8-10%. Or there should be 5 attempts. (Basically, players should have about a 30% chance of getting themselves off the hook each game, not 12%.
Use luck offerings if you believe 4% are not enough
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It takes time to chase a survivor, hit the survivor, down the survivor, walk to a hook and hook the survivor. During this time the team is (hopefully) doing gens. If it was easy to unhook yourself then your team wouldn't lose any time trying to save you yet the killer would be punished needlessly in time. I personally don't even agree with the 4% but accept it as a game mechanic I can't change, however if the base chance is increased then I no longer see any sense in the games mechanical development.
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the point of is the 1-25 chance of it happening. The odds of free escapes going up would be terrible since chases last long enough. More free unhooks would make it much more annoying so camping would spike in popularity
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i do it as a last resort and if it works it works. i manage to jump off the hook about 20% of the time so its not completely rare. but just bring that ace visconti perk (i forgot the name of it) or slippery meat
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Yes. Because Survivors need more second chances apart from the "Four horsemen of the apocalypse" Borrowed Time, Dead Hard, Decisive Strike, and Unbreakable.
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You have perk for this if you want.
This is literally meant to be the last resort mechanic to try your luck. It is good as it is now. Buff monstrous shrine to do anything btw, cause right now you still have 3 attempts with it...
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There's perks that can increase it.
Also I know it might sound silly but I've always found it silly that RNG can potentially snowball killer into a loss because one player got lucky.
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