Darn, I would love to buy BLOODPOINTS
Comments
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@KillJiggy said:
@MegaWaffle said:
@KillJiggy said:
@BearTrapSnap said:
Buying bloodpoints would make it akin to a pay-to-win game. If DBD ever goes down that route I'll probably throw in the towel.I dont think yall understand the difference between pay to win and pay to lessen the grind
This "grind" is directly tied to perks for a multiplayer game so it give you a possible advantage over those who can't pay. If this was a single player game then it would just be a greedy tactic but since its a multiplayer game it would become P2W.
I don't think you understand what P2W truly means.
Pay to win implies that someone who pays has an advantage over someone who doesn't. Which they don't. A person with enough time played has the advantage. Plus most perks don't take long at all to achieve, and you don't need meta build to play well, especially as survivor.
Perks provide a boost to performance and if you can pay to acquire these perks faster in a online multiplayer game then you are implementing a P2W scenario. Saying someone who plays longer has the advantage can be said about any game where you develop skill over time and it does not remove from the fact that you also gain an advantage by skipping that grind by buying these perks.
Every P2W game that offers the ability to buy your way through the grind also offers the opportunity to get these items/perks/etc by playing, however its a ludicrous amount of time needed to get the same footing as someone who payed. Sure these players will have developed a higher skill set because they actually played the game for longer but the people who bought to have the aforementioned payed items are boosted with this advantage prior to developing a strong skill set.
So again you still don't seem to understand what P2W actually entails, even if you believe that buying BP wouldn't be a huge deal because the perks don't seem to offer much in way of an advantage because you have already developed experience I can definitely say a new player without perks would perform far worst than a new player with perks/items.
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this thread is gross. the answer is no, and please never make another thread like this again.1
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@Lowbei said:
this thread is gross. the answer is no, and please never make another thread like this again.This is the third thread I've seen an EA employee make so far these past 2 weeks.
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MegaWaffle said:
@Lowbei said:
this thread is gross. the answer is no, and please never make another thread like this again.This is the third thread I've seen an EA employee make so far these past 2 weeks.
Post edited by Lowbei on1 -
@MegaWaffle said:
@KillJiggy said:
@MegaWaffle said:
@KillJiggy said:
@BearTrapSnap said:
Buying bloodpoints would make it akin to a pay-to-win game. If DBD ever goes down that route I'll probably throw in the towel.I dont think yall understand the difference between pay to win and pay to lessen the grind
This "grind" is directly tied to perks for a multiplayer game so it give you a possible advantage over those who can't pay. If this was a single player game then it would just be a greedy tactic but since its a multiplayer game it would become P2W.
I don't think you understand what P2W truly means.
Pay to win implies that someone who pays has an advantage over someone who doesn't. Which they don't. A person with enough time played has the advantage. Plus most perks don't take long at all to achieve, and you don't need meta build to play well, especially as survivor.
Perks provide a boost to performance and if you can pay to acquire these perks faster in a online multiplayer game then you are implementing a P2W scenario. Saying someone who plays longer has the advantage can be said about any game where you develop skill over time and it does not remove from the fact that you also gain an advantage by skipping that grind by buying these perks.
Every P2W game that offers the ability to buy your way through the grind also offers the opportunity to get these items/perks/etc by playing, however its a ludicrous amount of time needed to get the same footing as someone who payed. Sure these players will have developed a higher skill set because they actually played the game for longer but the people who bought to have the aforementioned payed items are boosted with this advantage prior to developing a strong skill set.
So again you still don't seem to understand what P2W actually entails, even if you believe that buying BP wouldn't be a huge deal because the perks don't seem to offer much in way of an advantage because you have already developed experience I can definitely say a new player without perks would perform far worst than a new player with perks/items.
It takes about 250 hours maximum to get sprint burst, self care, and adrenaline on a character from when you first boot up the game, If you were already an experienced player ( or watched some guides ) you could probably do it in half the time. The grind is a bit heavy right now, it almost made me quit playing when i first started actually. Now I'm about 7-800 hours in I believe. I agree that yes perks don't provide as much of an advantage right now because I am more skilled, and that a new player without those perks would struggle.
Edit: The hours I mentioned are not correct, however I believe those to be the most essential perks for a new player, which two of them are available on meg, So if a new player played meg until they unlocked both adrenaline and sb, and then dumped points into claudy for self care, then got self care on meg, I think that would be possible in a reasonable amount of time for the game to not be pay to win in my opinion. Cod 4 just came out and there is a double xp promotion which allows people to unlock better weapons faster, however it is not pay to win as the grind is reasonable anyways. In the recent battlefront, the grind was unacceptable which made it p2w. There are other games which provide exclusive items to paid players which provide an advantage over non paid players which IS p2w. I dont think that allowing purchasable bloodpoints in the game ( which would mostly be used to prestige out characters for experienced players, and non experienced players would not even be spending the points they bought efficiently or on the good perks) would make the game p2w. It would also create a constant flow of income for the game which could allow them to hire more people to work on the game and improve it faster.
Edit Again: I also believe that having more players have all the perks they want on their characters would make the game easier to balance.0 -
Well there are people who agree with your view and there are people who agree with my view. I can see where you're coming from but from my perspective I'm looking at where most games tend to go when given an inch. If DBD did start offering BP for real money how long would it take until it was no longer just BP?
I may be pessimistic about the idea but that's what other gaming companies have shown me.
Either way we can only see where the game goes from here.Cheers mate!
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@MegaWaffle i can agree with that. I believe blacked out claudette is more p2w than purchasable bloodpoints though
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d> @HellDescent said:
Let them buy bloodpoints...10bp=$1.99
actually that would be epic, make it 10bp for $1.99, for real its like a meme on the micro-transaction.... that would work and be a great marketing strategy.... can you dig it? do it for the giggles....awww man 10bp for $1.99 like that would be pay to win... bruh its got to happen.....
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