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Idea to stop the looping problem

This might be a bit lengthy due to the first part where I talk about why survivors loop. So bear with me.

  1. Why do survivors loop?
    Obviously, they do it because it is their best choice. If they get the killer to follow them, they rake in points and waste the killer's time, in turn giving their teammates time to finish generators. It's not rare that by the time the first survivor is finally hooked, two or even three generators have gone off. If the killer doesn't follow, they still get points for escaping the chase and can get back to doing whatever the killer found them doing.

  2. Why is looping a problem for killer player?
    Because looping means you are running in circles, get stunned, run in circles a bit more etc. until you finally find the survivor making a mistake and catch him. Then you perhaps get DS'd and it starts anew, or you leave the hook in order to look for other survivors and he gets unhooked, so everything is back to step one.
    The problem is not that survivors can win this way. The problem is that it's not fun to play killers like this. It's downright frustrating.

  3. How to solve this problem?
    So if survivors loop because it's their best choice and that is a problem of the gameplay, making looping harder doesn't solve it. I have seen survivors make good chases without looping, but most just don't know how to lose the killer.
    The key is to give surviors an alternative that is fun for both sides as well as discouraging them from looping: Make it an option, but not a desireable one. Rewarding survivors for being in a chase is definitely the wrong way.

Idea: Count bloodpoints "backwards".
Since bloodpoints count more to most players than the pip (many players voluntarily derank), give each survivor a "bloodpoint pool" of 8000 points for stealth. Every time he is discovered and every second he is chased, he loses points from that pool. If he escapes, he gets the points that remain. If he doesn't escape, he gets half the amount. Or, for a twist, give him half the amount of points he LOST if he dies (maybe use an offering for this?).

At the same time, make it easier to actually slip under the radar during a chase. More perks interacting with lockers and scratch marks. Maybe a perk that hides your aura from abilities for a few seconds after you stop running. Rework old perks if you have to. Make stealth more important and take the focus away from running.
When I play killer, I am impressed each time scratch marks seem to end nowhere and no survivor is to be seen. I feel outplayed of course, but by skill and not by boring me to death, so I can accept that. I look around for a bit and when I decide that I can't find him because he is probably somewhere else by now, I leave and carry on with the game.
The new map, from the Spirit, is a good example. All that reed and high grass breaks LOS without offering places for looping. Well, the irregularly placed rocks are a nightmare for Hillbilly, but that's another issue.

Another idea: Rework Decisive Strike
Why doesn't DS work like a Memento Mori? You can get free from the killers grasp, but only after you have already been hooked once. Now some of you might say: "But that doesn't protect from a Mori because the killer will not pick you up!" Correct, but remember that Moris are offerings that are lost after the game no matter if you use them or not, while DS is a perk that you have in every single game.
With the anti-camping degeneration of points, camping will not be as much of a problem, so getting an unhook the first time is very probable. It is enough to get free the second time and it won't be as frustrating for the killer because he at least got the first hook.

Comments

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498
    I just skip these kinda posts now. Great idea but all this does is fill people with false hope in the devs to actually do something about the problems. Never gonna happen unfortunately. Devs prove me wrong 
  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642
    edited October 2018

    @xxaggieboyxx said:
    I just skip these kinda posts now. Great idea but all this does is fill people with false hope in the devs to actually do something about the problems. Never gonna happen unfortunately. Devs prove me wrong 

    So you still got that false hope if you ask the devs to prove you wrong. Ofc they will never do that

    DBD is just a waiting room until a good asymetrical competitor is released, thats how I see it

  • xxaggieboyxx
    xxaggieboyxx Member Posts: 498

    @xxaggieboyxx said:
    I just skip these kinda posts now. Great idea but all this does is fill people with false hope in the devs to actually do something about the problems. Never gonna happen unfortunately. Devs prove me wrong 

    So you still got that false hope if you ask the devs to prove you wrong. Ofc they will never do that

    DBD is just a waiting room until a good asymetrical competitor is released, thats how I see it

    Well of course I like these ideas but actually thinking the devs will do it? Naaah never gonna happen. And yeah I'm hoping last year isn't garbage because if t isn't I'm probably never coming back to dbd because I want to play an actual horror game not run in circles/hold/press m1 simulator 
  • Milkymalk
    Milkymalk Member Posts: 221

    Of course the devs won't change the game just because someone posts an idea. But this is their forum so they obviously read it (or parts of it, at least), and if enough people voice their opinion on this subject they might be inclined to direct the development of the game more in this direction.

  • yeet
    yeet Member Posts: 1,832

    or just make killer and survivor environment collision hitboxes the same lol

  • DeadByFlashlight
    DeadByFlashlight Member Posts: 1,642
    edited October 2018

    @Milkymalk said:
    Of course the devs won't change the game just because someone posts an idea. But this is their forum so they obviously read it (or parts of it, at least), and if enough people voice their opinion on this subject they might be inclined to direct the development of the game more in this direction.

    Highly doubting that the devs read the forum regularly tbh.
    We had several gigantic posts about certain topics, even in the old steam forum already, and still nothing has happened.

  • Milkymalk
    Milkymalk Member Posts: 221

    Well they have to manage a game that has 30k-60k players all the time. They have to make sure that they don't just listen to the loudest, but to the majority, and that it helps the game go in a direction they had intended.

    They reverted the Huntress hit box changes after all, after the whole community complained about them.

  • se05239
    se05239 Member Posts: 3,919

    @DeadByFlashlight said:

    @Milkymalk said:
    Of course the devs won't change the game just because someone posts an idea. But this is their forum so they obviously read it (or parts of it, at least), and if enough people voice their opinion on this subject they might be inclined to direct the development of the game more in this direction.

    Highly doubting that the devs read the forum regularly tbh.
    We had several gigantic posts about certain topics, even in the old steam forum already, and still nothing has happened.

    We already know that the only players that the developers listen to are raving, review-bombing survivor players. Players who come with actual valid and constructive ideas? #########'em.