How To Make Trickster Truly Fun And Not Just A Survivor's Play Thing
1. 4.6m/s from 4.4m/s.
2. Main Event is now held permanently until activated.
3. Other survivor's Laceration Meter does not reset upon hooking a survivor.
4. Movement speed deceleration occurs after the 3rd blade is thrown.
5. After maximum deceleration is reached throwing movement speed is 4.0m/s.
6. Recoil only takes effect after the 4th blade is thrown.
7. Recoil is slightly reduced.
8. Iridescent Photocard now additionally moderately increases each survivor's Laceration Meter. (10 for max instead of 8)
9. Cut Thru U Single now causes subsequent survivors hit by the same Blade to recieve 75% Laceration - up from 50%.
With all of these changes Trickster will actually be truly fun to play as. He suffers too much to be enjoyable atm, if you play for points and solid interaction with the survivors.
Comments
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Dunno if a simple speed boost is the solution. I really think Ricochet should be base kit. Other than that, he doesn't do anything special that no other killer can do. Every time I get a hit with a couple of knives at a pallet or loop or something and they don't go down I always wonder why I'm not playing Huntress or plague.
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Literally. Most of the situation I'm in, I ask myself "why not just M1".
His power is slower than just M1'ing, and it's way to difficult to consistently hit someone from a distance.
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I'd only make Ricochet base-kit if he stays 4.4m/s.
You have to realise though, Injuring a survivor with your blades grants zero cooldown in regaining the ground on the survivor. No other killer can do that. So to make him quicker alone would be miles better and he'd at least feel somewhat more enjoyable because survivors wouldn't be able to loop the shortest object 3 times before you even gain ground on them lol
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He is meant to balanced as 4.4. All ranged killers that have reliable ranged attacks are 4.4. 4.6 is lazy fix to a bad power. my responce to recoil is get better at aiming. Iri photocard nerf is strange. throwing speed mode for trickster is 92%. you can't be 4.0 (100%) from throwing knives. that is faster than being initial throwing mode movement speed. Maybe you mean increase base throwing mode movement speed to 100%?
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Just because there's a mold that is used for a select grouping of attributes, doesn't mean it should apply to every killer of that power style. Huntress and Deathslinger are 4.4 because their powers are lethal from long range, Trickster doesn't have that level of threat with his power, therefore he shouldn't be grouped to their attributes.
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he is currently not dangerous because he is badly balanced. increases his movement speed from 4.4 to 4.6 is dodging the problem which is that his power is under-performing. The power should be strengthened until it is dangerous enough to warrant 110% just like other 2 ranged killers.
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True, good point. However, if you make his power do something more lethal, eg less blades to get injuries/downs, you end up making his power too boring to vs as survivor. There needs to be a fine-tuning between both roles consideration. Making him 4.6 with the other additional changes I suggested is thinking of that fine tuning between both roles. It would not only make him less frustrating and not a push over, while also keeping survivors interested in vsing him. I would hate for him to be another Plague/Myers type style where his power is dull to vs most of the time.
He needs to be interactive, at least semi-threatening, and fun to play as and vs. I'm bias to my ideas, but I feel the suggestions I made would achieve that
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You want to nerf his Iri add-on?
I'd make Ricochet default, but Ricochet blades only deal 50% laceration. His Trick Blades add-on would allow them to Ricochet twice and deal full laceration.
Also, instead of just making him 115% base speed (which would effectively just turn him into a basic M1 killer and nobody would bother with his blades anymore) I would give his blades a slow-down effect:
Each laceration reduces that survivors sprint speed by 1%, up to a maximum of 7%. If add-ons that reduce survivors laceration meter are used then this maximum is reduced as well, so a reduction to 6 lacerations needed to down would make the maximum slow-down 5%. This would increase the different between survivor and killer speed as as well, if not more, than merely increasing his speed by 5%, and would reward the use of his power too.
I'd also reduce or even remove his vertical recoil, because this is a ######### to compensate for on console, but nothing for PC users to correct for.
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From playing against him 5 times in total, 4 of the 5 times were in the PTB, When trickster raises his knives, he always raises his left knife first, so he has pattern like the following left-right-left-right-left-right, so what I figured out is that you can move right-left-right-left and make a lot of his knives miss but he can also switch pattern by throwing his left knives far right so now you need change your movement rhyme. I think his recoil mechanic is meant to be utilized for survivor to make dodging easier but I think that the best tricksters will master his recoil which is a big part of his skill-cap in my opinion.
Of course, all of this is completely meaningless right now because his power is so weak that you do not even need to learn how to play against his power. the power takes so many hits to down and his knife throwing movement speed is so slow that you can on purpose tank 5-6 hits of knives, slow him down than just use LOS(Line of Sight) and as long he does not hit you within next 15 seconds, all those stacks just disappear. Looping tightly around tall loops completely obliterates his main event and he has almost no control over main event. so until a large majority of his negatives are removed like laceration delay and perhaps rework on both his trash iri's and all add-on associated with that mechanic, he'll be pretty bad. Probably most famous for being a deranking killer. I do not see him as powerhouse any time soon as he is so far away from his ideal spot at the moment.
Post edited by Devil_hit11 on0 -
"but I think that the best tricksters will master his recoil which is a big part of his skill-cap in my opinion."
Maybe on PC, but on console his recoil is practically impossible to compensate for, because joysticks simply aren't that responsive. If you start trying to adjust for his recoil, you very easily overcompensate and just start throwing knives in random directions.
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I do not play on console, but I have heard that high sensitivity demanding characters such as Nurse, Huntress, Blight etc. are difficult to play on console. Trickster has 60 knives so it is not like there is no margins for error on aiming with his power, even PC killers will miss from time to time, but those that main him like one trick/master him will be deadly. It just means that console will have lower mastery ceiling than PC. I assume its already like that for blight and others.
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Blight and Oni are trickier on console due to how stiff the direction 'flicking' is after a rush.
Nurse is just due to general sensitivity issues, which can be countered a bit by increasing the killer sensitivity in the settings.
Huntress, Deathslinger, Plague and Trickster have the opposite issue, too much sensitivity screws them over, and out of all of them, Trickster is the worst due to the recoil. Like I said, trying to counter the recoil works against you on console, you're better off just throwing single knives, you'll hit way more than throwing a flurry in every direction BUT the survivor.
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his knives should probably just put you straight into dying state from healthy after 8 hits tbh, given how by the time you have filled the meter you could probably have hit them with an m1 twice.
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Buffing him is needed but I really don't think buffing EVERY parts of his kit is the best idea. Especially when you can already get 4 kills in most matches when you know how to properly use his strengths and avoid his weaknesses.
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