Post your MAIN Survivor build - BE HONEST @_@
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Dead Hard/ We'll Make It/ DS/ Stake out or Adrenaline or some other random perk
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Detectives Hunch Inner Strenght Kindred Repressed Alliance
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I use a pretty standard one for solo.
Dead Hard, Borrowed, Kindred, Spine Chill with a basic medkit
If I'm playing with my buddy I'll usually swap out Spine Chill for Prove Thyself, DS, We'll Make It or a few other perks.
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IRON WILL, DEAD HARD, WERE GONNA LIVE FOREVER AND DS
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Adren, Iron Will, Dead Hard, DS
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Inner Strength - Dectives Hunch - Windows of Opportunity - Kindred
No need for items. Doing gens and eating totems.
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Borrowed Time, Dead hard, Decisive Strike, and Spine Chill
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DS, DH, BT, and Detective's Hunch. I suck at chases so DH is there, DS is for anti-tunnel since I no longer feel guilty for running it, BT for support, and Hunch because Ruin is the bane of my existence.
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I take one perk from every survivor and build around it like it's their special power. For example:
Meg: QaQ, head on, deception, Dance with me.
David: No mither, Resilience, spine chill, dead hard
Yui: Any means necessary, Smash hit, Power struggle, flip flop.
Adam: Autodidact, empathy and WGLF.
I have fun doing this and keeps playing survivor fresh. I don't have a "main build"
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Iron will, borrowed time, windows and kindred.
Kate and Ace dump iron will for an exhaustion perk.
I also try and run a teachachable depending on what survivor I'm playing. Nothing too obvious to killer though.
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For my basic Survivor build I run:
Spine Chill, Iron Will, Calm Spirit, and....
*The fourth Perk depends on what Rift or Daily I'm working on. The ones that end up in there the most often are Lithe, Self Care, or Balanced Landing if I don't have a Rift which requires something else.
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Appraisal / Plunderer's Instinct / Detective's Hunch / Distortion
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Sprint Burst, Iron Will most of the time. And then either DS + Fixated or Tenacity + Unbreakable
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Iron Will, Deadhard + 2
Sometimes Self Care, sometimes WGLF, BT, Resillience...
It used to be DS but now that it's useless I unequipped it.
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BL, IW, WGLF, DH (Detective's Hunch, not Dead Hard)
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Spine Chill, Lithe, Kindred, and Windows of Opportunity.
I've been using this build for a while now and been getting some of my best scores as a survivor. I don't particularly like some of the "meta-perks" as they're very situational (Borrowed Time, DS etc). Also, DS sucks when you play on Switch as the small skill checks are really hard to hit. I like a more generic build that will benefit me in all rounds because when I was running, for example BT, it only came in really useful once in a while when I got a campy killer. Same with something like Adrenaline which I found useful in the rounds where the killer was running NoED. Again, I prefer more generic, all-rounded perks rather than ones which will only help in very specific situations.
I've also got Dead Hard out of the Shrine this week so gonna give that a go instead of Lithe for a while to see why people generally prefer DH as an exhaustion perk.
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visionary // built to last // poised // borrowed time
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At the moment: Boil Over, Blood Pact, Flip Flop and Desperate Measures... that's when I play... been off for some days now
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I have a couple builds
Dead hard, open handed, kindred, visionary
Botany knowledge , desperate measures, dead hard, wglf
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Spine chill, resilience, DS and either lithe or DH depending on how I'm feeling I rotate between the 2
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Fixated/we'll make it/second wind/other ( decisive strike, repressed alliance and detective hunch)
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WGLF, Solidarity, We'll Make It, Iron Will
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I don't have a "main" build.
Currently, due to having access to only a few Perks I am running Kindred, We'll Make It, Botany Knowledge and Spine Chill. Sometimes I swap Botany for Inner Strength.
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Dead Hard / Windows of Opportunity / Kindred / Inner Strength
If I feel like bringing a Med Kit, I'll swap out Inner Strength for something else; that something else depends on my mood.
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I have one survivor that has most or all the perks, and I have a personal rule that I must always dedicate one perk slot to one of that survivor's teachable perks.
That one survivor I usually keep all the perks on is ACE, so with the above in mind revealed, my build is as follows
Open Handed - the Ace perk that follows the above rule
Bond - great information perk that energizes well with Open Handed
Iron Will
Dead Hard
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Borrowed Time, Botany Knowledge, Self-Care and Desperate Measures.
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Ds, dead hard, small game, inner strength
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My favorite to use regularly is:
Iron Will + Dead Hard + WGLF + Aftercare (which sometimes gets swapped for BT, Babysitter, or We'll Make It)
Otherwise I occasionally like to run loadouts built around Head On or Lithe.
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WGLF, Autodidact, Sprint Burst and Spine Chill.
Autodidact screws me over 90% of matches, but it's too fun in that one match where it does go up to 4 stacks or higher.
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I have 2
IW DWM Lithe QnQ
IW Deception Head On QnQ
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Sprint burst, iron will, resilience. last slot is a flex on spine chill, unbreakable, OOO and vigil
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Nearly every round is different because I use a randomizer for all matches to keep things interesting.
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